.. |
abstractcarddragitem.cpp
|
new picture downloader finished
|
2011-02-11 18:20:17 +01:00 |
abstractcarddragitem.h
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card menu improvement, change controller support (bug #3)
|
2010-12-23 19:21:47 +01:00 |
abstractcarditem.cpp
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added peeking at facedown cards, fixing issue #7
|
2012-03-24 18:52:08 +01:00 |
abstractcarditem.h
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added peeking at facedown cards, fixing issue #7
|
2012-03-24 18:52:08 +01:00 |
abstractclient.cpp
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fixed user list bug in threaded client, fixed buddy list crash in server
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2012-03-26 00:54:44 +02:00 |
abstractclient.h
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show ban duration in client
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2012-03-31 12:07:25 +02:00 |
abstractcounter.cpp
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protobuf client->server communication almost working
|
2011-12-18 18:35:14 +01:00 |
abstractcounter.h
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reworked in-game avatar display
|
2011-01-04 23:16:02 +01:00 |
abstractgraphicsitem.cpp
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nicer looking counters on cards
|
2010-06-17 21:54:05 +02:00 |
abstractgraphicsitem.h
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reworked in-game avatar display
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2011-01-04 23:16:02 +01:00 |
arrowitem.cpp
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PB: everything compiles except for deck storage
|
2012-01-01 02:48:24 +01:00 |
arrowitem.h
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arrow crash fix. this fixes bug #0000001
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2010-09-08 21:11:30 +02:00 |
arrowtarget.cpp
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removed debug message
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2010-09-15 18:52:05 +02:00 |
arrowtarget.h
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
carddatabase.cpp
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Merge branch 'master' into devel
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2012-03-23 12:18:16 +01:00 |
carddatabase.h
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Merge branch 'master' into devel
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2012-03-23 12:18:16 +01:00 |
carddatabasemodel.cpp
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fixed crash that occurs when reloading the card database while deck editor or game is running
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2011-02-28 18:20:27 +01:00 |
carddatabasemodel.h
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deck editor and picture file name fixes
|
2011-04-18 02:00:48 +02:00 |
carddragitem.cpp
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PB: more client files compile
|
2011-12-30 22:29:57 +01:00 |
carddragitem.h
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
cardinfowidget.cpp
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CardInfoWidget as popup now has a card size related to the screen size
|
2012-03-10 23:26:35 +01:00 |
cardinfowidget.h
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CardInfoWidget fix
|
2012-02-20 12:53:33 +01:00 |
carditem.cpp
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added peeking at facedown cards, fixing issue #7
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2012-03-24 18:52:08 +01:00 |
carditem.h
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added peeking at facedown cards, fixing issue #7
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2012-03-24 18:52:08 +01:00 |
cardlist.cpp
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new zone view code
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2010-03-08 15:55:35 +01:00 |
cardlist.h
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new zone view code
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2010-03-08 15:55:35 +01:00 |
cardzone.cpp
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Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12.
|
2012-03-24 17:48:25 +01:00 |
cardzone.h
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preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState)
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2012-03-31 21:47:30 +02:00 |
chatview.cpp
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changed chat indentation, allow leftclick for CardInfoWidget in ChatView, changed GameSelector indentation
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2011-08-03 01:19:57 +02:00 |
chatview.h
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more visual improvements
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2011-07-05 22:40:03 +02:00 |
client_metatypes.h
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merge
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2012-03-25 17:06:48 +02:00 |
counter_general.cpp
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nicer looking counters
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2011-01-21 21:20:24 +01:00 |
counter_general.h
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reworked in-game avatar display
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2011-01-04 23:16:02 +01:00 |
decklistmodel.cpp
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improved banning and deck hashing
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2011-11-01 22:44:51 +01:00 |
decklistmodel.h
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added deck hashing
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2011-10-04 16:55:18 +02:00 |
deckview.cpp
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changed lock icon, added sideboard locking, issue #15 fixed
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2012-03-27 20:32:24 +02:00 |
deckview.h
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changed lock icon, added sideboard locking, issue #15 fixed
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2012-03-27 20:32:24 +02:00 |
dlg_cardsearch.cpp
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initial commit for card search dialog
|
2009-12-20 16:39:26 +01:00 |
dlg_cardsearch.h
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updated german translation
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2009-12-20 16:55:19 +01:00 |
dlg_connect.cpp
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added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed
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2012-03-30 21:09:35 +02:00 |
dlg_connect.h
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added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed
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2012-03-30 21:09:35 +02:00 |
dlg_create_token.cpp
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added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed
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2012-03-30 21:09:35 +02:00 |
dlg_create_token.h
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added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed
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2012-03-30 21:09:35 +02:00 |
dlg_creategame.cpp
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added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed
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2012-03-30 21:09:35 +02:00 |
dlg_creategame.h
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added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed
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2012-03-30 21:09:35 +02:00 |
dlg_filter_games.cpp
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minor visual improvements, German translation update
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2012-03-30 21:44:28 +02:00 |
dlg_filter_games.h
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added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed
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2012-03-30 21:09:35 +02:00 |
dlg_load_deck_from_clipboard.cpp
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added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed
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2012-03-30 21:09:35 +02:00 |
dlg_load_deck_from_clipboard.h
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added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed
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2012-03-30 21:09:35 +02:00 |
dlg_load_remote_deck.cpp
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added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed
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2012-03-30 21:09:35 +02:00 |
dlg_load_remote_deck.h
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added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed
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2012-03-30 21:09:35 +02:00 |
dlg_settings.cpp
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added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed
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2012-03-30 21:09:35 +02:00 |
dlg_settings.h
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added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed
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2012-03-30 21:09:35 +02:00 |
gamescene.cpp
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Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12.
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2012-03-24 17:48:25 +01:00 |
gamescene.h
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Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12.
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2012-03-24 17:48:25 +01:00 |
gameselector.cpp
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check 'show unavailable games' by default in ShowGamesOfUser dialog
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2012-03-30 21:22:47 +02:00 |
gameselector.h
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added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed
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2012-03-30 21:09:35 +02:00 |
gamesmodel.cpp
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added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed
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2012-03-30 21:09:35 +02:00 |
gamesmodel.h
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added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed
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2012-03-30 21:09:35 +02:00 |
gametypemap.h
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added missing files
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2011-07-02 16:44:12 +02:00 |
gameview.cpp
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Mac weirdness workaround
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2011-10-12 18:53:02 +02:00 |
gameview.h
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improved rubber band drag
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2010-12-14 04:37:13 +01:00 |
handcounter.cpp
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show hand context menu when hand counter is rightclicked
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2011-10-16 11:51:06 +02:00 |
handcounter.h
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PB: enough for today
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2011-12-31 00:12:46 +01:00 |
handzone.cpp
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Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12.
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2012-03-24 17:48:25 +01:00 |
handzone.h
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improved facedown moving
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2011-09-15 14:19:29 +02:00 |
localclient.cpp
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minor cleanups, server-side deck storage code is working again
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2012-01-02 00:11:33 +01:00 |
localclient.h
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PB: server compiles again, standalone RemoteClient is able to log in
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2011-12-30 21:50:25 +01:00 |
localserver.cpp
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interface & client tab for replay transfer
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2012-02-25 19:33:44 +01:00 |
localserver.h
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interface & client tab for replay transfer
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2012-02-25 19:33:44 +01:00 |
localserverinterface.cpp
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mutex fixes, server shutdown works again
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2012-03-17 19:05:22 +01:00 |
localserverinterface.h
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always get next game/replay id from database to avoid id collisions in multi-server mode
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2012-03-17 23:01:56 +01:00 |
main.cpp
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added option --debug-output to redirect client output to file
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2012-03-25 19:48:50 +02:00 |
main.h
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use 'git describe' to generate version info for the about box and servatrice. fixes issue #20
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2012-02-21 01:08:16 +01:00 |
messagelogwidget.cpp
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preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState)
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2012-03-31 21:47:30 +02:00 |
messagelogwidget.h
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preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState)
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2012-03-31 21:47:30 +02:00 |
pending_command.h
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The remote client now runs in an extra thread, fixing issue #29
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2012-03-25 13:19:40 +02:00 |
phasestoolbar.cpp
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converted SetCardAttr attr_name to enum
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2012-01-02 20:20:31 +01:00 |
phasestoolbar.h
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PB: everything compiles except for deck storage
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2012-01-01 02:48:24 +01:00 |
pilezone.cpp
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Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12.
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2012-03-24 17:48:25 +01:00 |
pilezone.h
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
pixmapgenerator.cpp
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compile fix
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2012-01-01 20:07:54 +01:00 |
pixmapgenerator.h
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support for women
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2011-06-22 17:39:25 +02:00 |
player.cpp
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preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState)
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2012-03-31 21:47:30 +02:00 |
player.h
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preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState)
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2012-03-31 21:47:30 +02:00 |
playerlistwidget.cpp
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fixed gameStateKnown bug
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2012-03-31 19:07:45 +02:00 |
playerlistwidget.h
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changed lock icon, added sideboard locking, issue #15 fixed
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2012-03-27 20:32:24 +02:00 |
playertarget.cpp
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interface & client tab for replay transfer
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2012-02-25 19:33:44 +01:00 |
playertarget.h
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performance improvement
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2011-03-09 19:51:49 +01:00 |
priceupdater.cpp
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extra files
|
2011-06-16 16:43:26 +02:00 |
priceupdater.h
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extra files
|
2011-06-16 16:43:26 +02:00 |
remoteclient.cpp
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show ban duration in client
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2012-03-31 12:07:25 +02:00 |
remoteclient.h
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show ban duration in client
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2012-03-31 12:07:25 +02:00 |
remotedecklist_treewidget.cpp
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The remote client now runs in an extra thread, fixing issue #29
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2012-03-25 13:19:40 +02:00 |
remotedecklist_treewidget.h
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deck storage is fully working again, cleaned up some unnecessarily large messages
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2012-01-02 15:46:14 +01:00 |
remotereplaylist_treewidget.cpp
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minor visual improvements, German translation update
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2012-03-30 21:44:28 +02:00 |
remotereplaylist_treewidget.h
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replays expire after two weeks, lock can be toggled to prevent that
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2012-03-04 11:35:56 +01:00 |
replay_timeline_widget.cpp
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added icon for expiration lock button, added close button to replay tab, minor GUI fixes
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2012-03-04 12:05:28 +01:00 |
replay_timeline_widget.h
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added icon for expiration lock button, added close button to replay tab, minor GUI fixes
|
2012-03-04 12:05:28 +01:00 |
selectzone.cpp
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PB: more client files compile
|
2011-12-30 22:29:57 +01:00 |
selectzone.h
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improved rubber band drag
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2010-12-14 04:37:13 +01:00 |
setsmodel.cpp
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configurable set priority for card pictures
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2009-06-20 20:09:19 +02:00 |
setsmodel.h
|
configurable set priority for card pictures
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2009-06-20 20:09:19 +02:00 |
settingscache.cpp
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added option to ignore unregistered users in chat; switched UserList data storage to QMap to speed up lookups; issue #28 fixed
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2012-03-31 15:06:47 +02:00 |
settingscache.h
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added option to ignore unregistered users in chat; switched UserList data storage to QMap to speed up lookups; issue #28 fixed
|
2012-03-31 15:06:47 +02:00 |
soundengine.cpp
|
cuckoo
|
2011-06-25 23:42:16 +02:00 |
soundengine.h
|
cuckoo
|
2011-06-25 23:42:16 +02:00 |
stackzone.cpp
|
Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12.
|
2012-03-24 17:48:25 +01:00 |
stackzone.h
|
improved facedown moving
|
2011-09-15 14:19:29 +02:00 |
tab.cpp
|
CardInfoWidget fix
|
2012-02-20 12:53:33 +01:00 |
tab.h
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moderators can override game restrictions and kick players when spectating; game host privileges shift when host leaves
|
2011-11-13 13:13:41 +01:00 |
tab_admin.cpp
|
protobuf client->server communication almost working
|
2011-12-18 18:35:14 +01:00 |
tab_admin.h
|
moderators can override game restrictions and kick players when spectating; game host privileges shift when host leaves
|
2011-11-13 13:13:41 +01:00 |
tab_deck_storage.cpp
|
don't use QSortFilterProxyModel in TabDeckStorage and TabReplays unnecessarily
|
2012-03-31 13:28:04 +02:00 |
tab_deck_storage.h
|
don't use QSortFilterProxyModel in TabDeckStorage and TabReplays unnecessarily
|
2012-03-31 13:28:04 +02:00 |
tab_game.cpp
|
fixed gameStateKnown bug
|
2012-03-31 19:07:45 +02:00 |
tab_game.h
|
added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed
|
2012-03-30 21:09:35 +02:00 |
tab_message.cpp
|
The remote client now runs in an extra thread, fixing issue #29
|
2012-03-25 13:19:40 +02:00 |
tab_message.h
|
PB: everything compiles except for deck storage
|
2012-01-01 02:48:24 +01:00 |
tab_replays.cpp
|
don't use QSortFilterProxyModel in TabDeckStorage and TabReplays unnecessarily
|
2012-03-31 13:28:04 +02:00 |
tab_replays.h
|
don't use QSortFilterProxyModel in TabDeckStorage and TabReplays unnecessarily
|
2012-03-31 13:28:04 +02:00 |
tab_room.cpp
|
added option to ignore unregistered users in chat; switched UserList data storage to QMap to speed up lookups; issue #28 fixed
|
2012-03-31 15:06:47 +02:00 |
tab_room.h
|
added option to ignore unregistered users in chat; switched UserList data storage to QMap to speed up lookups; issue #28 fixed
|
2012-03-31 15:06:47 +02:00 |
tab_server.cpp
|
The remote client now runs in an extra thread, fixing issue #29
|
2012-03-25 13:19:40 +02:00 |
tab_server.h
|
The remote client now runs in an extra thread, fixing issue #29
|
2012-03-25 13:19:40 +02:00 |
tab_supervisor.cpp
|
crash fix
|
2012-03-25 17:16:42 +02:00 |
tab_supervisor.h
|
minor fixes wrt commit 4e4a7563db
|
2012-03-25 14:41:52 +02:00 |
tab_userlists.cpp
|
preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState)
|
2012-03-31 21:47:30 +02:00 |
tab_userlists.h
|
PB: everything compiles except for deck storage
|
2012-01-01 02:48:24 +01:00 |
tablezone.cpp
|
Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12.
|
2012-03-24 17:48:25 +01:00 |
tablezone.h
|
PB: enough for today
|
2011-12-31 00:12:46 +01:00 |
translation.h
|
some zone view changes going on
|
2009-09-10 18:28:19 +02:00 |
userinfobox.cpp
|
The remote client now runs in an extra thread, fixing issue #29
|
2012-03-25 13:19:40 +02:00 |
userinfobox.h
|
PB: everything compiles except for deck storage
|
2012-01-01 02:48:24 +01:00 |
userlist.cpp
|
added option to ignore unregistered users in chat; switched UserList data storage to QMap to speed up lookups; issue #28 fixed
|
2012-03-31 15:06:47 +02:00 |
userlist.h
|
added option to ignore unregistered users in chat; switched UserList data storage to QMap to speed up lookups; issue #28 fixed
|
2012-03-31 15:06:47 +02:00 |
window_deckeditor.cpp
|
added icon for expiration lock button, added close button to replay tab, minor GUI fixes
|
2012-03-04 12:05:28 +01:00 |
window_deckeditor.h
|
added deck hashing
|
2011-10-04 16:55:18 +02:00 |
window_main.cpp
|
show ban duration in client
|
2012-03-31 12:07:25 +02:00 |
window_main.h
|
show ban duration in client
|
2012-03-31 12:07:25 +02:00 |
window_sets.cpp
|
Crash fixes (bug #0000006). Also cleaned up some includes to speed up compilation.
|
2010-09-08 22:52:04 +02:00 |
window_sets.h
|
some gui code
|
2009-11-16 17:18:13 +01:00 |
zoneviewwidget.cpp
|
Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12.
|
2012-03-24 17:48:25 +01:00 |
zoneviewwidget.h
|
Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12.
|
2012-03-24 17:48:25 +01:00 |
zoneviewzone.cpp
|
The remote client now runs in an extra thread, fixing issue #29
|
2012-03-25 13:19:40 +02:00 |
zoneviewzone.h
|
Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12.
|
2012-03-24 17:48:25 +01:00 |