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pb
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show ban duration in client
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2012-03-31 12:07:25 +02:00 |
sfmt
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extra files
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2010-09-15 21:49:13 +02:00 |
.directory
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replays expire after two weeks, lock can be toggled to prevent that
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2012-03-04 11:35:56 +01:00 |
CMakeLists.txt
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more ISL code: join, leave, and userMessage work on both sides
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2012-03-11 17:25:45 +01:00 |
color.h
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PB: everything compiles except for deck storage
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2012-01-01 02:48:24 +01:00 |
decklist.cpp
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Mac fixes
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2012-01-29 21:17:32 +01:00 |
decklist.h
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Mac fixes
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2012-01-29 21:17:32 +01:00 |
get_pb_extension.cpp
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fixed pw loyalty in oracle, PB code working
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2012-01-01 18:15:32 +01:00 |
get_pb_extension.h
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fixed pw loyalty in oracle, PB code working
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2012-01-01 18:15:32 +01:00 |
getversion.cmake
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use 'git describe' to generate version info for the about box and servatrice. fixes issue #20
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2012-02-21 01:08:16 +01:00 |
rng_abstract.cpp
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moved call to rng constructor to main()
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2010-09-23 15:43:39 +02:00 |
rng_abstract.h
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Included SFMT RNG
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2010-09-15 21:48:52 +02:00 |
rng_qt.cpp
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Included SFMT RNG
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2010-09-15 21:48:52 +02:00 |
rng_qt.h
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boom
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2009-10-29 17:13:37 +01:00 |
rng_sfmt.cpp
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added mutex for RNG, moved game command implementation from S_PH to S_Player in preparation for forwarding of game commands via tunneling interface
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2012-03-17 22:26:12 +01:00 |
rng_sfmt.h
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added mutex for RNG, moved game command implementation from S_PH to S_Player in preparation for forwarding of game commands via tunneling interface
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2012-03-17 22:26:12 +01:00 |
server.cpp
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show ban duration in client
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2012-03-31 12:07:25 +02:00 |
server.h
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show ban duration in client
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2012-03-31 12:07:25 +02:00 |
server_abstractuserinterface.cpp
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improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL
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2012-03-18 21:57:21 +01:00 |
server_abstractuserinterface.h
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improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL
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2012-03-18 21:57:21 +01:00 |
server_arrow.h
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PB: everything compiles except for deck storage
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2012-01-01 02:48:24 +01:00 |
server_arrowtarget.h
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arrows can target players now
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2010-06-27 17:56:09 +02:00 |
server_card.cpp
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converted SetCardAttr attr_name to enum
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2012-01-02 20:20:31 +01:00 |
server_card.h
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converted SetCardAttr attr_name to enum
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2012-01-02 20:20:31 +01:00 |
server_cardzone.cpp
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Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12.
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2012-03-24 17:48:25 +01:00 |
server_cardzone.h
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Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12.
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2012-03-24 17:48:25 +01:00 |
server_counter.h
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PB: everything compiles except for deck storage
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2012-01-01 02:48:24 +01:00 |
server_game.cpp
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merged from master
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2012-03-31 18:41:01 +02:00 |
server_game.h
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merged from master
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2012-03-31 18:41:01 +02:00 |
server_metatypes.h
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cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
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2012-03-18 18:48:14 +01:00 |
server_player.cpp
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merged from master
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2012-03-31 18:41:01 +02:00 |
server_player.h
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changed lock icon, added sideboard locking, issue #15 fixed
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2012-03-27 20:32:24 +02:00 |
server_player_reference.h
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improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL
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2012-03-18 21:57:21 +01:00 |
server_protocolhandler.cpp
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fixed server crash condition
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2012-03-31 18:07:31 +02:00 |
server_protocolhandler.h
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improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL
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2012-03-18 21:57:21 +01:00 |
server_remoteuserinterface.cpp
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cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
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2012-03-18 18:48:14 +01:00 |
server_remoteuserinterface.h
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improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL
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2012-03-18 21:57:21 +01:00 |
server_response_containers.cpp
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cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
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2012-03-18 18:48:14 +01:00 |
server_response_containers.h
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cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
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2012-03-18 18:48:14 +01:00 |
server_room.cpp
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added menu item: game->game information, issue #1 fixed
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2012-03-24 22:09:06 +01:00 |
server_room.h
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cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
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2012-03-18 18:48:14 +01:00 |
serverinfo_user_container.cpp
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cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
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2012-03-18 18:48:14 +01:00 |
serverinfo_user_container.h
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more ISL code: join, leave, and userMessage work on both sides
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2012-03-11 17:25:45 +01:00 |