285 lines
8.7 KiB
C++
285 lines
8.7 KiB
C++
#include "server_room.h"
|
|
#include "server_protocolhandler.h"
|
|
#include "server_game.h"
|
|
#include <QDebug>
|
|
|
|
#include "pb/commands.pb.h"
|
|
#include "pb/room_commands.pb.h"
|
|
#include "pb/event_join_room.pb.h"
|
|
#include "pb/event_leave_room.pb.h"
|
|
#include "pb/event_list_games.pb.h"
|
|
#include "pb/event_room_say.pb.h"
|
|
#include <google/protobuf/descriptor.h>
|
|
|
|
Server_Room::Server_Room(int _id, const QString &_name, const QString &_description, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent)
|
|
: QObject(parent), id(_id), name(_name), description(_description), autoJoin(_autoJoin), joinMessage(_joinMessage), gameTypes(_gameTypes), gamesMutex(QMutex::Recursive)
|
|
{
|
|
connect(this, SIGNAL(gameListChanged(ServerInfo_Game)), this, SLOT(broadcastGameListUpdate(ServerInfo_Game)), Qt::QueuedConnection);
|
|
}
|
|
|
|
Server_Room::~Server_Room()
|
|
{
|
|
qDebug("Server_Room destructor");
|
|
|
|
gamesMutex.lock();
|
|
const QList<Server_Game *> gameList = games.values();
|
|
for (int i = 0; i < gameList.size(); ++i)
|
|
delete gameList[i];
|
|
games.clear();
|
|
gamesMutex.unlock();
|
|
|
|
usersLock.lockForWrite();
|
|
userList.clear();
|
|
usersLock.unlock();
|
|
}
|
|
|
|
Server *Server_Room::getServer() const
|
|
{
|
|
return static_cast<Server *>(parent());
|
|
}
|
|
|
|
ServerInfo_Room Server_Room::getInfo(bool complete, bool showGameTypes, bool updating, bool includeExternalData) const
|
|
{
|
|
ServerInfo_Room result;
|
|
result.set_room_id(id);
|
|
|
|
if (!updating) {
|
|
result.set_name(name.toStdString());
|
|
result.set_description(description.toStdString());
|
|
result.set_auto_join(autoJoin);
|
|
}
|
|
|
|
gamesMutex.lock();
|
|
result.set_game_count(games.size() + externalGames.size());
|
|
if (complete) {
|
|
QMapIterator<int, Server_Game *> gameIterator(games);
|
|
while (gameIterator.hasNext())
|
|
gameIterator.next().value()->getInfo(*result.add_game_list());
|
|
if (includeExternalData) {
|
|
QMapIterator<int, ServerInfo_Game> externalGameIterator(externalGames);
|
|
while (externalGameIterator.hasNext())
|
|
result.add_game_list()->CopyFrom(externalGameIterator.next().value());
|
|
}
|
|
}
|
|
gamesMutex.unlock();
|
|
|
|
usersLock.lockForRead();
|
|
result.set_player_count(userList.size() + externalUsers.size());
|
|
if (complete) {
|
|
for (int i = 0; i < userList.size(); ++i)
|
|
result.add_user_list()->CopyFrom(userList[i]->copyUserInfo(false));
|
|
if (includeExternalData) {
|
|
QMapIterator<QString, ServerInfo_User_Container> externalUserIterator(externalUsers);
|
|
while (externalUserIterator.hasNext())
|
|
result.add_user_list()->CopyFrom(externalUserIterator.next().value().copyUserInfo(false));
|
|
}
|
|
}
|
|
usersLock.unlock();
|
|
|
|
if (complete || showGameTypes)
|
|
for (int i = 0; i < gameTypes.size(); ++i) {
|
|
ServerInfo_GameType *gameTypeInfo = result.add_gametype_list();
|
|
gameTypeInfo->set_game_type_id(i);
|
|
gameTypeInfo->set_description(gameTypes[i].toStdString());
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
RoomEvent *Server_Room::prepareRoomEvent(const ::google::protobuf::Message &roomEvent)
|
|
{
|
|
RoomEvent *event = new RoomEvent;
|
|
event->set_room_id(id);
|
|
event->GetReflection()->MutableMessage(event, roomEvent.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(roomEvent);
|
|
return event;
|
|
}
|
|
|
|
void Server_Room::addClient(Server_ProtocolHandler *client)
|
|
{
|
|
Event_JoinRoom event;
|
|
event.mutable_user_info()->CopyFrom(client->copyUserInfo(false));
|
|
sendRoomEvent(prepareRoomEvent(event));
|
|
|
|
usersLock.lockForWrite();
|
|
userList.append(client);
|
|
usersLock.unlock();
|
|
|
|
emit roomInfoChanged(getInfo(false, false, true));
|
|
}
|
|
|
|
void Server_Room::removeClient(Server_ProtocolHandler *client)
|
|
{
|
|
usersLock.lockForWrite();
|
|
userList.removeAt(userList.indexOf(client));
|
|
usersLock.unlock();
|
|
|
|
Event_LeaveRoom event;
|
|
event.set_name(client->getUserInfo()->name());
|
|
sendRoomEvent(prepareRoomEvent(event));
|
|
|
|
emit roomInfoChanged(getInfo(false, false, true));
|
|
}
|
|
|
|
void Server_Room::addExternalUser(const ServerInfo_User &userInfo)
|
|
{
|
|
// This function is always called from the Server thread with server->roomsMutex locked.
|
|
ServerInfo_User_Container userInfoContainer(userInfo);
|
|
Event_JoinRoom event;
|
|
event.mutable_user_info()->CopyFrom(userInfoContainer.copyUserInfo(false));
|
|
sendRoomEvent(prepareRoomEvent(event), false);
|
|
|
|
usersLock.lockForWrite();
|
|
externalUsers.insert(QString::fromStdString(userInfo.name()), userInfoContainer);
|
|
usersLock.unlock();
|
|
|
|
emit roomInfoChanged(getInfo(false, false, true));
|
|
}
|
|
|
|
void Server_Room::removeExternalUser(const QString &name)
|
|
{
|
|
// This function is always called from the Server thread with server->roomsMutex locked.
|
|
usersLock.lockForWrite();
|
|
if (externalUsers.contains(name))
|
|
externalUsers.remove(name);
|
|
usersLock.unlock();
|
|
|
|
Event_LeaveRoom event;
|
|
event.set_name(name.toStdString());
|
|
sendRoomEvent(prepareRoomEvent(event), false);
|
|
|
|
emit roomInfoChanged(getInfo(false, false, true));
|
|
}
|
|
|
|
void Server_Room::updateExternalGameList(const ServerInfo_Game &gameInfo)
|
|
{
|
|
// This function is always called from the Server thread with server->roomsMutex locked.
|
|
gamesMutex.lock();
|
|
if (!gameInfo.has_player_count() && externalGames.contains(gameInfo.game_id()))
|
|
externalGames.remove(gameInfo.game_id());
|
|
else
|
|
externalGames.insert(gameInfo.game_id(), gameInfo);
|
|
gamesMutex.unlock();
|
|
|
|
broadcastGameListUpdate(gameInfo, false);
|
|
emit roomInfoChanged(getInfo(false, false, true));
|
|
}
|
|
|
|
Response::ResponseCode Server_Room::processJoinGameCommand(const Command_JoinGame &cmd, ResponseContainer &rc, Server_AbstractUserInterface *userInterface)
|
|
{
|
|
// This function is called from the Server thread and from the S_PH thread.
|
|
// server->roomsMutex is always locked.
|
|
|
|
QMutexLocker roomGamesLocker(&gamesMutex);
|
|
Server_Game *g = games.value(cmd.game_id());
|
|
if (!g) {
|
|
if (externalGames.contains(cmd.game_id())) {
|
|
CommandContainer cont;
|
|
cont.set_cmd_id(rc.getCmdId());
|
|
RoomCommand *roomCommand = cont.add_room_command();
|
|
roomCommand->GetReflection()->MutableMessage(roomCommand, cmd.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(cmd);
|
|
getServer()->sendIsl_RoomCommand(cont, externalGames.value(cmd.game_id()).server_id(), userInterface->getUserInfo()->session_id(), id);
|
|
|
|
return Response::RespNothing;
|
|
} else
|
|
return Response::RespNameNotFound;
|
|
}
|
|
|
|
QMutexLocker gameLocker(&g->gameMutex);
|
|
|
|
Response::ResponseCode result = g->checkJoin(userInterface->getUserInfo(), QString::fromStdString(cmd.password()), cmd.spectator(), cmd.override_restrictions());
|
|
if (result == Response::RespOk)
|
|
g->addPlayer(userInterface, rc, cmd.spectator());
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
void Server_Room::say(const QString &userName, const QString &s, bool sendToIsl)
|
|
{
|
|
Event_RoomSay event;
|
|
event.set_name(userName.toStdString());
|
|
event.set_message(s.toStdString());
|
|
sendRoomEvent(prepareRoomEvent(event), sendToIsl);
|
|
}
|
|
|
|
void Server_Room::sendRoomEvent(RoomEvent *event, bool sendToIsl)
|
|
{
|
|
usersLock.lockForRead();
|
|
for (int i = 0; i < userList.size(); ++i)
|
|
userList[i]->sendProtocolItem(*event);
|
|
usersLock.unlock();
|
|
|
|
if (sendToIsl)
|
|
static_cast<Server *>(parent())->sendIsl_RoomEvent(*event);
|
|
|
|
delete event;
|
|
}
|
|
|
|
void Server_Room::broadcastGameListUpdate(ServerInfo_Game gameInfo, bool sendToIsl)
|
|
{
|
|
Event_ListGames event;
|
|
event.add_game_list()->CopyFrom(gameInfo);
|
|
sendRoomEvent(prepareRoomEvent(event), sendToIsl);
|
|
}
|
|
|
|
void Server_Room::addGame(Server_Game *game)
|
|
{
|
|
// Lock gamesMutex before calling this
|
|
|
|
game->moveToThread(thread());
|
|
connect(game, SIGNAL(gameInfoChanged(ServerInfo_Game)), this, SLOT(broadcastGameListUpdate(ServerInfo_Game)));
|
|
|
|
game->gameMutex.lock();
|
|
games.insert(game->getGameId(), game);
|
|
ServerInfo_Game gameInfo;
|
|
game->getInfo(gameInfo);
|
|
game->gameMutex.unlock();
|
|
|
|
emit gameListChanged(gameInfo);
|
|
emit roomInfoChanged(getInfo(false, false, true));
|
|
}
|
|
|
|
void Server_Room::removeGame(Server_Game *game)
|
|
{
|
|
// No need to lock gamesMutex or gameMutex. This method is only
|
|
// called from ~Server_Game, which locks both mutexes anyway beforehand.
|
|
|
|
disconnect(game, 0, this, 0);
|
|
|
|
ServerInfo_Game gameInfo;
|
|
game->getInfo(gameInfo);
|
|
emit gameListChanged(gameInfo);
|
|
|
|
games.remove(game->getGameId());
|
|
|
|
emit roomInfoChanged(getInfo(false, false, true));
|
|
}
|
|
|
|
int Server_Room::getGamesCreatedByUser(const QString &userName) const
|
|
{
|
|
QMutexLocker locker(&gamesMutex);
|
|
|
|
QMapIterator<int, Server_Game *> gamesIterator(games);
|
|
int result = 0;
|
|
while (gamesIterator.hasNext())
|
|
if (gamesIterator.next().value()->getCreatorInfo()->name() == userName.toStdString())
|
|
++result;
|
|
return result;
|
|
}
|
|
|
|
QList<ServerInfo_Game> Server_Room::getGamesOfUser(const QString &userName) const
|
|
{
|
|
QMutexLocker locker(&gamesMutex);
|
|
|
|
QList<ServerInfo_Game> result;
|
|
QMapIterator<int, Server_Game *> gamesIterator(games);
|
|
while (gamesIterator.hasNext()) {
|
|
Server_Game *game = gamesIterator.next().value();
|
|
if (game->containsUser(userName)) {
|
|
ServerInfo_Game gameInfo;
|
|
game->getInfo(gameInfo);
|
|
result.append(gameInfo);
|
|
}
|
|
}
|
|
return result;
|
|
}
|