servatrice/cockatrice/src/zoneviewzone.cpp
Max-Wilhelm Bruker 77015c9ebf event handling
2009-11-28 00:02:11 +01:00

137 lines
3.9 KiB
C++

#include <QtGui>
#include "zoneviewzone.h"
#include "player.h"
#include "client.h"
#include "protocol_items.h"
ZoneViewZone::ZoneViewZone(Player *_p, CardZone *_origZone, int _numberCards, QGraphicsItem *parent)
: CardZone(_p, _origZone->getName(), false, false, true, parent, true), height(0), numberCards(_numberCards), origZone(_origZone), sortingEnabled(false)
{
origZone->setView(this);
}
ZoneViewZone::~ZoneViewZone()
{
qDebug("ZoneViewZone destructor");
origZone->setView(NULL);
}
QRectF ZoneViewZone::boundingRect() const
{
return QRectF(0, 0, CARD_WIDTH * 1.75, height);
}
void ZoneViewZone::paint(QPainter */*painter*/, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
{
}
void ZoneViewZone::initializeCards()
{
if (!origZone->contentsKnown()) {
// PendingCommand_DumpZone *dumpZoneCommand = player->client->dumpZone(player->getId(), name, numberCards);
// connect(dumpZoneCommand, SIGNAL(cardListReceived(QList<ServerZoneCard>)), this, SLOT(zoneDumpReceived(QList<ServerZoneCard>)));
} else {
const CardList &c = origZone->getCards();
int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size());
for (int i = 0; i < number; i++) {
CardItem *card = c.at(i);
addCard(new CardItem(player, card->getName(), card->getId(), this), false, i);
}
emit contentsChanged();
reorganizeCards();
}
}
void ZoneViewZone::zoneDumpReceived(QList<ServerInfo_Card> cards)
{
for (int i = 0; i < cards.size(); i++) {
CardItem *card = new CardItem(player, cards[i].getName(), i, this);
addCard(card, false, i);
}
emit contentsChanged();
reorganizeCards();
}
// Because of boundingRect(), this function must not be called before the zone was added to a scene.
void ZoneViewZone::reorganizeCards()
{
qDebug("reorganizeCards");
if (cards.isEmpty())
return;
int cardCount = cards.size();
if (!origZone->contentsKnown())
for (int i = 0; i < cardCount; ++i)
cards[i]->setId(i);
qreal totalWidth = boundingRect().width();
qreal totalHeight = boundingRect().height();
qreal cardWidth = cards.at(0)->boundingRect().width();
qreal cardHeight = cards.at(0)->boundingRect().height();
qreal x1 = 0;
qreal x2 = (totalWidth - cardWidth);
CardList cardsToDisplay(cards);
if (sortingEnabled)
cardsToDisplay.sort();
for (int i = 0; i < cardCount; i++) {
CardItem *c = cardsToDisplay.at(i);
qreal x = i % 2 ? x2 : x1;
// If the total height of the cards is smaller than the available height,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardHeight * cardCount > totalHeight)
c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
else
c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
c->setZValue(i);
}
}
void ZoneViewZone::setSortingEnabled(int _sortingEnabled)
{
sortingEnabled = _sortingEnabled;
reorganizeCards();
}
void ZoneViewZone::addCardImpl(CardItem *card, int x, int /*y*/)
{
cards.insert(x, card);
card->setParentItem(this);
card->update();
}
void ZoneViewZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
{
qDebug(QString("handleDropEvent id=%1").arg(cardId).toLatin1());
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), cardId, getName(), 0, 0, false));
}
void ZoneViewZone::removeCard(int position)
{
if (position >= cards.size())
return;
CardItem *card = cards.takeAt(position);
delete card;
reorganizeCards();
}
void ZoneViewZone::setGeometry(const QRectF &rect)
{
setPos(rect.topLeft());
height = rect.height();
reorganizeCards();
}
QSizeF ZoneViewZone::sizeHint(Qt::SizeHint which, const QSizeF &constraint) const
{
switch (which) {
case Qt::MinimumSize: return QSizeF(1.75 * CARD_WIDTH, 2 * CARD_HEIGHT);
case Qt::PreferredSize: return QSizeF(1.75 * CARD_WIDTH, constraint.height());
case Qt::MaximumSize: return QSizeF(1.75 * CARD_WIDTH, constraint.height());
default: return QSizeF();
}
}