137 lines
3.9 KiB
C++
137 lines
3.9 KiB
C++
#include <QtGui>
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#include "zoneviewzone.h"
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#include "player.h"
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#include "client.h"
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#include "protocol_items.h"
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ZoneViewZone::ZoneViewZone(Player *_p, CardZone *_origZone, int _numberCards, QGraphicsItem *parent)
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: CardZone(_p, _origZone->getName(), false, false, true, parent, true), height(0), numberCards(_numberCards), origZone(_origZone), sortingEnabled(false)
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{
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origZone->setView(this);
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}
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ZoneViewZone::~ZoneViewZone()
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{
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qDebug("ZoneViewZone destructor");
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origZone->setView(NULL);
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}
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QRectF ZoneViewZone::boundingRect() const
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{
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return QRectF(0, 0, CARD_WIDTH * 1.75, height);
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}
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void ZoneViewZone::paint(QPainter */*painter*/, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
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{
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}
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void ZoneViewZone::initializeCards()
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{
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if (!origZone->contentsKnown()) {
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// PendingCommand_DumpZone *dumpZoneCommand = player->client->dumpZone(player->getId(), name, numberCards);
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// connect(dumpZoneCommand, SIGNAL(cardListReceived(QList<ServerZoneCard>)), this, SLOT(zoneDumpReceived(QList<ServerZoneCard>)));
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} else {
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const CardList &c = origZone->getCards();
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int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size());
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for (int i = 0; i < number; i++) {
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CardItem *card = c.at(i);
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addCard(new CardItem(player, card->getName(), card->getId(), this), false, i);
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}
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emit contentsChanged();
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reorganizeCards();
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}
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}
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void ZoneViewZone::zoneDumpReceived(QList<ServerInfo_Card> cards)
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{
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for (int i = 0; i < cards.size(); i++) {
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CardItem *card = new CardItem(player, cards[i].getName(), i, this);
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addCard(card, false, i);
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}
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emit contentsChanged();
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reorganizeCards();
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}
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// Because of boundingRect(), this function must not be called before the zone was added to a scene.
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void ZoneViewZone::reorganizeCards()
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{
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qDebug("reorganizeCards");
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if (cards.isEmpty())
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return;
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int cardCount = cards.size();
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if (!origZone->contentsKnown())
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for (int i = 0; i < cardCount; ++i)
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cards[i]->setId(i);
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qreal totalWidth = boundingRect().width();
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qreal totalHeight = boundingRect().height();
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qreal cardWidth = cards.at(0)->boundingRect().width();
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qreal cardHeight = cards.at(0)->boundingRect().height();
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qreal x1 = 0;
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qreal x2 = (totalWidth - cardWidth);
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CardList cardsToDisplay(cards);
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if (sortingEnabled)
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cardsToDisplay.sort();
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for (int i = 0; i < cardCount; i++) {
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CardItem *c = cardsToDisplay.at(i);
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qreal x = i % 2 ? x2 : x1;
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// If the total height of the cards is smaller than the available height,
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// the cards do not need to overlap and are displayed in the center of the area.
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if (cardHeight * cardCount > totalHeight)
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c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
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else
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c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
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c->setZValue(i);
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}
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}
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void ZoneViewZone::setSortingEnabled(int _sortingEnabled)
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{
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sortingEnabled = _sortingEnabled;
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reorganizeCards();
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}
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void ZoneViewZone::addCardImpl(CardItem *card, int x, int /*y*/)
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{
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cards.insert(x, card);
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card->setParentItem(this);
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card->update();
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}
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void ZoneViewZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
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{
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qDebug(QString("handleDropEvent id=%1").arg(cardId).toLatin1());
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player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), cardId, getName(), 0, 0, false));
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}
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void ZoneViewZone::removeCard(int position)
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{
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if (position >= cards.size())
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return;
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CardItem *card = cards.takeAt(position);
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delete card;
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reorganizeCards();
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}
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void ZoneViewZone::setGeometry(const QRectF &rect)
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{
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setPos(rect.topLeft());
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height = rect.height();
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reorganizeCards();
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}
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QSizeF ZoneViewZone::sizeHint(Qt::SizeHint which, const QSizeF &constraint) const
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{
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switch (which) {
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case Qt::MinimumSize: return QSizeF(1.75 * CARD_WIDTH, 2 * CARD_HEIGHT);
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case Qt::PreferredSize: return QSizeF(1.75 * CARD_WIDTH, constraint.height());
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case Qt::MaximumSize: return QSizeF(1.75 * CARD_WIDTH, constraint.height());
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default: return QSizeF();
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}
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}
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