servatrice/cockatrice/src/cardzone.cpp
2009-05-22 22:32:05 +02:00

105 lines
2.5 KiB
C++

#include <QtGui>
#include "cardzone.h"
#include "carditem.h"
#include "player.h"
#include "client.h"
#include "zoneviewzone.h"
CardZone::CardZone(Player *_p, const QString &_name, bool _hasCardAttr, bool _isShufflable, QGraphicsItem *parent, bool isView)
: QGraphicsItem(parent), player(_p), name(_name), cards(NULL), view(NULL), menu(NULL), hasCardAttr(_hasCardAttr), isShufflable(_isShufflable)
{
if (!isView)
player->addZone(this);
}
CardZone::~CardZone()
{
qDebug(QString("CardZone destructor: %1").arg(name).toLatin1());
delete view;
clearContents();
delete cards;
}
void CardZone::clearContents()
{
for (int i = 0; i < cards->size(); i++)
delete cards->at(i);
cards->clear();
}
void CardZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::RightButton) {
if (menu) {
menu->exec(event->screenPos());
event->accept();
} else
event->ignore();
} else
event->ignore();
}
void CardZone::addCard(CardItem *card, bool reorganize, int x, int y)
{
if (view)
view->addCard(new CardItem(player->getDb(), card->getName(), card->getId()), reorganize, x, y);
addCardImpl(card, x, y);
if (reorganize)
reorganizeCards();
}
CardItem *CardZone::getCard(int cardId, const QString &cardName)
{
CardItem *c = cards->findCard(cardId, false);
// If the card's id is -1, this zone is invisible,
// so we need to give the card an id and a name as it comes out.
// It can be assumed that in an invisible zone, all cards are equal.
if ((c->getId() == -1) || (c->getName().isEmpty())) {
c->setId(cardId);
c->setName(cardName);
}
return c;
}
CardItem *CardZone::takeCard(int position, int cardId, const QString &cardName)
{
if (position >= cards->size())
return NULL;
CardItem *c = cards->takeAt(position);
if (view)
view->removeCard(position);
c->setId(cardId);
c->setName(cardName);
reorganizeCards();
return c;
}
void CardZone::setCardAttr(int cardId, const QString &aname, const QString &avalue)
{
if (hasCardAttr)
player->client->setCardAttr(name, cardId, aname, avalue);
}
void CardZone::hoverCardEvent(CardItem *card)
{
player->hoverCardEvent(card);
}
void CardZone::setView(ZoneViewZone *_view)
{
view = _view;
}
void CardZone::moveAllToZone(const QString &targetZone, int targetX)
{
// Cards need to be moved in reverse order so that the other
// cards' list index doesn't change
for (int i = cards->size() - 1; i >= 0; i--)
player->client->moveCard(cards->at(i)->getId(), getName(), targetZone, targetX);
}