86 lines
2.3 KiB
C++
86 lines
2.3 KiB
C++
#include <QtGui>
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#include "gravezone.h"
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#include "player.h"
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#include "client.h"
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#include "carddragitem.h"
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#include "zoneviewzone.h"
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GraveZone::GraveZone(Player *_p, QGraphicsItem *parent)
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: CardZone(_p, "grave", false, false, parent)
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{
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cards = new CardList(true);
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setCacheMode(DeviceCoordinateCache); // Do not move this line to the parent constructor!
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setCursor(Qt::OpenHandCursor);
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}
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QRectF GraveZone::boundingRect() const
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{
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return QRectF(0, 0, CARD_WIDTH, CARD_HEIGHT);
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}
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void GraveZone::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
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{
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qDebug("grave: paint");
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if (!cards->isEmpty())
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cards->at(0)->paint(painter, option, widget);
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painter->save();
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paintCardNumberEllipse(painter);
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painter->drawRect(QRectF(0.5, 0.5, CARD_WIDTH - 1, CARD_HEIGHT - 1));
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painter->restore();
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}
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void GraveZone::addCardImpl(CardItem *card, int x, int /*y*/)
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{
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cards->insert(x, card);
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card->setPos(0, 0);
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card->setVisible(false);
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card->resetState();
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card->setParentItem(this);
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}
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void GraveZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
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{
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player->client->moveCard(cardId, startZone->getName(), getName(), 0, 0);
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}
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void GraveZone::reorganizeCards()
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{
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qDebug(QString("grave: reorganize, x=%1, y=%2, w=%3, h=%4").arg(boundingRect().x()).arg(boundingRect().y()).arg(boundingRect().width()).arg(boundingRect().height()).toLatin1());
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update(boundingRect());
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}
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void GraveZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
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{
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CardZone::mousePressEvent(event);
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if (event->isAccepted())
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return;
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if (event->button() == Qt::LeftButton) {
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setCursor(Qt::ClosedHandCursor);
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event->accept();
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} else
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event->ignore();
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}
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void GraveZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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{
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if ((event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton)).manhattanLength() < QApplication::startDragDistance())
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return;
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if (cards->empty())
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return;
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bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
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CardItem *card = cards->at(0);
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CardDragItem *drag = card->createDragItem(this, card->getId(), event->pos(), event->scenePos(), faceDown);
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drag->grabMouse();
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setCursor(Qt::OpenHandCursor);
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}
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void GraveZone::mouseReleaseEvent(QGraphicsSceneMouseEvent */*event*/)
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{
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setCursor(Qt::OpenHandCursor);
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}
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