servatrice/common
Max-Wilhelm Bruker 8b6eace312 code cleanup
2013-01-03 17:18:37 +01:00
..
pb fixed issue #42: make 'client deprecated' message work for v13 client <-> v14 server 2012-05-09 23:13:23 +02:00
sfmt extra files 2010-09-15 21:49:13 +02:00
CMakeLists.txt database interface separated from server, multiple concurrent database connections are now possible 2012-05-28 16:32:45 +02:00
color.h PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
decklist.cpp added deckstats.net interface in deck editor, fixing issue #39 2012-05-17 20:11:46 +02:00
decklist.h added deckstats.net interface in deck editor, fixing issue #39 2012-05-17 20:11:46 +02:00
get_pb_extension.cpp fixed pw loyalty in oracle, PB code working 2012-01-01 18:15:32 +01:00
get_pb_extension.h fixed pw loyalty in oracle, PB code working 2012-01-01 18:15:32 +01:00
getversion.cmake use 'git describe' to generate version info for the about box and servatrice. fixes issue #20 2012-02-21 01:08:16 +01:00
rng_abstract.cpp moved call to rng constructor to main() 2010-09-23 15:43:39 +02:00
rng_abstract.h Included SFMT RNG 2010-09-15 21:48:52 +02:00
rng_qt.cpp Included SFMT RNG 2010-09-15 21:48:52 +02:00
rng_qt.h boom 2009-10-29 17:13:37 +01:00
rng_sfmt.cpp added mutex for RNG, moved game command implementation from S_PH to S_Player in preparation for forwarding of game commands via tunneling interface 2012-03-17 22:26:12 +01:00
rng_sfmt.h added mutex for RNG, moved game command implementation from S_PH to S_Player in preparation for forwarding of game commands via tunneling interface 2012-03-17 22:26:12 +01:00
server.cpp removed recursive lock in server; moved object serialisation to worker thread 2012-10-14 13:19:03 +02:00
server.h removed recursive lock in server; moved object serialisation to worker thread 2012-10-14 13:19:03 +02:00
server_abstractuserinterface.cpp preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState) 2012-03-31 21:47:30 +02:00
server_abstractuserinterface.h improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL 2012-03-18 21:57:21 +01:00
server_arrow.cpp preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState) 2012-03-31 21:47:30 +02:00
server_arrow.h preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState) 2012-03-31 21:47:30 +02:00
server_arrowtarget.h arrows can target players now 2010-06-27 17:56:09 +02:00
server_card.cpp preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState) 2012-03-31 21:47:30 +02:00
server_card.h preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState) 2012-03-31 21:47:30 +02:00
server_cardzone.cpp code cleanup 2013-01-03 17:18:37 +01:00
server_cardzone.h code cleanup 2013-01-03 17:18:37 +01:00
server_counter.cpp preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState) 2012-03-31 21:47:30 +02:00
server_counter.h preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState) 2012-03-31 21:47:30 +02:00
server_database_interface.h database interface separated from server, multiple concurrent database connections are now possible 2012-05-28 16:32:45 +02:00
server_game.cpp code cleanup 2013-01-03 17:18:37 +01:00
server_game.h fixed bug #61: replay doesn't show game info; also fixed playing area not being displayed in any subgame but the first 2012-06-27 20:03:39 +02:00
server_metatypes.h cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies 2012-03-18 18:48:14 +01:00
server_player.cpp code cleanup 2013-01-03 17:18:37 +01:00
server_player.h context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00
server_player_reference.h improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL 2012-03-18 21:57:21 +01:00
server_protocolhandler.cpp fixed deadlock condition 2012-11-16 21:42:17 +01:00
server_protocolhandler.h hide login passwords from server log; call logDebugMessage in S_PH thread instead of Server thread 2012-06-03 19:23:15 +02:00
server_remoteuserinterface.cpp cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies 2012-03-18 18:48:14 +01:00
server_remoteuserinterface.h improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL 2012-03-18 21:57:21 +01:00
server_response_containers.cpp cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies 2012-03-18 18:48:14 +01:00
server_response_containers.h cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies 2012-03-18 18:48:14 +01:00
server_room.cpp database interface separated from server, multiple concurrent database connections are now possible 2012-05-28 16:32:45 +02:00
server_room.h database interface separated from server, multiple concurrent database connections are now possible 2012-05-28 16:32:45 +02:00
serverinfo_user_container.cpp cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies 2012-03-18 18:48:14 +01:00
serverinfo_user_container.h more ISL code: join, leave, and userMessage work on both sides 2012-03-11 17:25:45 +01:00
user_level.h context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00