servatrice/cockatrice/src/gamesmodel.cpp

254 lines
8.5 KiB
C++

#include "gamesmodel.h"
#include "pb/serverinfo_game.pb.h"
#include <QDebug>
#include <QStringList>
#include <sstream>
#include <time.h>
namespace {
const unsigned SECS_PER_HALF_MIN = 30;
const unsigned SECS_PER_MIN = 60;
const unsigned SECS_PER_HALF_HOUR = 1600; // 60 * 30
const unsigned SECS_PER_HOUR = 3600; // 60 * 60
const unsigned SECS_PER_DAY = 86400; // 60 * 60 * 24
/**
* Pretty print an integer number of seconds ago. Accurate to only one unit,
* rounded.
*
* For example...
* 0-59 seconds will return "X seconds ago"
* 1-59 minutes will return "X minutes ago"; 90 seconds will return "2 minutes ago"
* 1-23 hours will return "X hours ago"; 90 minutes will return "2 hours ago"
* 24+ hours will return "1+ days ago", because it seems unlikely that we care about
* an accurate timestamp of day old games.
*/
std::string prettyPrintSecsAgo(uint32_t secs) {
std::ostringstream str_stream;
if (secs < SECS_PER_MIN) {
str_stream << secs;
str_stream << "s ago";
} else if (secs < SECS_PER_HOUR) {
uint32_t mins = secs / SECS_PER_MIN;
if (secs % SECS_PER_MIN >= SECS_PER_HALF_MIN)
mins++;
str_stream << mins;
str_stream << "m ago";
} else if (secs < SECS_PER_HOUR * 5) {
uint32_t hours = secs / SECS_PER_HOUR;
if (secs % SECS_PER_HOUR >= SECS_PER_HALF_HOUR)
hours++;
str_stream << hours;
str_stream << "hr ago";
} else {
str_stream << "5+ hours ago";
}
return tr(str_stream.str());
}
}
GamesModel::GamesModel(const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QObject *parent)
: QAbstractTableModel(parent), rooms(_rooms), gameTypes(_gameTypes)
{
}
QVariant GamesModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid())
return QVariant();
if (role == Qt::UserRole)
return index.row();
if (role != Qt::DisplayRole && role != SORT_ROLE)
return QVariant();
if ((index.row() >= gameList.size()) || (index.column() >= columnCount()))
return QVariant();
const ServerInfo_Game &g = gameList[index.row()];
switch (index.column()) {
case 0: return rooms.value(g.room_id());
case 1: {
uint32_t now = time(NULL);
uint32_t then = g.start_time();
int secs = now - then;
switch (role) {
case Qt::DisplayRole: return QString::fromStdString(prettyPrintSecsAgo(secs));
case SORT_ROLE: return QVariant(secs);
default: {
qDebug() << "Returning data for col 1 of games model when role != display, role != sort";
return QVariant(); // Shouldn't ever be reached.
}
}
}
case 2: return QString::fromStdString(g.description());
case 3: return QString::fromStdString(g.creator_info().name());
case 4: {
QStringList result;
GameTypeMap gameTypeMap = gameTypes.value(g.room_id());
for (int i = g.game_types_size() - 1; i >= 0; --i)
result.append(gameTypeMap.value(g.game_types(i)));
return result.join(", ");
}
case 5: return g.with_password() ? ((g.spectators_need_password() || !g.spectators_allowed()) ? tr("yes") : tr("yes, free for spectators")) : tr("no");
case 6: {
QStringList result;
if (g.only_buddies())
result.append(tr("buddies only"));
if (g.only_registered())
result.append(tr("reg. users only"));
return result.join(", ");
}
case 7: return QString("%1/%2").arg(g.player_count()).arg(g.max_players());
case 8: return g.spectators_allowed() ? QVariant(g.spectators_count()) : QVariant(tr("not allowed"));
default: return QVariant();
}
}
QVariant GamesModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if ((role != Qt::DisplayRole) || (orientation != Qt::Horizontal))
return QVariant();
switch (section) {
case 0: return tr("Room");
case 1: return tr("Game created");
case 2: return tr("Description");
case 3: return tr("Creator");
case 4: return tr("Game type");
case 5: return tr("Password");
case 6: return tr("Restrictions");
case 7: return tr("Players");
case 8: return tr("Spectators");
default: return QVariant();
}
}
const ServerInfo_Game &GamesModel::getGame(int row)
{
Q_ASSERT(row < gameList.size());
return gameList[row];
}
void GamesModel::updateGameList(const ServerInfo_Game &game)
{
for (int i = 0; i < gameList.size(); i++) {
if (gameList[i].game_id() == game.game_id()) {
if (game.closed()) {
beginRemoveRows(QModelIndex(), i, i);
gameList.removeAt(i);
endRemoveRows();
} else {
gameList[i].MergeFrom(game);
emit dataChanged(index(i, 0), index(i, NUM_COLS-1));
}
return;
}
}
if (game.player_count() <= 0)
return;
beginInsertRows(QModelIndex(), gameList.size(), gameList.size());
gameList.append(game);
endInsertRows();
}
GamesProxyModel::GamesProxyModel(QObject *parent, ServerInfo_User *_ownUser)
: QSortFilterProxyModel(parent),
ownUser(_ownUser),
unavailableGamesVisible(false),
passwordProtectedGamesVisible(false),
maxPlayersFilterMin(-1),
maxPlayersFilterMax(-1)
{
setSortRole(GamesModel::SORT_ROLE);
setDynamicSortFilter(true);
}
void GamesProxyModel::setUnavailableGamesVisible(bool _unavailableGamesVisible)
{
unavailableGamesVisible = _unavailableGamesVisible;
invalidateFilter();
}
void GamesProxyModel::setPasswordProtectedGamesVisible(bool _passwordProtectedGamesVisible)
{
passwordProtectedGamesVisible = _passwordProtectedGamesVisible;
invalidateFilter();
}
void GamesProxyModel::setGameNameFilter(const QString &_gameNameFilter)
{
gameNameFilter = _gameNameFilter;
invalidateFilter();
}
void GamesProxyModel::setCreatorNameFilter(const QString &_creatorNameFilter)
{
creatorNameFilter = _creatorNameFilter;
invalidateFilter();
}
void GamesProxyModel::setGameTypeFilter(const QSet<int> &_gameTypeFilter)
{
gameTypeFilter = _gameTypeFilter;
invalidateFilter();
}
void GamesProxyModel::setMaxPlayersFilter(int _maxPlayersFilterMin, int _maxPlayersFilterMax)
{
maxPlayersFilterMin = _maxPlayersFilterMin;
maxPlayersFilterMax = _maxPlayersFilterMax;
invalidateFilter();
}
void GamesProxyModel::resetFilterParameters()
{
unavailableGamesVisible = false;
passwordProtectedGamesVisible = false;
gameNameFilter = QString();
creatorNameFilter = QString();
gameTypeFilter.clear();
maxPlayersFilterMin = -1;
maxPlayersFilterMax = -1;
invalidateFilter();
}
bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &/*sourceParent*/) const
{
GamesModel *model = qobject_cast<GamesModel *>(sourceModel());
if (!model)
return false;
const ServerInfo_Game &game = model->getGame(sourceRow);
if (!unavailableGamesVisible) {
if (game.player_count() == game.max_players())
return false;
if (game.started())
return false;
if (!(ownUser->user_level() & ServerInfo_User::IsRegistered))
if (game.only_registered())
return false;
}
if (!passwordProtectedGamesVisible && game.with_password())
return false;
if (!gameNameFilter.isEmpty())
if (!QString::fromStdString(game.description()).contains(gameNameFilter, Qt::CaseInsensitive))
return false;
if (!creatorNameFilter.isEmpty())
if (!QString::fromStdString(game.creator_info().name()).contains(creatorNameFilter, Qt::CaseInsensitive))
return false;
QSet<int> gameTypes;
for (int i = 0; i < game.game_types_size(); ++i)
gameTypes.insert(game.game_types(i));
if (!gameTypeFilter.isEmpty() && gameTypes.intersect(gameTypeFilter).isEmpty())
return false;
if ((maxPlayersFilterMin != -1) && ((int)game.max_players() < maxPlayersFilterMin))
return false;
if ((maxPlayersFilterMax != -1) && ((int)game.max_players() > maxPlayersFilterMax))
return false;
return true;
}