238 lines
6.3 KiB
C++
238 lines
6.3 KiB
C++
#include "gamescene.h"
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#include "player.h"
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#include "zoneviewwidget.h"
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#include "zoneviewzone.h"
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#include "phasestoolbar.h"
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#include <QAction>
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#include <QGraphicsSceneMouseEvent>
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#include <QSet>
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#include <QBasicTimer>
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GameScene::GameScene(PhasesToolbar *_phasesToolbar, QObject *parent)
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: QGraphicsScene(parent), phasesToolbar(_phasesToolbar)
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{
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animationTimer = new QBasicTimer;
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addItem(phasesToolbar);
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}
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GameScene::~GameScene()
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{
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delete animationTimer;
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}
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void GameScene::retranslateUi()
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{
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for (int i = 0; i < views.size(); ++i)
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views[i]->retranslateUi();
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}
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void GameScene::addPlayer(Player *player)
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{
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qDebug("GameScene::addPlayer");
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players << player;
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addItem(player);
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rearrange();
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connect(player, SIGNAL(sizeChanged()), this, SLOT(rearrange()));
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connect(player, SIGNAL(gameConceded()), this, SLOT(rearrange()));
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}
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void GameScene::removePlayer(Player *player)
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{
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qDebug("GameScene::removePlayer");
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players.removeAt(players.indexOf(player));
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removeItem(player);
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rearrange();
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}
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void GameScene::rearrange()
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{
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struct PlayerProcessor {
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static void processPlayer(Player *p, qreal &w, QPointF &b, bool singlePlayer)
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{
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if (p->getConceded())
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return;
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const QRectF br = p->boundingRect();
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if (br.width() > w)
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w = br.width();
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p->setPos(b);
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p->setMirrored((b.y() < playerAreaSpacing) && !singlePlayer);
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b += QPointF(0, br.height() + playerAreaSpacing);
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}
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};
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qreal sceneHeight = -playerAreaSpacing;
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for (int i = 0; i < players.size(); ++i)
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if (!players[i]->getConceded())
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sceneHeight += players[i]->boundingRect().height() + playerAreaSpacing;
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phasesToolbar->setHeight(sceneHeight);
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qreal phasesWidth = phasesToolbar->getWidth();
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QPointF base(phasesWidth, 0);
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qreal sceneWidth;
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QList<Player *> localPlayers;
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for (int i = 0; i < players.size(); ++i)
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if (!players[i]->getLocal())
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PlayerProcessor::processPlayer(players[i], sceneWidth, base, players.size() == 1);
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else
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localPlayers.append(players[i]);
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for (int i = 0; i < localPlayers.size(); ++i)
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PlayerProcessor::processPlayer(localPlayers[i], sceneWidth, base, players.size() == 1);
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sceneWidth += phasesWidth;
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playersRect = QRectF(0, 0, sceneWidth, sceneHeight);
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setSceneRect(sceneRect().x(), sceneRect().y(), sceneWidth, sceneHeight);
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processViewSizeChange(viewSize);
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}
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void GameScene::toggleZoneView(Player *player, const QString &zoneName, int numberCards)
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{
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for (int i = 0; i < views.size(); i++) {
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ZoneViewZone *temp = views[i]->getZone();
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if ((temp->getName() == zoneName) && (temp->getPlayer() == player)) { // view is already open
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views[i]->close();
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if (temp->getNumberCards() == numberCards)
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return;
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}
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}
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ZoneViewWidget *item = new ZoneViewWidget(player, player->getZones().value(zoneName), numberCards, false);
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views.append(item);
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connect(item, SIGNAL(closePressed(ZoneViewWidget *)), this, SLOT(removeZoneView(ZoneViewWidget *)));
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addItem(item);
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item->setPos(100, 100);
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}
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void GameScene::addRevealedZoneView(Player *player, CardZone *zone, const QList<ServerInfo_Card *> &cardList)
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{
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ZoneViewWidget *item = new ZoneViewWidget(player, zone, -2, true, cardList);
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views.append(item);
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connect(item, SIGNAL(closePressed(ZoneViewWidget *)), this, SLOT(removeZoneView(ZoneViewWidget *)));
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addItem(item);
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item->setPos(100, 100);
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}
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void GameScene::removeZoneView(ZoneViewWidget *item)
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{
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views.removeAt(views.indexOf(item));
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removeItem(item);
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}
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void GameScene::clearViews()
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{
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for (int i = 0; i < views.size(); ++i)
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views[i]->close();
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}
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void GameScene::closeMostRecentZoneView()
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{
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if (!views.isEmpty())
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views.last()->close();
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}
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void GameScene::processViewSizeChange(const QSize &newSize)
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{
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viewSize = newSize;
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qreal newRatio = ((qreal) newSize.width()) / newSize.height();
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qreal minWidth = 0;
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for (int i = 0; i < players.size(); ++i) {
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qreal w = players[i]->getMinimumWidth();
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if (w > minWidth)
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minWidth = w;
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}
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minWidth += phasesToolbar->getWidth();
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qreal minRatio = minWidth / sceneRect().height();
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if (minRatio > newRatio) {
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// Aspect ratio is dominated by table width.
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setSceneRect(0, 0, minWidth, sceneRect().height());
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} else {
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// Aspect ratio is dominated by window dimensions.
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setSceneRect(0, 0, newRatio * sceneRect().height(), sceneRect().height());
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}
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for (int i = 0; i < players.size(); ++i)
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players[i]->processSceneSizeChange(sceneRect().size() - QSizeF(phasesToolbar->getWidth(), 0));
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}
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void GameScene::updateHover(const QPointF &scenePos)
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{
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QList<QGraphicsItem *> itemList = items(scenePos);
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// Search for the topmost zone and ignore all cards not belonging to that zone.
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CardZone *zone = 0;
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for (int i = 0; i < itemList.size(); ++i)
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if ((zone = qgraphicsitem_cast<CardZone *>(itemList[i])))
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break;
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CardItem *maxZCard = 0;
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if (zone) {
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qreal maxZ = -1;
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for (int i = 0; i < itemList.size(); ++i) {
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CardItem *card = qgraphicsitem_cast<CardItem *>(itemList[i]);
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if (!card)
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continue;
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if (card->getAttachedTo()) {
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if (card->getAttachedTo()->getZone() != zone)
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continue;
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} else if (card->getZone() != zone)
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continue;
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if (card->getRealZValue() > maxZ) {
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maxZ = card->getRealZValue();
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maxZCard = card;
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}
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}
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}
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if (hoveredCard && (maxZCard != hoveredCard))
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hoveredCard->setHovered(false);
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if (maxZCard && (maxZCard != hoveredCard))
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maxZCard->setHovered(true);
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hoveredCard = maxZCard;
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}
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bool GameScene::event(QEvent *event)
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{
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if (event->type() == QEvent::GraphicsSceneMouseMove)
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updateHover(static_cast<QGraphicsSceneMouseEvent *>(event)->scenePos());
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return QGraphicsScene::event(event);
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}
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void GameScene::timerEvent(QTimerEvent * /*event*/)
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{
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QMutableSetIterator<CardItem *> i(cardsToAnimate);
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while (i.hasNext()) {
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i.next();
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if (!i.value()->animationEvent())
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i.remove();
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}
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if (cardsToAnimate.isEmpty())
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animationTimer->stop();
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}
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void GameScene::registerAnimationItem(AbstractCardItem *card)
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{
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cardsToAnimate.insert(static_cast<CardItem *>(card));
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if (!animationTimer->isActive())
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animationTimer->start(50, this);
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}
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void GameScene::startRubberBand(const QPointF &selectionOrigin)
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{
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emit sigStartRubberBand(selectionOrigin);
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}
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void GameScene::resizeRubberBand(const QPointF &cursorPoint)
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{
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emit sigResizeRubberBand(cursorPoint);
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}
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void GameScene::stopRubberBand()
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{
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emit sigStopRubberBand();
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}
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