* Add option to always look at top card of deck Similar to "always reveal", but reveals card only to the owner, not all players. * Add option to always look at top card of deck Similar to "always reveal", but reveals card only to the owner, not all players. * Update bug_report.md (#4246) * Update bug_report.md * reproduction steps * Update to address review comments * Clangify * set playerId on dumpEvent Co-authored-by: tooomm <tooomm@users.noreply.github.com> Co-authored-by: ebbit1q <ebbit1q@gmail.com> Co-authored-by: Zach H <zahalpern+github@gmail.com>
28 lines
1 KiB
Protocol Buffer
28 lines
1 KiB
Protocol Buffer
syntax = "proto2";
|
|
import "serverinfo_card.proto";
|
|
|
|
message ServerInfo_Zone {
|
|
enum ZoneType {
|
|
// PrivateZone: Contents of the zone are always visible to the owner,
|
|
// but not to anyone else.
|
|
// PublicZone: Contents of the zone are always visible to anyone.
|
|
// HiddenZone: Contents of the zone are never visible to anyone.
|
|
// However, the owner of the zone can issue a dump_zone command,
|
|
// setting beingLookedAt to true.
|
|
// Cards in a zone with the type HiddenZone are referenced by their
|
|
// list index, whereas cards in any other zone are referenced by their ids.
|
|
|
|
PrivateZone = 0;
|
|
PublicZone = 1;
|
|
HiddenZone = 2;
|
|
}
|
|
optional string name = 1;
|
|
optional ZoneType type = 2;
|
|
optional bool with_coords = 3;
|
|
optional sint32 card_count = 4;
|
|
repeated ServerInfo_Card card_list = 5;
|
|
// Reveal top card to all players.
|
|
optional bool always_reveal_top_card = 10;
|
|
// reveal top card to the owner.
|
|
optional bool always_look_at_top_card = 11;
|
|
}
|