* - Allow shuffling a subset of a zone - When moving cards to the bottom of library, shuffle them after - Process events in the correct order serverside * Zach fixes Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com> * Comments + additional guard
11 lines
278 B
Protocol Buffer
11 lines
278 B
Protocol Buffer
syntax = "proto2";
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import "game_commands.proto";
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message Command_Shuffle {
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extend GameCommand {
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optional Command_Shuffle ext = 1003;
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}
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optional string zone_name = 1;
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optional sint32 start = 2 [default = 0];
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optional sint32 end = 3 [default = -1];
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}
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