servatrice/cockatrice/src/client.cpp
Max-Wilhelm Bruker e31cfd32b1 Minor bugfixes
2009-03-14 00:02:22 +01:00

316 lines
7.8 KiB
C++

#include <QTimer>
#include "client.h"
Client::Client(QObject *parent)
: QObject(parent)
{
timer = new QTimer(this);
timer->setInterval(1000);
connect(timer, SIGNAL(timeout()), this, SLOT(checkTimeout()));
MsgId = 0;
status = StatusDisconnected;
socket = new QTcpSocket(this);
socket->setTextModeEnabled(true);
connect(socket, SIGNAL(connected()), this, SLOT(slotConnected()));
connect(socket, SIGNAL(readyRead()), this, SLOT(readLine()));
connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(slotSocketError(QAbstractSocket::SocketError)));
}
Client::~Client()
{
delete socket;
}
void Client::checkTimeout()
{
QListIterator<PendingCommand *> i(PendingCommands);
while (i.hasNext()) {
PendingCommand *c = i.next();
c->incTime();
if (c->timeout()) {
disconnectFromServer();
emit serverTimeout();
return;
}
}
}
void Client::slotSocketError(QAbstractSocket::SocketError error)
{
emit logSocketError(socket->errorString());
disconnectFromServer();
}
void Client::slotConnected()
{
timer->start();
setStatus(StatusAwaitingWelcome);
}
void Client::readLine()
{
QString line;
for (;;) {
if (!socket->canReadLine())
break;
line = QString(socket->readLine()).trimmed();
if (line.isNull())
break;
qDebug(QString("readLine: %1").arg(line).toLatin1());
QStringList values = line.split("|");
QString prefix = values.takeFirst();
// prefix is one of {welcome, private, public, resp, list_games, list_players, list_counters, list_zones, dump_zone}
if (!(prefix.compare("private") && prefix.compare("public"))) {
ServerEventData *event = new ServerEventData(line);
if (event->getEventType() == eventPlayerId) {
QStringList data = event->getEventData();
if (data.size() != 2) {
// XXX
}
bool ok;
int id = data[0].toInt(&ok);
if (!ok) {
// XXX
}
delete event;
emit playerIdReceived(id, data[1]);
} else
emit gameEvent(event);
} else if (!prefix.compare("resp")) {
bool ok;
int msgid = values.takeFirst().toInt(&ok);
if (!ok) {
// XXX
}
if (values.empty()) {
// XXX
}
ok = !values.takeFirst().compare("ok");
// XXX
ServerErrorMessage message = msgNone;
// Update list of pending commands
QListIterator<PendingCommand *> i(PendingCommands);
bool found = false;
PendingCommand *c;
while (i.hasNext()) {
c = i.next();
if (c->getMsgId() == msgid) {
found = true;
break;
}
}
if (found) {
PendingCommands.removeAt(PendingCommands.indexOf(c));
delete c;
}
emit responseReceived(new ServerResponse(msgid, ok, message));
} else if (!(prefix.compare("list_games")
&& prefix.compare("list_players")
&& prefix.compare("list_counters")
&& prefix.compare("list_zones")
&& prefix.compare("dump_zone")
&& prefix.compare("welcome"))) {
int cmdid = values.takeFirst().toInt();
if (!values[0].compare(".")) {
QListIterator<QStringList> i(msgbuf);
QList<ServerGame *> gamelist;
QList<ServerPlayer *> playerlist;
QList<ServerZone *> zonelist;
QList<ServerZoneCard *> zonedump;
QStringList welcomemsg;
while (i.hasNext()) {
QStringList val = i.next();
// XXX Parametergültigkeit überprüfen
if (!prefix.compare("list_games"))
gamelist << new ServerGame(val[0], val[1], val[2].toInt(), val[3].toInt(), val[4].toInt());
else if (!prefix.compare("list_players"))
playerlist << new ServerPlayer(val[0].toInt(), val[1]);
else if (!prefix.compare("list_counters"))
{ }
else if (!prefix.compare("list_zones"))
zonelist << new ServerZone(val[0], val[1] == "1", val[2] == "1", val[3].toInt());
else if (!prefix.compare("dump_zone"))
zonedump << new ServerZoneCard(val[0].toInt(), val[1], val[2].toInt(), val[3].toInt(), val[4].toInt(), val[5] == "1", val[6]);
else if (!prefix.compare("welcome"))
welcomemsg << val[0];
}
if (!prefix.compare("list_games"))
emit gameListReceived(gamelist);
else if (!prefix.compare("list_players"))
emit playerListReceived(playerlist);
else if (!prefix.compare("list_counters"))
{ }
else if (!prefix.compare("list_zones"))
emit zoneListReceived(cmdid, zonelist);
else if (!prefix.compare("dump_zone"))
emit zoneDumpReceived(cmdid, zonedump);
else if (!prefix.compare("welcome")) {
emit welcomeMsgReceived(welcomemsg);
setStatus(StatusConnected);
setName(PlayerName);
}
msgbuf.clear();
} else
msgbuf << values;
} else {
// XXX
}
}
}
void Client::setStatus(const ProtocolStatus _status)
{
status = _status;
emit statusChanged(_status);
}
void Client::msg(const QString &s)
{
qDebug(QString("msg gibt aus: %1").arg(s).toLatin1());
QTextStream stream(socket);
stream.setCodec("UTF-8");
stream << s << endl;
stream.flush();
socket->flush();
}
int Client::cmd(const QString &s)
{
msg(QString("%1|%2").arg(++MsgId).arg(s));
PendingCommands << new PendingCommand(s, MsgId);
return MsgId;
}
void Client::connectToServer(const QString &hostname, unsigned int port, const QString &playername)
{
PlayerName = playername;
socket->connectToHost(hostname, port);
setStatus(StatusConnecting);
}
void Client::disconnectFromServer()
{
timer->stop();
PendingCommands.clear();
setStatus(StatusDisconnected);
socket->close();
}
int Client::listGames()
{
return cmd("list_games");
}
int Client::listPlayers()
{
return cmd("list_players");
}
int Client::createGame(const QString &name, const QString &description, const QString &password, unsigned int maxPlayers)
{
return cmd(QString("create_game|%1|%2|%3|%4").arg(name).arg(description).arg(password).arg(maxPlayers));
}
int Client::joinGame(const QString &name, const QString &password)
{
return cmd(QString("join_game|%1|%2").arg(name).arg(password));
}
int Client::leaveGame()
{
return cmd("leave_game");
}
int Client::setName(const QString &name)
{
return cmd(QString("set_name|%1").arg(name));
}
int Client::say(const QString &s)
{
return cmd(QString("say|%1").arg(s));
}
int Client::shuffle()
{
return cmd("shuffle");
}
int Client::rollDice(unsigned int sides)
{
return cmd(QString("roll_dice|%1").arg(sides));
}
int Client::drawCards(unsigned int number)
{
return cmd(QString("draw_cards|%1").arg(number));
}
int Client::moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y)
{
// if startzone is public: cardid is the card's id
// else: cardid is the position of the card in the zone (e.g. deck)
return cmd(QString("move_card|%1|%2|%3|%4|%5").arg(cardid).arg(startzone).arg(targetzone).arg(x).arg(y));
}
int Client::createToken(const QString &zone, const QString &name, const QString &powtough, int x, int y)
{
return cmd(QString("create_token|%1|%2|%3|%4|%5").arg(zone).arg(name).arg(powtough).arg(x).arg(y));
}
int Client::setCardAttr(const QString &zone, int cardid, const QString &aname, const QString &avalue)
{
return cmd(QString("set_card_attr|%1|%2|%3|%4").arg(zone).arg(cardid).arg(aname).arg(avalue));
}
void Client::submitDeck(const QStringList &deck)
{
cmd("submit_deck");
QStringListIterator i(deck);
while (i.hasNext())
msg(i.next());
msg(".");
}
int Client::readyStart()
{
return cmd("ready_start");
}
int Client::incCounter(const QString &counter, int delta)
{
return cmd(QString("inc_counter|%1|%2").arg(counter).arg(delta));
}
int Client::setCounter(const QString &counter, int value)
{
return cmd(QString("set_counter|%1|%2").arg(counter).arg(value));
}
int Client::delCounter(const QString &counter)
{
return cmd(QString("del_counter|%1").arg(counter));
}
int Client::setActivePlayer(int player)
{
return cmd(QString("set_active_player|%1").arg(player));
}
int Client::setActivePhase(int phase)
{
return cmd(QString("set_active_phase|%1").arg(phase));
}
int Client::dumpZone(int player, const QString &zone, int numberCards)
{
return cmd(QString("dump_zone|%1|%2|%3").arg(player).arg(zone).arg(numberCards));
}