servatrice/cockatrice/src/game_specific_terms.h
Michael Stanaszak 904e740460
#4316: Wording change: CMC --> MV (#4388)
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2021-07-27 17:30:55 +02:00

52 lines
1.6 KiB
C++

#ifndef GAME_SPECIFIC_TERMS_H
#define GAME_SPECIFIC_TERMS_H
#include <QCoreApplication>
#include <QString>
/*
* Collection of traslatable property names used in games,
* so we can use Game::Property instead of hardcoding strings.
* Note: Mtg = "Maybe that game"
*/
namespace Mtg
{
QString const CardType("type");
QString const ConvertedManaCost("cmc");
QString const Colors("colors");
QString const Loyalty("loyalty");
QString const MainCardType("maintype");
QString const ManaCost("manacost");
QString const PowTough("pt");
QString const Side("side");
QString const Layout("layout");
QString const ColorIdentity("coloridentity");
inline static const QString getNicePropertyName(QString key)
{
if (key == CardType)
return QCoreApplication::translate("Mtg", "Card Type");
if (key == ConvertedManaCost)
return QCoreApplication::translate("Mtg", "Mana Value");
if (key == Colors)
return QCoreApplication::translate("Mtg", "Color(s)");
if (key == Loyalty)
return QCoreApplication::translate("Mtg", "Loyalty");
if (key == MainCardType)
return QCoreApplication::translate("Mtg", "Main Card Type");
if (key == ManaCost)
return QCoreApplication::translate("Mtg", "Mana Cost");
if (key == PowTough)
return QCoreApplication::translate("Mtg", "P/T");
if (key == Side)
return QCoreApplication::translate("Mtg", "Side");
if (key == Layout)
return QCoreApplication::translate("Mtg", "Layout");
if (key == ColorIdentity)
return QCoreApplication::translate("Mtg", "Color Identity");
return key;
}
}; // namespace Mtg
#endif