forked from aly/qstbak
muffin v7.4.10
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47 changed files with 3604 additions and 1058 deletions
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@ -4,6 +4,7 @@ using Dalamud.Interface.Utility.Raii;
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using Dalamud.Interface.Windowing;
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using Dalamud.Plugin;
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using LLib.ImGui;
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using Questionable.Model.Questing;
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using Questionable.Windows.QuestComponents;
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namespace Questionable.Windows;
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@ -16,6 +17,8 @@ internal sealed class QuestSequenceWindow : LWindow, IPersistableWindowConfig
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private readonly QuestSequenceComponent _questSequenceComponent;
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private bool _selectLookupTabNextFrame;
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public WindowConfig WindowConfig => _configuration.QuestSequenceWindowConfig;
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public QuestSequenceWindow(IDalamudPluginInterface pluginInterface, Configuration configuration, QuestSequenceComponent questSequenceComponent)
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@ -38,6 +41,13 @@ internal sealed class QuestSequenceWindow : LWindow, IPersistableWindowConfig
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_pluginInterface.SavePluginConfig(_configuration);
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}
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public void OpenForQuest(ElementId questId)
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{
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_questSequenceComponent.SetLookedUpQuest(questId);
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_selectLookupTabNextFrame = true;
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base.IsOpenAndUncollapsed = true;
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}
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public override void DrawContent()
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{
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bool isOpen = base.IsOpen;
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@ -51,31 +61,29 @@ internal sealed class QuestSequenceWindow : LWindow, IPersistableWindowConfig
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{
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using (ImRaii.PushColor(ImGuiCol.TabActive, new Vector4(0.28f, 0.24f, 0.35f, 1f)))
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{
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using (ImRaii.PushColor(ImGuiCol.TabUnfocused, new Vector4(0.13f, 0.11f, 0.18f, 0.6f)))
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using ImRaii.IEndObject endObject = ImRaii.TabBar("QuestSequenceTabs", ImGuiTabBarFlags.None);
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if (!endObject)
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{
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using (ImRaii.PushColor(ImGuiCol.TabUnfocusedActive, new Vector4(0.25f, 0.22f, 0.3f, 0.95f)))
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return;
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}
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using (ImRaii.IEndObject endObject2 = ImRaii.TabItem("Current Quest", ImGuiTabItemFlags.None))
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{
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if (endObject2)
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{
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using ImRaii.IEndObject endObject = ImRaii.TabBar("QuestSequenceTabs", ImGuiTabBarFlags.None);
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if (!endObject)
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{
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return;
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}
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using (ImRaii.IEndObject endObject2 = ImRaii.TabItem("Current Quest"))
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{
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if (endObject2)
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{
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ImGui.Spacing();
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_questSequenceComponent.DrawCurrentQuestTab();
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}
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}
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using ImRaii.IEndObject endObject3 = ImRaii.TabItem("Quest Lookup");
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if (endObject3)
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{
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ImGui.Spacing();
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_questSequenceComponent.DrawQuestLookupTab();
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}
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ImGui.Spacing();
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_questSequenceComponent.DrawCurrentQuestTab();
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}
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}
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ImGuiTabItemFlags flags = (_selectLookupTabNextFrame ? ImGuiTabItemFlags.SetSelected : ImGuiTabItemFlags.None);
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using (ImRaii.IEndObject endObject3 = ImRaii.TabItem("Quest Lookup", flags))
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{
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if (endObject3)
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{
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ImGui.Spacing();
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_questSequenceComponent.DrawQuestLookupTab();
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}
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}
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_selectLookupTabNextFrame = false;
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}
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}
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}
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