forked from aly/qstbak
307 lines
11 KiB
C#
307 lines
11 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using Questionable.Model;
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using Questionable.Model.Questing;
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namespace Questionable.Validation.Validators;
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internal sealed class UniqueSinglePlayerInstanceValidator : IQuestValidator
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{
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[Serializable]
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[CompilerGenerated]
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private sealed class _003C_003Ec
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{
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public static readonly _003C_003Ec _003C_003E9 = new _003C_003Ec();
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public static Func<(QuestSequence Sequence, int StepId, QuestStep Step), bool> _003C_003E9__0_0;
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public static Func<(QuestSequence Sequence, int StepId, QuestStep Step), (QuestSequence Sequence, int StepId, byte SinglePlayerDutyIndex)> _003C_003E9__0_1;
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public static Func<(QuestSequence Sequence, int StepId, byte SinglePlayerDutyIndex), byte> _003C_003E9__0_2;
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internal bool _003CValidate_003Eb__0_0((QuestSequence Sequence, int StepId, QuestStep Step) x)
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{
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return _206D_200E_202B_206B_200E_206F_202C_206B_206D_200C_206F_200F_206E_206F_202D_202D_200E_200F_202A_200C_206C_206A_206F_200C_206E_202C_200F_200B_200C_202B_200F_202C_200B_202E_202A_200D_206B_202C_200F_206B_202E(x.Step) == EInteractionType.SinglePlayerDuty;
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}
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internal (QuestSequence Sequence, int StepId, byte SinglePlayerDutyIndex) _003CValidate_003Eb__0_1((QuestSequence Sequence, int StepId, QuestStep Step) x)
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{
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return (Sequence: x.Sequence, StepId: x.StepId, SinglePlayerDutyIndex: _206E_206D_202A_206D_200E_202A_206E_206A_200D_206B_206A_202D_202A_200D_200F_200B_200F_206B_206D_206D_202B_202B_200E_202C_200E_202D_202C_206B_206A_200C_206F_202E_202C_200E_202D_200D_202A_202B_200D_206F_202E(x.Step));
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}
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internal byte _003CValidate_003Eb__0_2((QuestSequence Sequence, int StepId, byte SinglePlayerDutyIndex) x)
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{
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return x.SinglePlayerDutyIndex;
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}
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static EInteractionType _206D_200E_202B_206B_200E_206F_202C_206B_206D_200C_206F_200F_206E_206F_202D_202D_200E_200F_202A_200C_206C_206A_206F_200C_206E_202C_200F_200B_200C_202B_200F_202C_200B_202E_202A_200D_206B_202C_200F_206B_202E(QuestStep P_0)
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{
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return P_0.InteractionType;
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}
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static byte _206E_206D_202A_206D_200E_202A_206E_206A_200D_206B_206A_202D_202A_200D_200F_200B_200F_206B_206D_206D_202B_202B_200E_202C_200E_202D_202C_206B_206A_200C_206F_202E_202C_200E_202D_200D_202A_202B_200D_206F_202E(QuestStep P_0)
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{
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return P_0.SinglePlayerDutyIndex;
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}
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}
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[CompilerGenerated]
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private sealed class _003CValidate_003Ed__0 : IEnumerable<ValidationIssue>, IEnumerable, IEnumerator<ValidationIssue>, IEnumerator, IDisposable
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{
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private int _003C_003E1__state;
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private ValidationIssue _003C_003E2__current;
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private int _003C_003El__initialThreadId;
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private Quest quest;
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public Quest _003C_003E3__quest;
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private List<(QuestSequence Sequence, int StepId, byte SinglePlayerDutyIndex)>.Enumerator _003C_003E7__wrap1;
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ValidationIssue IEnumerator<ValidationIssue>.Current
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{
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[DebuggerHidden]
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get
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{
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return _003C_003E2__current;
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}
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}
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object IEnumerator.Current
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{
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[DebuggerHidden]
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get
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{
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return _003C_003E2__current;
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}
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}
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[DebuggerHidden]
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public _003CValidate_003Ed__0(int _003C_003E1__state)
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{
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this._003C_003E1__state = _003C_003E1__state;
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_003C_003El__initialThreadId = _206A_202A_202D_206E_202B_206A_206B_200C_200C_202C_202B_200F_202D_200D_206E_202C_206D_202E_200C_206B_200F_202B_200B_206E_200F_202E_202C_202B_200D_202C_206F_206B_202E_206D_206E_206E_200B_206E_200B_202D_202E();
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}
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[DebuggerHidden]
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void IDisposable.Dispose()
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{
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int num = _003C_003E1__state;
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int num2 = ((num == -3) ? (-490829547) : (-490829546));
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while (true)
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{
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int num3 = num2;
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int num4 = -490829548;
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int num5 = num3;
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int num6 = num5 + num4;
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int num7 = num5 & num4;
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switch (num6 - (num7 + num7))
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{
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default:
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continue;
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case 0:
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num2 = -490829546;
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continue;
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case 2:
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if (num == 1)
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{
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num2 = -490829547;
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continue;
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}
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break;
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case 1:
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try
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{
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}
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finally
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{
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_003C_003Em__Finally1();
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}
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break;
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}
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break;
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}
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_003C_003E7__wrap1 = default(List<(QuestSequence, int, byte)>.Enumerator);
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_003C_003E1__state = -2;
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}
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[MethodImpl(MethodImplOptions.NoInlining)]
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private bool MoveNext()
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{
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try
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{
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int num = _003C_003E1__state;
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int num2 = ((num == 0) ? (-1518519538) : (-1518519550));
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List<(QuestSequence, int, byte)> list = default(List<(QuestSequence, int, byte)>);
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while (true)
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{
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int num3 = num2;
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int num4 = -1518519542;
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int num5 = num3;
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switch ((num5 | num4) - (num5 & num4))
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{
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case 2:
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{
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(QuestSequence, int, byte) current = _003C_003E7__wrap1.Current;
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ValidationIssue obj = new ValidationIssue
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{
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PathType = EPathType.Quest,
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Id = _200E_202D_200B_202C_200C_200F_200F_202A_202A_200C_206C_202B_200C_202C_200C_200C_200D_202A_202D_206B_200C_202C_202E_200E_206E_200E_206A_206D_206A_202E_200B_202D_202B_200E_206B_200D_200B_206E_200D_200E_202E((object)quest.Id),
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Location = SchemaValidationHelper.FormatQuestLocation(_200D_206D_206B_202C_206D_202A_202A_206D_206F_206A_202A_206B_206B_200C_200E_202C_200B_206B_206E_206D_200E_206E_206E_202E_202E_200B_202D_200F_206A_200B_200E_200E_202A_206B_206C_206A_206D_202B_200B_200C_202E(current.Item1), current.Item2),
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Type = EIssueType.DuplicateSinglePlayerInstance,
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Severity = EIssueSeverity.Error
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};
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DefaultInterpolatedStringHandler defaultInterpolatedStringHandler = new DefaultInterpolatedStringHandler(35, 1);
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defaultInterpolatedStringHandler.AppendLiteral(global::_003CModule_003E._200B_206B_206B_200E_200B_206A_206D_206B_206E_200F_206A_206F_206E_202B_200F_206C_202B_206D_206E_200F_200C_200E_206F_200D_200F_200B_202B_202B_202B_202B_206D_202C_206A_206D_200B_206E_200D_206A_206F_200F_202E<string>(-618147640));
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defaultInterpolatedStringHandler.AppendFormatted(current.Item3);
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obj.Description = defaultInterpolatedStringHandler.ToStringAndClear();
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_003C_003E2__current = obj;
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_003C_003E1__state = 1;
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return true;
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}
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case 1:
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_003C_003Em__Finally1();
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_003C_003E7__wrap1 = default(List<(QuestSequence, int, byte)>.Enumerator);
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num2 = -1518519549;
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break;
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case 3:
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return false;
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case 8:
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num2 = ((num == 1) ? (-1518519539) : (-1518519543));
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break;
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case 7:
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_003C_003E1__state = -3;
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num2 = -1518519537;
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break;
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case 0:
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num2 = -1518519550;
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break;
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case 6:
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_003C_003E7__wrap1 = list.GetEnumerator();
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_003C_003E1__state = -3;
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num2 = -1518519537;
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break;
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case 5:
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num2 = (_003C_003E7__wrap1.MoveNext() ? (-1518519544) : (-1518519541));
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break;
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case 4:
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_003C_003E1__state = -1;
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list = (from x in quest.AllSteps()
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where _003C_003Ec._206D_200E_202B_206B_200E_206F_202C_206B_206D_200C_206F_200F_206E_206F_202D_202D_200E_200F_202A_200C_206C_206A_206F_200C_206E_202C_200F_200B_200C_202B_200F_202C_200B_202E_202A_200D_206B_202C_200F_206B_202E(x.Step) == EInteractionType.SinglePlayerDuty
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select (Sequence: x.Sequence, StepId: x.StepId, SinglePlayerDutyIndex: _003C_003Ec._206E_206D_202A_206D_200E_202A_206E_206A_200D_206B_206A_202D_202A_200D_200F_200B_200F_206B_206D_206D_202B_202B_200E_202C_200E_202D_202C_206B_206A_200C_206F_202E_202C_200E_202D_200D_202A_202B_200D_206F_202E(x.Step))).ToList();
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num2 = ((list.DistinctBy<(QuestSequence, int, byte), byte>(((QuestSequence Sequence, int StepId, byte SinglePlayerDutyIndex) x) => x.SinglePlayerDutyIndex).Count() >= list.Count) ? (-1518519549) : (-1518519540));
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break;
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case 9:
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return false;
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}
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}
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}
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catch
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{
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//try-fault
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((IDisposable)this).Dispose();
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throw;
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}
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}
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bool IEnumerator.MoveNext()
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{
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//ILSpy generated this explicit interface implementation from .override directive in MoveNext
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return this.MoveNext();
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}
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private void _003C_003Em__Finally1()
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{
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_003C_003E1__state = -1;
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((IDisposable)_003C_003E7__wrap1/*cast due to .constrained prefix*/).Dispose();
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}
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[DebuggerHidden]
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void IEnumerator.Reset()
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{
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throw _206D_202C_200E_202D_200C_206B_202B_206D_202E_200B_200C_206A_206A_206F_206D_202A_206C_206D_200F_200E_206E_206E_200D_202C_202C_206B_206B_206E_206E_200F_200B_200C_200D_202D_206E_202C_206B_206E_200B_202D_202E();
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}
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[DebuggerHidden]
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IEnumerator<ValidationIssue> IEnumerable<ValidationIssue>.GetEnumerator()
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{
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int num = ((_003C_003E1__state != -2) ? (-1918141123) : (-1918141122));
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_003CValidate_003Ed__0 _003CValidate_003Ed__ = default(_003CValidate_003Ed__0);
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while (true)
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{
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int num2 = num;
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int num3 = -1918141121;
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int num4 = num2;
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switch ((num4 | num3) - (num4 & num3))
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{
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case 0:
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_003CValidate_003Ed__.quest = _003C_003E3__quest;
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return _003CValidate_003Ed__;
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case 2:
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_003CValidate_003Ed__ = new _003CValidate_003Ed__0(0);
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num = -1918141121;
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break;
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case 3:
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num = -1918141122;
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break;
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case 1:
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num = ((_003C_003El__initialThreadId != _206A_202A_202D_206E_202B_206A_206B_200C_200C_202C_202B_200F_202D_200D_206E_202C_206D_202E_200C_206B_200F_202B_200B_206E_200F_202E_202C_202B_200D_202C_206F_206B_202E_206D_206E_206E_200B_206E_200B_202D_202E()) ? (-1918141123) : (-1918141125));
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break;
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case 4:
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_003C_003E1__state = 0;
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_003CValidate_003Ed__ = this;
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num = -1918141121;
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break;
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}
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}
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}
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[DebuggerHidden]
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IEnumerator IEnumerable.GetEnumerator()
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{
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return ((IEnumerable<ValidationIssue>)this).GetEnumerator();
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}
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static int _206A_202A_202D_206E_202B_206A_206B_200C_200C_202C_202B_200F_202D_200D_206E_202C_206D_202E_200C_206B_200F_202B_200B_206E_200F_202E_202C_202B_200D_202C_206F_206B_202E_206D_206E_206E_200B_206E_200B_202D_202E()
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{
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return Environment.CurrentManagedThreadId;
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}
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static string _200E_202D_200B_202C_200C_200F_200F_202A_202A_200C_206C_202B_200C_202C_200C_200C_200D_202A_202D_206B_200C_202C_202E_200E_206E_200E_206A_206D_206A_202E_200B_202D_202B_200E_206B_200D_200B_206E_200D_200E_202E(object P_0)
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{
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return P_0.ToString();
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}
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static byte _200D_206D_206B_202C_206D_202A_202A_206D_206F_206A_202A_206B_206B_200C_200E_202C_200B_206B_206E_206D_200E_206E_206E_202E_202E_200B_202D_200F_206A_200B_200E_200E_202A_206B_206C_206A_206D_202B_200B_200C_202E(QuestSequence P_0)
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{
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return P_0.Sequence;
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}
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static NotSupportedException _206D_202C_200E_202D_200C_206B_202B_206D_202E_200B_200C_206A_206A_206F_206D_202A_206C_206D_200F_200E_206E_206E_200D_202C_202C_206B_206B_206E_206E_200F_200B_200C_200D_202D_206E_202C_206B_206E_200B_202D_202E()
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{
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return new NotSupportedException();
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}
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}
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[IteratorStateMachine(typeof(_003CValidate_003Ed__0))]
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public IEnumerable<ValidationIssue> Validate(Quest quest)
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{
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//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
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return new _003CValidate_003Ed__0(-2)
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{
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_003C_003E3__quest = quest
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};
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}
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IEnumerable<ValidationIssue> IQuestValidator.Validate(Quest quest)
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{
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//ILSpy generated this explicit interface implementation from .override directive in Validate
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return this.Validate(quest);
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}
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}
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