foo
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parent
e3039642ab
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05e7b42193
3 changed files with 2 additions and 3 deletions
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@ -31,7 +31,6 @@ QRectF CardItem::boundingRect() const
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void CardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
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void CardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
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{
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{
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Q_UNUSED(option);
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Q_UNUSED(widget);
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Q_UNUSED(widget);
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painter->save();
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painter->save();
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@ -4,9 +4,10 @@ GameView::GameView(QGraphicsScene *scene, QWidget *parent)
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: QGraphicsView(scene, parent)
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: QGraphicsView(scene, parent)
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{
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{
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setBackgroundBrush(QBrush(QColor(0, 0, 0)));
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setBackgroundBrush(QBrush(QColor(0, 0, 0)));
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setRenderHints(QPainter::Antialiasing/* | QPainter::SmoothPixmapTransform*/);
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setRenderHints(QPainter::TextAntialiasing | QPainter::Antialiasing/* | QPainter::SmoothPixmapTransform*/);
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// setOptimizationFlags(/*DontClipPainter | */DontSavePainterState);
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// setOptimizationFlags(/*DontClipPainter | */DontSavePainterState);
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setDragMode(RubberBandDrag);
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setDragMode(RubberBandDrag);
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// setViewportUpdateMode(FullViewportUpdate);
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}
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}
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void GameView::scaleToScene()
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void GameView::scaleToScene()
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@ -203,7 +203,6 @@ MainWindow::MainWindow(QWidget *parent)
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view = new GameView(scene);
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view = new GameView(scene);
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// view->setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers)));
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// view->setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers)));
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// view->setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
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zoneLayout = new ZoneViewLayout(db);
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zoneLayout = new ZoneViewLayout(db);
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zoneLayout->setPos(912, 0);
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zoneLayout->setPos(912, 0);
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