Will need @ctrlaltca to confirm this wont mess anything up. I have
removed a option to se set from the cmake file. This option is not
needed.
Windows users, you will need to run cmake to create the sln again.
Reverted back. Right now it feels strange to only have simple search.
Really you would want both simple search AND accurate search on, though
this requires twice the checks for each result.
-updated and cleaned up cockatrice+servatrice svg's
-added old original svg's for future adjustments
-updated cockatrice+servatrice png's
ico+icns updates
-see #925 for more details
-updated svg's as source for new icon files
bmp updates
-updated svg's as source for new installer logos
cleaned up oracle.svg
cleaned up oracle.svg /2
svg updates /2
removed sensible data
`inkscape:export-filename` removed
removed sensible data
inkscape:export-filename
removed sensible data
inkscape:export-filename
removed sensible data
inkscape:export-filename
fix
fix2
Addresses issue #1032
If a token is created with no p/t then the local db value will be passed
instead. If a value is provided then that will be used instead.
The issue was that I had set the ctor to set the p/t to 0/0 rather than
-1/-1. This meant that when you join a game in progress (spec or
reconnect) the server would send the card value to the client as 0/0,
instead of -1/-1. The client has been coded so that if the toughness is
<0 then dont show it. 0/0 is instead shown.
We still need to look into cards with no p/t being set to a 0/1 as
@tooomm mentioned in anther issue. As it stands, this is more important
than that.
After feedback, and also noticing myself, the blue requires a little
more focus than should be nessesarry. I have updated to be orange, which
feels more comfortable. I have polled the community and they also agree
orange > blue.
Will follow the following rules
+ send a message initially
+ send a message every 20 mins
+ send a message every min when time <= 5
Updated client popup
Updated client to close any previous popups and bring up a new one.
NEEDS TO BE TESTED
added missing include
Added delete on close
I compare the card pt, to the card with the same name in the db. if the
card is found, we compare the pt, of the db item and the item in play.
If there is not a match then we change the color of the PT. This is
pretty much the same as mtgo does it.
I looked into having only the P, or the T colored, though this is not
posible, when you set a pen color you can not change it partway through
painting a string. That would require 3 strings painted, one for p, /
and t. Which is more effort than its worth. This does the job pretty
well.
I have also moved the pt slightly to the left so it lines up better. I
have some images to compate.