* Support getting a user's password salt via initial websocket connection (added to Event_ServerIdentification)
* Nonsense stuff to figure out later
* move passwordhasher to correct location
* protobuf changes
* add ext to protobuf
* implement request password salt server side
* add supportspasswordhash to server identification
* check backwards compatibility
* reset some changes to master
* implement get password salt client side
* implement checking hashed passwords on server login
* check for registration requirement on getting password salt
* properly check password salt response and show errors
* remove unused property
* add password salt to list of response types
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
* add option to delete a user's messages
add optional parameter remove_messages to the ban and warn commands
add event for clients to redact messages
implement server side command and message handling
implement server history removal
todo: client side implementation
add option to remove messages to moderator action dialogs
add storage of message beginnings to chatview
add redactMessage command
handle Event_RemoveMessages on rooms
this approach is favored over parsing the chatroom after the fact but
will use additional memory to store the block indexes
this also leaves a problem in that user messages from the chat backlog
are not removed in the same way because they don't have a user
associated with them
add workaround for old qt versions
add action for users to remove messages from users in chats
add chat history to userMessagePositions with regex
proper const usage for userName
allow removing the messages of unregistered users
add menus to usernames in chat history
this allows you to remove user messages on chat history as well
this also allows moderators to take actions on users in chat history
Apply suggestions from code review
* readd missing call to handler
the stop dump zone command was implemented as a courtesy to other
players in order to take into account when they would stop looking at
unknown information
however, this can be abused, a malicious client can send this command
whenever they would like
cockatrice is not a physical tabletop nor does it aim to be, if you can
take a screenshot of your deck and then close the view, you are not
cheating as you have been given this information
in order to prevent anyone from abusing this we should remove the
command from the protocol, this means servers will ignore this message
and clients will get a little invalid command reply in their debug log
the extension id will remain reserved
shuffling your deck will always invalidate any card view looking at
those cards
if players wish to signal that they stopped looking at their deck for
whatever reason they should just use the chat instead, optionally using
one of the chat macros
People keep complaining they can't compile on ubuntu 16.04 because of this warning message, while it just disables 2 "prettyness" warnings and only in the automatically generated code by protobuf which should never be a problem anyway!
original pr: #3432
* set common protobuf files to compile with other tags in debug
force the same flags as release on debug builds
fixes#3431
* check for version first
* use Protobuf_VERSION instead of calling protoc --version
* lower verion requirement
* set tags to disable certain warnings instead of removing all
* main.cpp: removed path checking and db loading
* card database: merge card loading methods into a single one
* settings cache: take care of returning safe paths for decks,
replays, etc..
* main window: if db loading fails (eg. first run), propose to run
oracle
NSIS: propose to run cockatrice instead of oracle
Rework card database loading
* Move carddatabase-related method out of deckeditor tab
* Load cards in another thread and render them progressively
* Optimize database reload after enabled sets change
Fix deck editor column width
* removed the noCard hack.
* getCard() no more creates cards instead of just returning existing
ones
* Fix the “edit tokens” dialog.
* PictureLoader: avoid trying to download twice the same card
* PictureLoader: correct return of card background
* AbstractCardItem: avoid recalculating card color at every paint
Use a different file to save custom tokens
Misc required improvements
* Use nullptr;
* Refactor CardInfoWidget to use CardInfoPicture and CardInfoText
instead of duplicating code;
* Added CardInfo::getColorChar()
* Fixed some potential crashes
* removed dead code related to CardInfoWidget
* Don't require a restart after adding a new custom sets file
* Bump CMake requirements to 3.1
With this update a new chat history definition is added on a per
room bases which allows operators to specify the number of chat
messages to store and present to the user on join. Please see
the sample ini for room definitions.
Stub for registration command handling in server
First draft of handling registration requests
WIP (will be rebased)
clean up bad imports (rebase this later)
Finish checkUserIsBanned method
Add username validity check
Check servatrice registration settings
WIP
Finish(?) server side of registration
Needs testing
Fix switch case compile failure
I have no idea why I have to do this
WIP for registration testing python script
Stub register script initial attempt
Rearrange register script
First try at sending reg
register.py sends commands correctly now
Add more debug to register.py
Pack bytes the right way - servatrice can parse py script sends now
register.py should be working now
Parse xml hack correctly
Log registration enabled settings on server start
Insert gender correctly on register
Show tcpserver error message on failed gameserver listen
Fail startup if db configured and can't be opened.
TIL qt5 comes without mysql by default in homebrew...
Will need @ctrlaltca to confirm this wont mess anything up. I have
removed a option to se set from the cmake file. This option is not
needed.
Windows users, you will need to run cmake to create the sln again.
* Use automoc instead of a manual list of headers
* Remove Qt4 detection
* Created missing .cpp for .h files (for automoc detection)
* Remove pthread linking
* Forcing -lprotobuf is not needed for mingw; msvc only?