servatrice/cockatrice/src
2012-03-25 13:19:40 +02:00
..
abstractcarddragitem.cpp new picture downloader finished 2011-02-11 18:20:17 +01:00
abstractcarddragitem.h card menu improvement, change controller support (bug #3) 2010-12-23 19:21:47 +01:00
abstractcarditem.cpp added peeking at facedown cards, fixing issue #7 2012-03-24 18:52:08 +01:00
abstractcarditem.h added peeking at facedown cards, fixing issue #7 2012-03-24 18:52:08 +01:00
abstractclient.cpp The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
abstractclient.h The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
abstractcounter.cpp protobuf client->server communication almost working 2011-12-18 18:35:14 +01:00
abstractcounter.h reworked in-game avatar display 2011-01-04 23:16:02 +01:00
abstractgraphicsitem.cpp nicer looking counters on cards 2010-06-17 21:54:05 +02:00
abstractgraphicsitem.h reworked in-game avatar display 2011-01-04 23:16:02 +01:00
arrowitem.cpp PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
arrowitem.h arrow crash fix. this fixes bug #0000001 2010-09-08 21:11:30 +02:00
arrowtarget.cpp removed debug message 2010-09-15 18:52:05 +02:00
arrowtarget.h switched from qmake to cmake 2012-01-21 19:21:57 +01:00
carddatabase.cpp Merge branch 'master' into devel 2012-03-23 12:18:16 +01:00
carddatabase.h Merge branch 'master' into devel 2012-03-23 12:18:16 +01:00
carddatabasemodel.cpp fixed crash that occurs when reloading the card database while deck editor or game is running 2011-02-28 18:20:27 +01:00
carddatabasemodel.h deck editor and picture file name fixes 2011-04-18 02:00:48 +02:00
carddragitem.cpp PB: more client files compile 2011-12-30 22:29:57 +01:00
carddragitem.h switched from qmake to cmake 2012-01-21 19:21:57 +01:00
cardinfowidget.cpp CardInfoWidget as popup now has a card size related to the screen size 2012-03-10 23:26:35 +01:00
cardinfowidget.h CardInfoWidget fix 2012-02-20 12:53:33 +01:00
carditem.cpp added peeking at facedown cards, fixing issue #7 2012-03-24 18:52:08 +01:00
carditem.h added peeking at facedown cards, fixing issue #7 2012-03-24 18:52:08 +01:00
cardlist.cpp new zone view code 2010-03-08 15:55:35 +01:00
cardlist.h new zone view code 2010-03-08 15:55:35 +01:00
cardzone.cpp Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
cardzone.h Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
chatview.cpp changed chat indentation, allow leftclick for CardInfoWidget in ChatView, changed GameSelector indentation 2011-08-03 01:19:57 +02:00
chatview.h more visual improvements 2011-07-05 22:40:03 +02:00
counter_general.cpp nicer looking counters 2011-01-21 21:20:24 +01:00
counter_general.h reworked in-game avatar display 2011-01-04 23:16:02 +01:00
decklistmodel.cpp improved banning and deck hashing 2011-11-01 22:44:51 +01:00
decklistmodel.h added deck hashing 2011-10-04 16:55:18 +02:00
deckview.cpp added peeking at facedown cards, fixing issue #7 2012-03-24 18:52:08 +01:00
deckview.h Cleaned up decklist code 2012-01-21 16:41:46 +01:00
dlg_cardsearch.cpp initial commit for card search dialog 2009-12-20 16:39:26 +01:00
dlg_cardsearch.h updated german translation 2009-12-20 16:55:19 +01:00
dlg_connect.cpp added checkbox to disable password storage 2012-03-03 15:54:50 +01:00
dlg_connect.h added checkbox to disable password storage 2012-03-03 15:54:50 +01:00
dlg_create_token.cpp user level display 2010-09-20 18:52:36 +02:00
dlg_create_token.h optionally destroy tokens on zone change; added multi arrows; card menu changes; arrow fixes; initial commit for attachCard code 2010-06-27 14:50:51 +02:00
dlg_creategame.cpp The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
dlg_creategame.h The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
dlg_load_deck_from_clipboard.cpp load deck from clipboard; closing feature request 0000019 2010-05-28 16:41:59 +02:00
dlg_load_deck_from_clipboard.h load deck from clipboard; closing feature request 0000019 2010-05-28 16:41:59 +02:00
dlg_load_remote_deck.cpp initial commit of local server code 2010-08-04 13:56:51 +02:00
dlg_load_remote_deck.h initial commit of local server code 2010-08-04 13:56:51 +02:00
dlg_settings.cpp preliminary client-side replay support, works in principle 2012-02-21 00:09:03 +01:00
dlg_settings.h preliminary client-side replay support, works in principle 2012-02-21 00:09:03 +01:00
gamescene.cpp Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
gamescene.h Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
gameselector.cpp The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
gameselector.h The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
gamesmodel.cpp merged from master 2012-01-29 17:14:59 +01:00
gamesmodel.h merged from master 2012-01-29 17:14:59 +01:00
gametypemap.h added missing files 2011-07-02 16:44:12 +02:00
gameview.cpp Mac weirdness workaround 2011-10-12 18:53:02 +02:00
gameview.h improved rubber band drag 2010-12-14 04:37:13 +01:00
handcounter.cpp show hand context menu when hand counter is rightclicked 2011-10-16 11:51:06 +02:00
handcounter.h PB: enough for today 2011-12-31 00:12:46 +01:00
handzone.cpp Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
handzone.h improved facedown moving 2011-09-15 14:19:29 +02:00
localclient.cpp minor cleanups, server-side deck storage code is working again 2012-01-02 00:11:33 +01:00
localclient.h PB: server compiles again, standalone RemoteClient is able to log in 2011-12-30 21:50:25 +01:00
localserver.cpp interface & client tab for replay transfer 2012-02-25 19:33:44 +01:00
localserver.h interface & client tab for replay transfer 2012-02-25 19:33:44 +01:00
localserverinterface.cpp mutex fixes, server shutdown works again 2012-03-17 19:05:22 +01:00
localserverinterface.h always get next game/replay id from database to avoid id collisions in multi-server mode 2012-03-17 23:01:56 +01:00
main.cpp preliminary client-side replay support, works in principle 2012-02-21 00:09:03 +01:00
main.h use 'git describe' to generate version info for the about box and servatrice. fixes issue #20 2012-02-21 01:08:16 +01:00
messagelogwidget.cpp added peeking at facedown cards, fixing issue #7 2012-03-24 18:52:08 +01:00
messagelogwidget.h added peeking at facedown cards, fixing issue #7 2012-03-24 18:52:08 +01:00
pending_command.h The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
phasestoolbar.cpp converted SetCardAttr attr_name to enum 2012-01-02 20:20:31 +01:00
phasestoolbar.h PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
pilezone.cpp Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
pilezone.h switched from qmake to cmake 2012-01-21 19:21:57 +01:00
pixmapgenerator.cpp compile fix 2012-01-01 20:07:54 +01:00
pixmapgenerator.h support for women 2011-06-22 17:39:25 +02:00
player.cpp added peeking at facedown cards, fixing issue #7 2012-03-24 18:52:08 +01:00
player.h added peeking at facedown cards, fixing issue #7 2012-03-24 18:52:08 +01:00
playerlistwidget.cpp preliminary client-side replay support, works in principle 2012-02-21 00:09:03 +01:00
playerlistwidget.h server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes 2012-01-29 13:36:43 +01:00
playertarget.cpp interface & client tab for replay transfer 2012-02-25 19:33:44 +01:00
playertarget.h performance improvement 2011-03-09 19:51:49 +01:00
priceupdater.cpp extra files 2011-06-16 16:43:26 +02:00
priceupdater.h extra files 2011-06-16 16:43:26 +02:00
remoteclient.cpp The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
remoteclient.h PB: server compiles again, standalone RemoteClient is able to log in 2011-12-30 21:50:25 +01:00
remotedecklist_treewidget.cpp The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
remotedecklist_treewidget.h deck storage is fully working again, cleaned up some unnecessarily large messages 2012-01-02 15:46:14 +01:00
remotereplaylist_treewidget.cpp The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
remotereplaylist_treewidget.h replays expire after two weeks, lock can be toggled to prevent that 2012-03-04 11:35:56 +01:00
replay_timeline_widget.cpp added icon for expiration lock button, added close button to replay tab, minor GUI fixes 2012-03-04 12:05:28 +01:00
replay_timeline_widget.h added icon for expiration lock button, added close button to replay tab, minor GUI fixes 2012-03-04 12:05:28 +01:00
selectzone.cpp PB: more client files compile 2011-12-30 22:29:57 +01:00
selectzone.h improved rubber band drag 2010-12-14 04:37:13 +01:00
setsmodel.cpp configurable set priority for card pictures 2009-06-20 20:09:19 +02:00
setsmodel.h configurable set priority for card pictures 2009-06-20 20:09:19 +02:00
settingscache.cpp preliminary client-side replay support, works in principle 2012-02-21 00:09:03 +01:00
settingscache.h preliminary client-side replay support, works in principle 2012-02-21 00:09:03 +01:00
soundengine.cpp cuckoo 2011-06-25 23:42:16 +02:00
soundengine.h cuckoo 2011-06-25 23:42:16 +02:00
stackzone.cpp Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
stackzone.h improved facedown moving 2011-09-15 14:19:29 +02:00
tab.cpp CardInfoWidget fix 2012-02-20 12:53:33 +01:00
tab.h moderators can override game restrictions and kick players when spectating; game host privileges shift when host leaves 2011-11-13 13:13:41 +01:00
tab_admin.cpp protobuf client->server communication almost working 2011-12-18 18:35:14 +01:00
tab_admin.h moderators can override game restrictions and kick players when spectating; game host privileges shift when host leaves 2011-11-13 13:13:41 +01:00
tab_deck_storage.cpp The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
tab_deck_storage.h The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
tab_game.cpp The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
tab_game.h added menu item: game->game information, issue #1 fixed 2012-03-24 22:09:06 +01:00
tab_message.cpp The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
tab_message.h PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
tab_replays.cpp The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
tab_replays.h The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
tab_room.cpp The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
tab_room.h merged from master 2012-01-29 17:14:59 +01:00
tab_server.cpp The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
tab_server.h The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
tab_supervisor.cpp added menu item: game->game information, issue #1 fixed 2012-03-24 22:09:06 +01:00
tab_supervisor.h added icon for expiration lock button, added close button to replay tab, minor GUI fixes 2012-03-04 12:05:28 +01:00
tab_userlists.cpp The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
tab_userlists.h PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
tablezone.cpp Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
tablezone.h PB: enough for today 2011-12-31 00:12:46 +01:00
translation.h some zone view changes going on 2009-09-10 18:28:19 +02:00
userinfobox.cpp The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
userinfobox.h PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
userlist.cpp The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
userlist.h The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
window_deckeditor.cpp added icon for expiration lock button, added close button to replay tab, minor GUI fixes 2012-03-04 12:05:28 +01:00
window_deckeditor.h added deck hashing 2011-10-04 16:55:18 +02:00
window_main.cpp The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
window_main.h The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
window_sets.cpp Crash fixes (bug #0000006). Also cleaned up some includes to speed up compilation. 2010-09-08 22:52:04 +02:00
window_sets.h some gui code 2009-11-16 17:18:13 +01:00
zoneviewwidget.cpp Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
zoneviewwidget.h Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
zoneviewzone.cpp The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
zoneviewzone.h Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00