servatrice/cockatrice/src
2012-05-01 12:48:59 +02:00
..
abstractcarddragitem.cpp new picture downloader finished 2011-02-11 18:20:17 +01:00
abstractcarddragitem.h card menu improvement, change controller support (bug #3) 2010-12-23 19:21:47 +01:00
abstractcarditem.cpp fixed game list update bug, minor optimizations, restrict client protocol output to QT_DEBUG mode 2012-04-06 17:52:23 +02:00
abstractcarditem.h AlwaysRevealTopCard done, issue #31 fixed 2012-04-01 11:45:01 +02:00
abstractclient.cpp fix for rare condition when the game screen would remain white when the game starts 2012-04-01 21:15:13 +02:00
abstractclient.h fix for rare condition when the game screen would remain white when the game starts 2012-04-01 21:15:13 +02:00
abstractcounter.cpp protobuf client->server communication almost working 2011-12-18 18:35:14 +01:00
abstractcounter.h reworked in-game avatar display 2011-01-04 23:16:02 +01:00
abstractgraphicsitem.cpp nicer looking counters on cards 2010-06-17 21:54:05 +02:00
abstractgraphicsitem.h reworked in-game avatar display 2011-01-04 23:16:02 +01:00
arrowitem.cpp PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
arrowitem.h arrow crash fix. this fixes bug #0000001 2010-09-08 21:11:30 +02:00
arrowtarget.cpp removed debug message 2010-09-15 18:52:05 +02:00
arrowtarget.h switched from qmake to cmake 2012-01-21 19:21:57 +01:00
carddatabase.cpp some token code 2012-04-05 11:48:13 +02:00
carddatabase.h some token code 2012-04-05 11:48:13 +02:00
carddatabasemodel.cpp improved token dialog w/ storage inside the deck list - now we need a reliable online source for token data (preferably with pictures) 2012-04-06 15:16:52 +02:00
carddatabasemodel.h improved token dialog w/ storage inside the deck list - now we need a reliable online source for token data (preferably with pictures) 2012-04-06 15:16:52 +02:00
carddragitem.cpp PB: more client files compile 2011-12-30 22:29:57 +01:00
carddragitem.h switched from qmake to cmake 2012-01-21 19:21:57 +01:00
cardinfowidget.cpp don't show card p/t and loyalty in CardInfoWidget when showing only the picture 2012-04-22 18:35:32 +02:00
cardinfowidget.h CardInfoWidget fix 2012-02-20 12:53:33 +01:00
carditem.cpp if cards in multiple zones are selected, don't create drag items for the ones you're not supposed to move 2012-04-22 11:19:37 +02:00
carditem.h added peeking at facedown cards, fixing issue #7 2012-03-24 18:52:08 +01:00
cardlist.cpp new zone view code 2010-03-08 15:55:35 +01:00
cardlist.h new zone view code 2010-03-08 15:55:35 +01:00
cardzone.cpp introduced more general grammatical cases 2012-04-22 17:23:10 +02:00
cardzone.h preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState) 2012-03-31 21:47:30 +02:00
chatview.cpp updated German translation; added some missing retranslateUi() calls 2012-04-08 23:58:25 +02:00
chatview.h updated German translation; added some missing retranslateUi() calls 2012-04-08 23:58:25 +02:00
client_metatypes.h merge 2012-03-25 17:06:48 +02:00
counter_general.cpp nicer looking counters 2011-01-21 21:20:24 +01:00
counter_general.h reworked in-game avatar display 2011-01-04 23:16:02 +01:00
decklistmodel.cpp improved banning and deck hashing 2011-11-01 22:44:51 +01:00
decklistmodel.h added deck hashing 2011-10-04 16:55:18 +02:00
deckview.cpp some token code 2012-04-05 11:48:13 +02:00
deckview.h changed lock icon, added sideboard locking, issue #15 fixed 2012-03-27 20:32:24 +02:00
dlg_cardsearch.cpp initial commit for card search dialog 2009-12-20 16:39:26 +01:00
dlg_cardsearch.h updated german translation 2009-12-20 16:55:19 +01:00
dlg_connect.cpp added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed 2012-03-30 21:09:35 +02:00
dlg_connect.h added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed 2012-03-30 21:09:35 +02:00
dlg_create_token.cpp improved token dialog w/ storage inside the deck list - now we need a reliable online source for token data (preferably with pictures) 2012-04-06 15:16:52 +02:00
dlg_create_token.h improved token dialog w/ storage inside the deck list - now we need a reliable online source for token data (preferably with pictures) 2012-04-06 15:16:52 +02:00
dlg_creategame.cpp fixed game list update bug, minor optimizations, restrict client protocol output to QT_DEBUG mode 2012-04-06 17:52:23 +02:00
dlg_creategame.h added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed 2012-03-30 21:09:35 +02:00
dlg_filter_games.cpp fixed game list update bug, minor optimizations, restrict client protocol output to QT_DEBUG mode 2012-04-06 17:52:23 +02:00
dlg_filter_games.h added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed 2012-03-30 21:09:35 +02:00
dlg_load_deck_from_clipboard.cpp added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed 2012-03-30 21:09:35 +02:00
dlg_load_deck_from_clipboard.h added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed 2012-03-30 21:09:35 +02:00
dlg_load_remote_deck.cpp added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed 2012-03-30 21:09:35 +02:00
dlg_load_remote_deck.h added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed 2012-03-30 21:09:35 +02:00
dlg_settings.cpp moved translations out of resources file 2012-04-22 18:14:17 +02:00
dlg_settings.h added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed 2012-03-30 21:09:35 +02:00
gamescene.cpp fix for rare condition when the game screen would remain white when the game starts 2012-04-01 21:15:13 +02:00
gamescene.h Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
gameselector.cpp context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00
gameselector.h context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00
gamesmodel.cpp moved the user list context menu to a separate class to avoid redundant code 2012-04-07 23:05:45 +02:00
gamesmodel.h fixed game list update bug, minor optimizations, restrict client protocol output to QT_DEBUG mode 2012-04-06 17:52:23 +02:00
gametypemap.h added missing files 2011-07-02 16:44:12 +02:00
gameview.cpp fix for rare condition when the game screen would remain white when the game starts 2012-04-01 21:15:13 +02:00
gameview.h improved rubber band drag 2010-12-14 04:37:13 +01:00
handcounter.cpp show hand context menu when hand counter is rightclicked 2011-10-16 11:51:06 +02:00
handcounter.h PB: enough for today 2011-12-31 00:12:46 +01:00
handzone.cpp Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
handzone.h improved facedown moving 2011-09-15 14:19:29 +02:00
localclient.cpp minor cleanups, server-side deck storage code is working again 2012-01-02 00:11:33 +01:00
localclient.h PB: server compiles again, standalone RemoteClient is able to log in 2011-12-30 21:50:25 +01:00
localserver.cpp interface & client tab for replay transfer 2012-02-25 19:33:44 +01:00
localserver.h interface & client tab for replay transfer 2012-02-25 19:33:44 +01:00
localserverinterface.cpp mutex fixes, server shutdown works again 2012-03-17 19:05:22 +01:00
localserverinterface.h server code cleanup 2012-05-01 12:48:59 +02:00
main.cpp mac fixes 2012-04-27 00:39:34 +02:00
main.h mac fixes 2012-04-27 00:39:34 +02:00
messagelogwidget.cpp introduced more general grammatical cases 2012-04-22 17:23:10 +02:00
messagelogwidget.h context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00
pending_command.h The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
phasestoolbar.cpp converted SetCardAttr attr_name to enum 2012-01-02 20:20:31 +01:00
phasestoolbar.h PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
pilezone.cpp AlwaysRevealTopCard done, issue #31 fixed 2012-04-01 11:45:01 +02:00
pilezone.h AlwaysRevealTopCard done, issue #31 fixed 2012-04-01 11:45:01 +02:00
pixmapgenerator.cpp context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00
pixmapgenerator.h context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00
player.cpp Qt 4.8 crash fix 2012-04-27 00:03:08 +02:00
player.h deck editor is tab, replay viewer is tab, deck editor shown by default, cache window geometry between sessions, 'open this deck in deck editor' open in game 2012-04-22 12:23:33 +02:00
playerlistwidget.cpp context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00
playerlistwidget.h moved the user list context menu to a separate class to avoid redundant code 2012-04-07 23:05:45 +02:00
playertarget.cpp Qt 4.8 crash fix 2012-04-27 00:03:08 +02:00
playertarget.h Qt 4.8 crash fix 2012-04-27 00:03:08 +02:00
priceupdater.cpp extra files 2011-06-16 16:43:26 +02:00
priceupdater.h extra files 2011-06-16 16:43:26 +02:00
remoteclient.cpp fixed game list update bug, minor optimizations, restrict client protocol output to QT_DEBUG mode 2012-04-06 17:52:23 +02:00
remoteclient.h show ban duration in client 2012-03-31 12:07:25 +02:00
remotedecklist_treewidget.cpp The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
remotedecklist_treewidget.h deck storage is fully working again, cleaned up some unnecessarily large messages 2012-01-02 15:46:14 +01:00
remotereplaylist_treewidget.cpp fixed #43: add delete button to local dir view in deck storage tab and in remote dir view in replays tab 2012-05-01 12:08:09 +02:00
remotereplaylist_treewidget.h fixed #43: add delete button to local dir view in deck storage tab and in remote dir view in replays tab 2012-05-01 12:08:09 +02:00
replay_timeline_widget.cpp added icon for expiration lock button, added close button to replay tab, minor GUI fixes 2012-03-04 12:05:28 +01:00
replay_timeline_widget.h added icon for expiration lock button, added close button to replay tab, minor GUI fixes 2012-03-04 12:05:28 +01:00
selectzone.cpp PB: more client files compile 2011-12-30 22:29:57 +01:00
selectzone.h improved rubber band drag 2010-12-14 04:37:13 +01:00
setsmodel.cpp configurable set priority for card pictures 2009-06-20 20:09:19 +02:00
setsmodel.h configurable set priority for card pictures 2009-06-20 20:09:19 +02:00
settingscache.cpp don't call QAudioOutput constructor unless sound is enabled 2012-04-22 12:51:33 +02:00
settingscache.h don't call QAudioOutput constructor unless sound is enabled 2012-04-22 12:51:33 +02:00
soundengine.cpp don't call QAudioOutput constructor unless sound is enabled 2012-04-22 12:51:33 +02:00
soundengine.h don't call QAudioOutput constructor unless sound is enabled 2012-04-22 12:51:33 +02:00
stackzone.cpp Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
stackzone.h improved facedown moving 2011-09-15 14:19:29 +02:00
tab.cpp preliminary changes to make deck editor a tab 2012-04-22 05:06:51 -04:00
tab.h preliminary changes to make deck editor a tab 2012-04-22 05:06:51 -04:00
tab_admin.cpp protobuf client->server communication almost working 2011-12-18 18:35:14 +01:00
tab_admin.h moderators can override game restrictions and kick players when spectating; game host privileges shift when host leaves 2011-11-13 13:13:41 +01:00
tab_deck_editor.cpp deck editor is tab, replay viewer is tab, deck editor shown by default, cache window geometry between sessions, 'open this deck in deck editor' open in game 2012-04-22 12:23:33 +02:00
tab_deck_editor.h deck editor is tab, replay viewer is tab, deck editor shown by default, cache window geometry between sessions, 'open this deck in deck editor' open in game 2012-04-22 12:23:33 +02:00
tab_deck_storage.cpp fixed #43: add delete button to local dir view in deck storage tab and in remote dir view in replays tab 2012-05-01 12:08:09 +02:00
tab_deck_storage.h fixed #43: add delete button to local dir view in deck storage tab and in remote dir view in replays tab 2012-05-01 12:08:09 +02:00
tab_game.cpp deck editor is tab, replay viewer is tab, deck editor shown by default, cache window geometry between sessions, 'open this deck in deck editor' open in game 2012-04-22 12:23:33 +02:00
tab_game.h deck editor is tab, replay viewer is tab, deck editor shown by default, cache window geometry between sessions, 'open this deck in deck editor' open in game 2012-04-22 12:23:33 +02:00
tab_message.cpp preliminary changes to make deck editor a tab 2012-04-22 05:06:51 -04:00
tab_message.h preliminary changes to make deck editor a tab 2012-04-22 05:06:51 -04:00
tab_replays.cpp fixed #43: add delete button to local dir view in deck storage tab and in remote dir view in replays tab 2012-05-01 12:08:09 +02:00
tab_replays.h fixed #43: add delete button to local dir view in deck storage tab and in remote dir view in replays tab 2012-05-01 12:08:09 +02:00
tab_room.cpp preliminary changes to make deck editor a tab 2012-04-22 05:06:51 -04:00
tab_room.h preliminary changes to make deck editor a tab 2012-04-22 05:06:51 -04:00
tab_server.cpp The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
tab_server.h The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
tab_supervisor.cpp deck editor is tab, replay viewer is tab, deck editor shown by default, cache window geometry between sessions, 'open this deck in deck editor' open in game 2012-04-22 12:23:33 +02:00
tab_supervisor.h deck editor is tab, replay viewer is tab, deck editor shown by default, cache window geometry between sessions, 'open this deck in deck editor' open in game 2012-04-22 12:23:33 +02:00
tab_userlists.cpp context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00
tab_userlists.h context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00
tablezone.cpp Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
tablezone.h PB: enough for today 2011-12-31 00:12:46 +01:00
translation.h introduced more general grammatical cases 2012-04-22 17:23:10 +02:00
user_context_menu.cpp updated German translation; added some missing retranslateUi() calls 2012-04-08 23:58:25 +02:00
user_context_menu.h updated German translation; added some missing retranslateUi() calls 2012-04-08 23:58:25 +02:00
userinfobox.cpp context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00
userinfobox.h PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
userlist.cpp context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00
userlist.h context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00
window_main.cpp deck editor is tab, replay viewer is tab, deck editor shown by default, cache window geometry between sessions, 'open this deck in deck editor' open in game 2012-04-22 12:23:33 +02:00
window_main.h preliminary changes to make deck editor a tab 2012-04-22 05:06:51 -04:00
window_sets.cpp Crash fixes (bug #0000006). Also cleaned up some includes to speed up compilation. 2010-09-08 22:52:04 +02:00
window_sets.h some gui code 2009-11-16 17:18:13 +01:00
zoneviewwidget.cpp added size contraints for zone view & scroll bars, fixing issue #34 2012-04-01 14:01:20 +02:00
zoneviewwidget.h added size contraints for zone view & scroll bars, fixing issue #34 2012-04-01 14:01:20 +02:00
zoneviewzone.cpp added size contraints for zone view & scroll bars, fixing issue #34 2012-04-01 14:01:20 +02:00
zoneviewzone.h added size contraints for zone view & scroll bars, fixing issue #34 2012-04-01 14:01:20 +02:00