servatrice/common
2012-03-10 19:02:15 +01:00
..
pb renamed servernetwork to ISL (inter-server link), join/leave is working 2012-03-10 19:02:15 +01:00
sfmt extra files 2010-09-15 21:49:13 +02:00
.directory replays expire after two weeks, lock can be toggled to prevent that 2012-03-04 11:35:56 +01:00
CMakeLists.txt more ServerNetwork code 2012-03-04 19:23:43 +01:00
color.h PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
decklist.cpp Mac fixes 2012-01-29 21:17:32 +01:00
decklist.h Mac fixes 2012-01-29 21:17:32 +01:00
get_pb_extension.cpp fixed pw loyalty in oracle, PB code working 2012-01-01 18:15:32 +01:00
get_pb_extension.h fixed pw loyalty in oracle, PB code working 2012-01-01 18:15:32 +01:00
getversion.cmake use 'git describe' to generate version info for the about box and servatrice. fixes issue #20 2012-02-21 01:08:16 +01:00
rng_abstract.cpp moved call to rng constructor to main() 2010-09-23 15:43:39 +02:00
rng_abstract.h Included SFMT RNG 2010-09-15 21:48:52 +02:00
rng_qt.cpp Included SFMT RNG 2010-09-15 21:48:52 +02:00
rng_qt.h boom 2009-10-29 17:13:37 +01:00
rng_sfmt.cpp extra files 2010-09-15 21:49:13 +02:00
rng_sfmt.h extra files 2010-09-15 21:49:13 +02:00
server.cpp renamed servernetwork to ISL (inter-server link), join/leave is working 2012-03-10 19:02:15 +01:00
server.h renamed servernetwork to ISL (inter-server link), join/leave is working 2012-03-10 19:02:15 +01:00
server_arrow.h PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
server_arrowtarget.h arrows can target players now 2010-06-27 17:56:09 +02:00
server_card.cpp converted SetCardAttr attr_name to enum 2012-01-02 20:20:31 +01:00
server_card.h converted SetCardAttr attr_name to enum 2012-01-02 20:20:31 +01:00
server_cardzone.cpp PB: server compiles again, standalone RemoteClient is able to log in 2011-12-30 21:50:25 +01:00
server_cardzone.h PB: server compiles again, standalone RemoteClient is able to log in 2011-12-30 21:50:25 +01:00
server_counter.h PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
server_game.cpp more ServerNetwork code 2012-03-04 19:23:43 +01:00
server_game.h Replays split up, one for each subgame 2012-03-02 20:45:04 +01:00
server_player.cpp server-side replay support 2012-02-20 22:13:48 +01:00
server_player.h server-side replay support 2012-02-20 22:13:48 +01:00
server_protocolhandler.cpp more ServerNetwork code 2012-03-04 19:23:43 +01:00
server_protocolhandler.h replays expire after two weeks, lock can be toggled to prevent that 2012-03-04 11:35:56 +01:00
server_response_containers.cpp server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes 2012-01-29 13:36:43 +01:00
server_response_containers.h server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes 2012-01-29 13:36:43 +01:00
server_room.cpp more ServerNetwork code 2012-03-04 19:23:43 +01:00
server_room.h more ServerNetwork code 2012-03-04 19:23:43 +01:00