servatrice/common/pb
2012-03-24 17:48:25 +01:00
..
admin_commands.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
card_attributes.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
CMakeLists.txt renamed servernetwork to ISL (inter-server link), join/leave is working 2012-03-10 19:02:15 +01:00
color.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_attach_card.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_concede.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_create_arrow.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_create_counter.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_create_token.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_deck_del.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_deck_del_dir.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_deck_download.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_deck_list.proto interface & client tab for replay transfer 2012-02-25 19:33:44 +01:00
command_deck_new_dir.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_deck_select.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_deck_upload.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_del_counter.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_delete_arrow.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_draw_cards.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_dump_zone.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_flip_card.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_game_say.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_inc_card_counter.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_inc_counter.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_kick_from_game.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_leave_game.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_move_card.proto Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
command_mulligan.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_next_turn.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_ready_start.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_replay_download.proto Replays split up, one for each subgame 2012-03-02 20:45:04 +01:00
command_replay_list.proto interface & client tab for replay transfer 2012-02-25 19:33:44 +01:00
command_replay_modify_match.proto replays expire after two weeks, lock can be toggled to prevent that 2012-03-04 11:35:56 +01:00
command_reveal_cards.proto Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
command_roll_die.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_set_active_phase.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_set_card_attr.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_set_card_counter.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_set_counter.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_set_sideboard_plan.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_shuffle.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_stop_dump_zone.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
command_undo_draw.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
commands.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
context_concede.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
context_connection_state_changed.proto server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes 2012-01-29 13:36:43 +01:00
context_deck_select.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
context_move_card.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
context_mulligan.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
context_ping_changed.proto server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes 2012-01-29 13:36:43 +01:00
context_ready_start.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
context_undo_draw.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_add_to_list.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_attach_card.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_connection_closed.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_create_arrow.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_create_counter.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_create_token.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_del_counter.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_delete_arrow.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_destroy_card.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_draw_cards.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_dump_zone.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_flip_card.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_game_closed.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_game_host_changed.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_game_joined.proto cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies 2012-03-18 18:48:14 +01:00
event_game_say.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_game_state_changed.proto server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes 2012-01-29 13:36:43 +01:00
event_join.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_join_room.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_kicked.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_leave.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_leave_room.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_list_games.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_list_rooms.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_move_card.proto Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
event_player_properties_changed.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_remove_from_list.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_replay_added.proto tell logged in clients about new replays 2012-03-03 18:10:16 +01:00
event_reveal_cards.proto Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
event_roll_die.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_room_say.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_server_complete_list.proto more ServerNetwork code 2012-03-04 19:23:43 +01:00
event_server_identification.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_server_message.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_server_shutdown.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_set_active_phase.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_set_active_player.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_set_card_attr.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_set_card_counter.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_set_counter.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_shuffle.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_stop_dump_zone.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_user_joined.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_user_left.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
event_user_message.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
game_commands.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
game_event.proto server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes 2012-01-29 13:36:43 +01:00
game_event_container.proto server-side replay support 2012-02-20 22:13:48 +01:00
game_event_context.proto server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes 2012-01-29 13:36:43 +01:00
game_replay.proto tell logged in clients about new replays 2012-03-03 18:10:16 +01:00
isl_message.proto cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies 2012-03-18 18:48:14 +01:00
moderator_commands.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
move_card_to_zone.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
response.proto interface & client tab for replay transfer 2012-02-25 19:33:44 +01:00
response_deck_download.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
response_deck_list.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
response_deck_upload.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
response_dump_zone.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
response_get_games_of_user.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
response_get_user_info.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
response_join_room.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
response_list_users.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
response_login.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
response_replay_download.proto interface & client tab for replay transfer 2012-02-25 19:33:44 +01:00
response_replay_list.proto Replays split up, one for each subgame 2012-03-02 20:45:04 +01:00
room_commands.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
room_event.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
server_message.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
serverinfo_arrow.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
serverinfo_card.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
serverinfo_cardcounter.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
serverinfo_counter.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
serverinfo_deckstorage.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
serverinfo_game.proto changed a lot of thread locking code in the server, rooms are working with ISL now 2012-03-17 16:09:00 +01:00
serverinfo_gametype.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
serverinfo_player.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
serverinfo_playerping.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
serverinfo_playerproperties.proto server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes 2012-01-29 13:36:43 +01:00
serverinfo_replay.proto Replays split up, one for each subgame 2012-03-02 20:45:04 +01:00
serverinfo_replay_match.proto replays expire after two weeks, lock can be toggled to prevent that 2012-03-04 11:35:56 +01:00
serverinfo_room.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
serverinfo_user.proto cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies 2012-03-18 18:48:14 +01:00
serverinfo_zone.proto switched from qmake to cmake 2012-01-21 19:21:57 +01:00
session_commands.proto replays expire after two weeks, lock can be toggled to prevent that 2012-03-04 11:35:56 +01:00
session_event.proto more ServerNetwork code 2012-03-04 19:23:43 +01:00