.. |
admin_commands.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
card_attributes.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
CMakeLists.txt
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renamed servernetwork to ISL (inter-server link), join/leave is working
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2012-03-10 19:02:15 +01:00 |
color.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_attach_card.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_concede.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_create_arrow.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_create_counter.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_create_token.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_deck_del.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_deck_del_dir.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_deck_download.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_deck_list.proto
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interface & client tab for replay transfer
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2012-02-25 19:33:44 +01:00 |
command_deck_new_dir.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_deck_select.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_deck_upload.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_del_counter.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_delete_arrow.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_draw_cards.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_dump_zone.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_flip_card.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_game_say.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_inc_card_counter.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_inc_counter.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_kick_from_game.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_leave_game.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_move_card.proto
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Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12.
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2012-03-24 17:48:25 +01:00 |
command_mulligan.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_next_turn.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_ready_start.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_replay_download.proto
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Replays split up, one for each subgame
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2012-03-02 20:45:04 +01:00 |
command_replay_list.proto
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interface & client tab for replay transfer
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2012-02-25 19:33:44 +01:00 |
command_replay_modify_match.proto
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replays expire after two weeks, lock can be toggled to prevent that
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2012-03-04 11:35:56 +01:00 |
command_reveal_cards.proto
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Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12.
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2012-03-24 17:48:25 +01:00 |
command_roll_die.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_set_active_phase.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_set_card_attr.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_set_card_counter.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_set_counter.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_set_sideboard_plan.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_shuffle.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_stop_dump_zone.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
command_undo_draw.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
commands.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
context_concede.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
context_connection_state_changed.proto
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server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes
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2012-01-29 13:36:43 +01:00 |
context_deck_select.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
context_move_card.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
context_mulligan.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
context_ping_changed.proto
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server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes
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2012-01-29 13:36:43 +01:00 |
context_ready_start.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
context_undo_draw.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_add_to_list.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_attach_card.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_connection_closed.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_create_arrow.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_create_counter.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_create_token.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_del_counter.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_delete_arrow.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_destroy_card.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_draw_cards.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_dump_zone.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_flip_card.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_game_closed.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_game_host_changed.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_game_joined.proto
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cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
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2012-03-18 18:48:14 +01:00 |
event_game_say.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_game_state_changed.proto
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server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes
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2012-01-29 13:36:43 +01:00 |
event_join.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_join_room.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_kicked.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_leave.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_leave_room.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_list_games.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_list_rooms.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_move_card.proto
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Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12.
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2012-03-24 17:48:25 +01:00 |
event_player_properties_changed.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_remove_from_list.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_replay_added.proto
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tell logged in clients about new replays
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2012-03-03 18:10:16 +01:00 |
event_reveal_cards.proto
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Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12.
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2012-03-24 17:48:25 +01:00 |
event_roll_die.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_room_say.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_server_complete_list.proto
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more ServerNetwork code
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2012-03-04 19:23:43 +01:00 |
event_server_identification.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_server_message.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_server_shutdown.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_set_active_phase.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_set_active_player.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_set_card_attr.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_set_card_counter.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_set_counter.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_shuffle.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_stop_dump_zone.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_user_joined.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_user_left.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
event_user_message.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
game_commands.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
game_event.proto
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server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes
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2012-01-29 13:36:43 +01:00 |
game_event_container.proto
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server-side replay support
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2012-02-20 22:13:48 +01:00 |
game_event_context.proto
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server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes
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2012-01-29 13:36:43 +01:00 |
game_replay.proto
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tell logged in clients about new replays
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2012-03-03 18:10:16 +01:00 |
isl_message.proto
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cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
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2012-03-18 18:48:14 +01:00 |
moderator_commands.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
move_card_to_zone.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
response.proto
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interface & client tab for replay transfer
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2012-02-25 19:33:44 +01:00 |
response_deck_download.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
response_deck_list.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
response_deck_upload.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
response_dump_zone.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
response_get_games_of_user.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
response_get_user_info.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
response_join_room.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
response_list_users.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
response_login.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
response_replay_download.proto
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interface & client tab for replay transfer
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2012-02-25 19:33:44 +01:00 |
response_replay_list.proto
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Replays split up, one for each subgame
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2012-03-02 20:45:04 +01:00 |
room_commands.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
room_event.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
server_message.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
serverinfo_arrow.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
serverinfo_card.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
serverinfo_cardcounter.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
serverinfo_counter.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
serverinfo_deckstorage.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
serverinfo_game.proto
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changed a lot of thread locking code in the server, rooms are working with ISL now
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2012-03-17 16:09:00 +01:00 |
serverinfo_gametype.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
serverinfo_player.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
serverinfo_playerping.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
serverinfo_playerproperties.proto
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server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes
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2012-01-29 13:36:43 +01:00 |
serverinfo_replay.proto
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Replays split up, one for each subgame
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2012-03-02 20:45:04 +01:00 |
serverinfo_replay_match.proto
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replays expire after two weeks, lock can be toggled to prevent that
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2012-03-04 11:35:56 +01:00 |
serverinfo_room.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
serverinfo_user.proto
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cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
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2012-03-18 18:48:14 +01:00 |
serverinfo_zone.proto
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switched from qmake to cmake
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2012-01-21 19:21:57 +01:00 |
session_commands.proto
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replays expire after two weeks, lock can be toggled to prevent that
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2012-03-04 11:35:56 +01:00 |
session_event.proto
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more ServerNetwork code
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2012-03-04 19:23:43 +01:00 |