* Portable mode for windows
* fix start menu in portable mode
* Make gcc an happy puppy
* Clean old installation if we are installing over an old portable mode installation
* Default to Desktop\CockatricePortable
* Settings dialog fixes
* wording
Fix#2249
Add the ability for the client to remember the missing features that it
received from the server it last connected to and not display the
"missing/optional feature" message at every login.
* Server side idle timeout
Initial commit for server side idle timeout counter. This adds a new
int value that is updated when room/game/mod/admin commands occur and is
checked during the regular ping timout function that if the users new
"idle" value exceeds the idleclienttimeout value defined in the servers
configuration file the user is logged out. The user will receive a
warning at the 90% time frame mark about being idle.
* Use round instead of ceil
Travis fix for older xcode issue's.
* Fixed requested items
Mis-spelleed function, added header, added warning message sent check
value. Also corrected the protobuf declaration file for
event_notifyuser
* Moved bool to protected
* Re-Ordered Declarations
* Removed most stylistic items
Resolved most noted things.
* Remove client side idle timeout
Removed client side idle timeout functionality
* Add client UI setting for idleclientdisconnect
Added disabled option in client UI for client disconnect.
* Updated settings text
Updated settings text for clarity.
* Updated descripton text (again)
Per request for clarity
Added the functionality client side to log users out of servers if they
are idle for more than 1 hour without joining either a game or room.
Sending a message (room/game/private) or performing a game action.
* main.cpp: removed path checking and db loading
* card database: merge card loading methods into a single one
* settings cache: take care of returning safe paths for decks,
replays, etc..
* main window: if db loading fails (eg. first run), propose to run
oracle
NSIS: propose to run cockatrice instead of oracle
Rework card database loading
* Move carddatabase-related method out of deckeditor tab
* Load cards in another thread and render them progressively
* Optimize database reload after enabled sets change
Fix deck editor column width
* removed the noCard hack.
* getCard() no more creates cards instead of just returning existing
ones
* Fix the “edit tokens” dialog.
* PictureLoader: avoid trying to download twice the same card
* PictureLoader: correct return of card background
* AbstractCardItem: avoid recalculating card color at every paint
Use a different file to save custom tokens
Misc required improvements
* Use nullptr;
* Refactor CardInfoWidget to use CardInfoPicture and CardInfoText
instead of duplicating code;
* Added CardInfo::getColorChar()
* Fixed some potential crashes
* removed dead code related to CardInfoWidget
* Don't require a restart after adding a new custom sets file
* Bump CMake requirements to 3.1
With this update a new chat history definition is added on a per
room bases which allows operators to specify the number of chat
messages to store and present to the user on join. Please see
the sample ini for room definitions.
This update address's the issue were a server with no db has only non-registered users but when creating a game will cause the dialogue to only allow the check box of "registered users only" resulting in a game that no user will ever be able to join.