* add option to delete a user's messages
add optional parameter remove_messages to the ban and warn commands
add event for clients to redact messages
implement server side command and message handling
implement server history removal
todo: client side implementation
add option to remove messages to moderator action dialogs
add storage of message beginnings to chatview
add redactMessage command
handle Event_RemoveMessages on rooms
this approach is favored over parsing the chatroom after the fact but
will use additional memory to store the block indexes
this also leaves a problem in that user messages from the chat backlog
are not removed in the same way because they don't have a user
associated with them
add workaround for old qt versions
add action for users to remove messages from users in chats
add chat history to userMessagePositions with regex
proper const usage for userName
allow removing the messages of unregistered users
add menus to usernames in chat history
this allows you to remove user messages on chat history as well
this also allows moderators to take actions on users in chat history
Apply suggestions from code review
* readd missing call to handler
* Support registration domain whitelist (registration/emailproviderwhitelist) that, if set, will require a user to have an email with one of the specified domain providers. Will require client updates to see the Whitelist message, otherwise they'll be greeted with a default alert.
This also works to remove the pain of Google Email addresses and their infinite combination of usernames for the same account (i.e. remove periods and everything after the first plus sign).
* Make blacklist response show custom dialog
the stop dump zone command was implemented as a courtesy to other
players in order to take into account when they would stop looking at
unknown information
however, this can be abused, a malicious client can send this command
whenever they would like
cockatrice is not a physical tabletop nor does it aim to be, if you can
take a screenshot of your deck and then close the view, you are not
cheating as you have been given this information
in order to prevent anyone from abusing this we should remove the
command from the protocol, this means servers will ignore this message
and clients will get a little invalid command reply in their debug log
the extension id will remain reserved
shuffling your deck will always invalidate any card view looking at
those cards
if players wish to signal that they stopped looking at their deck for
whatever reason they should just use the chat instead, optionally using
one of the chat macros
* add collapsable list
* make it show commit count
* why not have it also know the release type and name
* update the template as well
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
this can cause the iterator to become invalidated which will crash but
because of the data not always being moved it will often still work as
intended, giving the idea that it is random
* add menus for top and bottom actions
* style points
* github online editor is literally the worst
* add moving cards from bottom of deck to hand
fix getting multiple cards from the bottom
note that moving cards from the bottom of the deck does not get
remembered by or disrupt undoing draws
* Apply suggestions from code review
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* add more info to dialogs
adds descriptive strings to the register, password reset request,
password reset challenge request, password reset token dialogs
adds tip to set manager to use ctrl a to select all sets
change sizes in set manager
moves default server info to settings instead of having it hardcoded in
each dialog
* make sets manager smaller
* clangify
* cleanup