Commit graph

194 commits

Author SHA1 Message Date
Fabio Bas
5ace0dd892 Almost completed registration
* added missing bits of serverside code;
 * added fronted in client;
 * removed demo python scripts;
2015-05-23 20:13:03 +02:00
Gavin Bises
735fcbf311 Add first draft of protocol extension for registration
Stub for registration command handling in server

First draft of handling registration requests

WIP (will be rebased)

clean up bad imports (rebase this later)

Finish checkUserIsBanned method

Add username validity check

Check servatrice registration settings

WIP

Finish(?) server side of registration

Needs testing

Fix switch case compile failure

I have no idea why I have to do this

WIP for registration testing python script

Stub register script initial attempt

Rearrange register script

First try at sending reg

register.py sends commands correctly now

Add more debug to register.py

Pack bytes the right way - servatrice can parse py script sends now

register.py should be working now

Parse xml hack correctly

Log registration enabled settings on server start

Insert gender correctly on register

Show tcpserver error message on failed gameserver listen

Fail startup if db configured and can't be opened.

TIL qt5 comes without mysql by default in homebrew...
2015-05-22 18:55:51 +02:00
Matt Lowe
f46d68b5c6 Server was using message limit for commands
Server was using getMaxMessageCountPerInterval over
getMaxCommandCountPerInterval.

Raised command limit from 10 to 20
2015-04-12 22:55:38 +02:00
Matt Lowe
7680154395 Added more actions to server white list
I have added card moving to the white list. I was getting flood messages
when moving cards quickly in my side deck.
2015-04-07 21:49:49 +02:00
Matt Lowe
c039a3aa42 Added Mull to the whitelist
Mullling through 2 hands will give a flood warning, a user thought this
should not happen. It is very similar to drawing cards, which is in the
white list.
2015-04-01 22:08:46 +02:00
Fabio Bas
5463255516 Added whitelist for game commands 2015-03-19 10:50:46 +01:00
Fabio Bas
0e437cf13b Anti flood for game commands 2015-03-14 19:44:32 +01:00
Fabio Bas
c875054fb5 Log messages from rooms, games and chats 2014-12-13 18:43:59 +01:00
woogerboy21
0a1fe7f5a8 Requested Cleanup
Corrected tab to 4 space (per request)
Moved regonly option under authentication ini location (per request)
2014-07-02 22:27:05 -04:00
woogerboy21
d246fa39fe Registered Only Server
Implemented the ability to set the server to only allow registered
users.  Also updated client to reflect the log-in rejection as well as
put a check in place for the server to not start if db connection is not
available yet registration is required.
2014-07-02 20:52:22 -04:00
Daenyth
347d30a84b Merge branch 'master' of git://github.com/mbruker/Cockatrice 2013-02-27 12:36:14 -05:00
Max-Wilhelm Bruker
7a30b827c8 changed Server_Room::gamesMutex to QReadWriteLock 2013-02-11 15:43:31 +01:00
Max-Wilhelm Bruker
00029eeeb4 Server_Room optimisation 2013-02-11 15:29:19 +01:00
Max-Wilhelm Bruker
c65f327e71 server crash fixes 2013-01-27 15:15:27 +01:00
Max-Wilhelm Bruker
d5ccda49a1 server code cleanup 2013-01-23 11:51:59 +01:00
Max-Wilhelm Bruker
2789116d03 fixed cmdDeckSelect (2) 2013-01-12 16:33:29 +01:00
Max-Wilhelm Bruker
cc3760a7df fixed deadlock condition 2012-11-16 21:42:17 +01:00
Max-Wilhelm Bruker
43d7cf6a1a removed recursive lock in server; moved object serialisation to worker thread 2012-10-14 13:19:03 +02:00
Daenyth
af09d0d294 Reject more invalid usernames from clients.
Specifically this should cover people connecting with a username of
"\u200C"
2012-07-25 00:12:35 -04:00
Max-Wilhelm Bruker
80439762cf hide login passwords from server log; call logDebugMessage in S_PH thread instead of Server thread 2012-06-03 19:23:15 +02:00
Max-Wilhelm Bruker
520300dc86 made server threaded, fixing issue #51 2012-05-28 18:51:58 +02:00
Max-Wilhelm Bruker
b328c1ed4d database interface separated from server, multiple concurrent database connections are now possible 2012-05-28 16:32:45 +02:00
Max-Wilhelm Bruker
981db47f9e initial commit for connection pools 2012-05-20 18:47:28 +02:00
Max-Wilhelm Bruker
295cc65dce minor fix wrt issue #42 2012-05-09 23:25:29 +02:00
Max-Wilhelm Bruker
f6f8ad82b2 server code cleanup 2012-05-01 12:48:59 +02:00
Max-Wilhelm Bruker
e5a0a08569 fixed #43: add delete button to local dir view in deck storage tab and in remote dir view in replays tab 2012-05-01 12:08:09 +02:00
Max-Wilhelm Bruker
ae19d3dc4b fixed game list update bug, minor optimizations, restrict client protocol output to QT_DEBUG mode 2012-04-06 17:52:23 +02:00
Max-Wilhelm Bruker
7417236c3a preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState) 2012-03-31 21:47:30 +02:00
Max-Wilhelm Bruker
13b992cf12 show ban duration in client 2012-03-31 12:07:25 +02:00
Max-Wilhelm Bruker
adbb607700 Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
Max-Wilhelm Bruker
af8e357487 improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL 2012-03-18 21:57:21 +01:00
Max-Wilhelm Bruker
5db0fcd6ae cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies 2012-03-18 18:48:14 +01:00
Max-Wilhelm Bruker
9706ecd98a added mutex for RNG, moved game command implementation from S_PH to S_Player in preparation for forwarding of game commands via tunneling interface 2012-03-17 22:26:12 +01:00
Max-Wilhelm Bruker
671214c60e mutex fixes, server shutdown works again 2012-03-17 19:05:22 +01:00
Max-Wilhelm Bruker
c23af44749 changed a lot of thread locking code in the server, rooms are working with ISL now 2012-03-17 16:09:00 +01:00
Max-Wilhelm Bruker
572e4eaafa more ISL code, mutex fixes 2012-03-12 00:36:44 +01:00
Max-Wilhelm Bruker
0ae18d7b2e more ISL code: join, leave, and userMessage work on both sides 2012-03-11 17:25:45 +01:00
Max-Wilhelm Bruker
c9b66e4239 more ServerNetwork code 2012-03-04 19:23:43 +01:00
Max-Wilhelm Bruker
acb03c2bf2 replays expire after two weeks, lock can be toggled to prevent that 2012-03-04 11:35:56 +01:00
Max-Wilhelm Bruker
c6c6a970c6 interface & client tab for replay transfer 2012-02-25 19:33:44 +01:00
Max-Wilhelm Bruker
d50d179b2f server-side replay support 2012-02-20 22:13:48 +01:00
Max-Wilhelm Bruker
a2778ab129 fixed bug #21: Players can't draw arrow to avatar icons any more 2012-02-16 21:22:46 +01:00
Max-Wilhelm Bruker
5692addf54 don't send useless information in getGameState; fixed bug that caused an attached card to have undefined coordinates when its parent card was destroyed by conceding or leaving 2012-01-30 00:21:47 +01:00
Max-Wilhelm Bruker
4895f2b4fd server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes 2012-01-29 13:36:43 +01:00
Max-Wilhelm Bruker
16541141bd Cleaned up decklist code 2012-01-21 16:41:46 +01:00
Max-Wilhelm Bruker
609e3fc41d converted SetCardAttr attr_name to enum 2012-01-02 20:20:31 +01:00
Max-Wilhelm Bruker
d4aaf9fff5 minor cleanups, server-side deck storage code is working again 2012-01-02 00:11:33 +01:00
Max-Wilhelm Bruker
ff3eb9b5f4 display reason for ban to banned user 2012-01-01 19:38:52 +01:00
Max-Wilhelm Bruker
6344b987de fixed pw loyalty in oracle, PB code working 2012-01-01 18:15:32 +01:00
Max-Wilhelm Bruker
d5c628966f PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00