100% translated for the source file 'cockatrice/cockatrice_en@source.ts'
on the 'pt_BR' language.
Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
* Make cards rounded
Magic cards have rounded corners, and playing cards tend to have rounded
corners as well, but Cockatrice currently displays rectangular cards.
This can cause visual glitches when using image scans where the border
does not extend in the corner, and for this reason Cockatrice always
draws a (rectangular) border around the card to try and make it look a
bit better.
In this patch I take a different approach: rather than try to make
rounded pegs, er, cards, go into a square hole, the hole is now rounded.
More precisely, the AbstractCardItem now has a rounded rectangular shape
(with a corner of 5% of the width of the card, identical to that of
modern M:TG physical cards).
As a side effect, the card drawing gets a bit simplified by getting rid
of transformPainter() when drawing the card outline and using the
QPainter::drawPixmap overloads that takes a target QRectF instead. This
means we no longer have to bother about card rotation when painting
since that's taken care of by the Graphics View framework (which
transformPainter() undoes).
* format
* Also give PileZone rounded corners
* Forgot untap status + bits of CardDragItem
* fix deckviewcard calculations
* Rounded CardInfoPicture
* PictureLoader: Replace downloadedPics cache with QNetworkCache
Currently when the "Download card pictures on the fly" option is
enabled, Cockatrice stores downloaded pictures into a downloadedPics
sub-folder, keyed on set and card name. If a picture is found in that
folder, we never try to download a picture for that card ever again
(until it is reprinted in a more recent set, I guess).
This has the unfortunate consequence that if you change the URLs for
downloading card images, the changes are not applied to cards that
already have their picture downloaded. In particular, if you use
localized card pictures (through !sflang!), you get a mix of cards in
different languages depending on the currently configured language at
the time each card was downloaded.
This patch removes that mechanism in favor of setting a
QNetworkDiskCache on the QNetworkAccessManager used by the PictureLoader
to download pictures. The QNetworkDiskCache caches the picture keyed on
their URL: if the URL changes, a new request will be made. In
particular, if you use picture URLs with !sflang! and change the
language, pictures for the current language will be downloaded even for
cards that already have a picture. The QNetworkDiskCache is configured
with a maximum size of 4GB, which should be enough to hold one
high-quality JPEG for each M:TG card in existence.
Note that this does not affect the existing mechanism for defining
custom card art, either through the CUSTOM directory or the set-based
one. Cockatrice will still read existing cards in the downloadedPics
directory as before, it will just no longer write into that directory
(since pictures are cached by the QNetworkDiskCache instead). To fully
switch to the new cache, users should use the "Delete Downloaded Images"
button in the settings: it will clear the QNetworkDiskCache but also
remove the downloadedPics directory.
* Do not use system cache dir for portable installs
* Add settings for network cache size
* Delete corrupted cache entries
* Use old-style connect() syntax (Qt5 build failure)
* Add setNetworkCacheSizeInMB to test mocks
* setTransferTimeout was added in Qt 5.15
* Improve logging messages
We now have the following messages
- "Trying to download picture from url: URL" before loading a picture
when picture download is enabled
- "Trying to load picture from cache: URL" before loading a picture
when picture download is disabled (i.e. cache-only offline mode)
- "Removing corrupted cache file for url URL and retrying (ERR)" when
when we fail to load a picture from the cache. Usually, this should
be due to the timeout, in which case ERR will be "Operation
Canceled".
- "Download failed for url URL (ERR)" when there was an error
downloading a picture from the network (ERR is the error message)
- "Following redirect to URL" and "Following cached redirect to URL"
when following a redirect (from network/from cache)
- "Image successfully downloaded from URL" and "Image successfully
loaded from cached url at URL" on success
- "Possible cached/downloaded picture at URL could not be loaded" on
ImageReader error
* Clarify that network cache is on disk
Also migrate "Delete Downloaded Image" to a "Clear" button right next to
the network cache size.
* Remove qPrintable
* Move pixmap cache settings to card sources
* qDebug().nospace()
* some formatting on debug messages
* format
* inverted condition
---------
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
* Better support Double-Faced Cards
This patch allows cards to be (virtually) transformed into other cards
while preserving their state, essentially implemeting the MTG mechanic
of the same name.
On the server side, this is implemented by allowing cards to be "stashed
away". A card that is stashed away is not in any zone, but is instead
owned by another card. When a token is destroyed due to a zone change,
if it had a card stashed away, that card is placed in the target zone
instead of the token.
On the database side, `attach="transform"` is used on `<reverse>` and
`<reverse-related>` to indicate that the created token should be
transformed this way.
Old servers ignore the new field in `Command_CreateToken` and will
perform a regular attachment, as currently.
* Address review comments
* Prevent tokens from being stashed
* format.sh
* Replaced "e:lea,leb" with "e:lea or e:leb"
* Removed "e:lea,leb -(e:lea e:leb) (Cards that appear in Alpha or Beta but not in both editions)" as this does not produce results in Cockatrice (even when using "or" instead of "," as above)
Currently Cockatrice allows revealing the whole hand, or one card at
random from the hand. Sometimes, a player needs to reveal a specific
card from their hand instead, which is not supported. To achieve a
similar effect, players usually move the corresponding card (or cards)
to a public zone, then back to their hand. While this works, it is
unsatisfactory (compared to a regular reveal, you can't keep the
"revealed" window around, for one) and somewhat unintuitive.
This patch adds a "Reveal to..." menu to cards and card selections in
the player's hand or in custom zones (this includes looking at the
player's library). This menu allows revealing a card or set of cards to
any given player, or to all players.
To implement this functionality at the protocol level, the existing
RevealCards command is extended to support revealing multiple specific
cards. This is done by making `card_id` a non-packed repeated field in
the `Command_RevealCards` and `Event_RevealCards` protobufs. Using a
non-packed repeated fields allows maintaining backwards compatibility:
an empty optional field is encoded the same way as an empty non-packed
list, an optional field with a value is encoded the same way as a
one-element non-packed list, and when decoding a multi-elements
non-packed list as an optional, only the last item in the list is read.
Since the RevealCards command already exists, and due to the compatible
encodings, a new client connecting to an old server can reveal a single
specific card from their hand. When trying to reveal multiple cards at
once, the old server will only see the request for one of the cards to
be revealed, and the player will have to reveal each card separately.
On the other hand, `Event_RevealedCards` already has an explicit list of
cards revealed by the server, and the `card_id` field is only used when
exactly one card has been revealed: thus, old and new clients will
behave identically when receiving a new `Event_RevealedCards`. In
particular, if a player using a new client reveals multiple cards from
their hand on a new server, another player using an old client will
correctly see all the revealed cards.
The approach used to build the "Reveal to..." menu is slightly different
from the approach used to build other player selection menus. Because
the "Reveal to..." menu is specific to each card, but must also be
updated whenever a player is added to or removed from the game, I chose
to re-create it on the fly whenever a card is clicked, as that seemed
the safest way to avoid both memory leaks and inconsistent state given
my understanding of the code.
* Enable buttons for current game when receiving server response
Previously, upon joining a game, we were unconditionally re-enabling the
"Join" button in the lobby, even if it was not enabled in the first
place, causing #4698. This could also lead to issues where if the user
selects a different game after joining (which they can do in case of
e.g. network connectivity issues), the "Join as spectator" button could
get incorrectly disabled.
This fixes#4698 by re-enabling the buttons based on the state of the
currently selected game at the time the response is received. This also
avoids inconsistencies if a different game has been selected in between
joining and receiving a response from the server.
* Typo: enable gameButton in enableButtons
The "create game" button was incorrectly being disabled in enableButtons
whereas (as the name indicates) it should have been enabled
* Remove misleading comment about race conditions
* Fix#4706: Exit linting early if a card with the exact name is found first
* Remove ampersand conversion
* put back
* Update tests
* Format
* don't use qsizetype
---------
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
* Add URL Link to Explain Message Macros
* Add URL Link to Explain Message Macros
* Revert custom shortcuts wiki link
* Conform to formatting guidelines
translation completed for the source file '/cockatrice/cockatrice_en@source.ts'
on the 'it' language.
Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
* remove dependency on deprecated qt5 libraries for qt6
removes the use of qt6-5compat for builds
replaces use of QRegExp with QRegularExpression
fixes incorrect usage of QRegExp
removes use of QTextCodec
fixes incorrect usage of QTextCodec
sets qtlinguist as a required component for qt6
* fix anchoredPattern not existing in qt 5.11
* When trying to join a game from GameSelector that's already been joined by you, navigate to its game tab.
* return immediately, do not change button states
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
* Logging a player drawing 0 cards will now result in the message "player had no cards left to draw."
* Added hint when drawing when deck is empty
* Added hint when drawing when deck is empty
* Added hint when drawing when deck is empty
* Update cockatrice/src/messagelogwidget.cpp
update log message to present tense
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
* added deckIsEmpty parameter to messagelogwidget::logDrawCards
* run format
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
this happened when viewing a replay with the "view replay" option in the
top menu, instead of using the replays tab while connected to a server.
this uses the local game player instead of the online one which does not
initialize the player info of the local spectating player, this causes a
crash when opening the context menu on another player in the replay from
one of their chat messages as it tries to check if you're a registered
user and could add them as a friend etc.
it now regards the uninitialized player info as an unregistered user and
will not show these options.
* fix crash when a cardmenu becomes an orphan
when a cardmenu is closed the cursor on that card reverts to the open
hand, this crashed the client when that card would be destroyed or moved
the act of reverting to the open hand now happens as an emitted signal,
this way it just doesn't exist anymore when the card is deleted.
* simplify fix
* Conjured xml attr
Add conjured attribute to related xml tags that makes those cards not be destroyed when they leave the battlefield.
* fix build errors, add sarkhan to test
* update oracle importer to support spellbooks from json
* debugging
* fix weird spacing
* fix oracle spacing too
* simplify if/else
Co-authored-by: Zach H <zahalpern+github@gmail.com>
* rename, remove oracle update
* remove extra linebreak
* run format.sh again
* fix keepalive being multiplied in server timeout
a timeout happened after the client not receiving anything for
keepalive * keepalive * maxtimeout (5 * 5 * 10) seconds instead of what
you'd expect, it now only uses keepalive once instead of twice this
means it should now take 50 seconds to time out when disconnected
* change timeout to 15 seconds instead
change time between pings to 3 from 5 seconds
change timout to 5 from 10 repeats
translation completed for the source file '/cockatrice/cockatrice_en@source.ts'
on the 'es' language.
Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
* merge clangify and cmakify into format.sh
update desktop lint workflow to 22.04
print cmake-format version as well
um, rename things?
add extra examples to format.sh --help
add option to not run clang-format
fix version display in .ci/lint_cpp.sh
fix relative paths in format.sh
fix formatting dirs
* run ./format.sh --cmake --branch ""
* revert formatting of cmake comments
* Update configuration path to be backwards compatible
Windows users have used AppData/Local/Cockatrice, whereas the new system was using AppData/Roaming/Cockatrice. This reverts the behavior in a Qt5/6 way.
* Prevent bad access potential for removals by checking bounds
Fix#4616
Switch to removeOne instead of bound checking removeAt
* Revert server cardzone check
Add lock around deleting arrows for commanding cards
Add support for Qt6 w/ Backwards Qt5
Handle Qt5/6 cross compilation better
Last cleanups
caps matter
Fix serv
Prevent crash on 6.3.0 Linux & bump to 5.8 min
Prevent out of bounds indexing
Delete shutdown timer if it exists
Fixup ticket comments, remove unneeded guards
Try to add support for missing OSes
Update .ci/release_template.md
Update PR based on comments
Update XML name after done and remove Hirsute
Address local game crash
Address comments from PR (again)
Tests don't work on mac, will see if a problem on other OSes
make soundengine more consistent across qt versions
disable tests on distros that are covered by others
Fix Oracle Crash due to bad memory access
Update Oracle to use new Qt6 way of adding translations
Add support for Qt5/Qt6 compiling of Cockatrice
Remove unneeded calls to QtMath/cmath/math.h
Update how we handle bitwise comparisons for enums with Tray Icon
Change header guards to not duplicate function
Leave comment & Fix Path for GHA Qt
Update common/server.h
Update cockatrice/src/window_main.cpp
Rollback change on cmake module path for NSIS
check docker image requirements
add size limit to ccache
put variables in quotes
properly set build type on mac
avoid names used in cmake
fix up cmake module path
cmake 3.10 does not recognize prepend
Support Tests in FindQtRuntime
set ccache size on non debug builds as well
immediately return when removing non existing client
handle incTxBytes with a signal instead
don't set common link libraries in cockatrice/CMakeLists.txt
add comments
set macos qt version to 6
Try upgrading XCode versions to latest they can be supported on
Ensure Qt gets linked
add tmate so i can see what's going on
Qt6 points two directories further down than Qt5 with regard to the top lib path, so we need to account for this
Establish Plugins directory for Qt6
Establish TLS plugins for Qt6 services
Minor change for release channel network manager
Let windows build in parallel cores
Wrong symbols
Qt6 patch up for signal
add missing qt6 package on deb builds
boolean expressions are hard
negative indexes should go to the end
Intentionally fail cache
move size checks to individual zone types
Hardcode libs needed for building on Windows, as the regex was annoying
Update wording
use the --parallel option in all builds
clean up the .ci scripts some more
tweak fedora build
add os parameter to compile.sh
I don't really like this but it seems the easiest way
I'd prefer if these types of quirks would live in the main configuration
file, the yml
fixup yml
readd appended cache key to vcpkg step
fix windows 32 quirk
the json hash is already added to the key as well
remove os parameter and clean up ci files
set name_build.sh to output relative paths
set backwards compatible version of xcode and qt on mac
set QTDIR for mac builds on qt5
has no effect for qt6
export BUILD_DIR to name_build.sh
merge mac build steps
merge homebrew steps, set package suffix
link qt5
remove brew link
set qtdir to qt5 only
compile.sh vars need to be empty not 0
fix sets manager search bar on qt 5.12/15
fix oracle subprocess errors being ignored on qt 5
clean up translation loading
move en@source translation file so it will not get included in packages
NOTE: this needs to be done at transifex as well!
Use generator platform over osname
Short circuit if not Win defined
* add kosovo flag
* add xk and eu flags to cockatrice
Co-authored-by: Jeremy Letto <jeremy.letto@datasite.com>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
* prevent stretched layout in settings
* restore layout of settings pages with already expanding elements
* Support full screen resolution and set a minimum that works well no matter the screen size
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>