People keep complaining they can't compile on ubuntu 16.04 because of this warning message, while it just disables 2 "prettyness" warnings and only in the automatically generated code by protobuf which should never be a problem anyway!
original pr: #3432
* - Allow shuffling a subset of a zone
- When moving cards to the bottom of library, shuffle them after
- Process events in the correct order serverside
* Zach fixes
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* Comments + additional guard
* set common protobuf files to compile with other tags in debug
force the same flags as release on debug builds
fixes#3431
* check for version first
* use Protobuf_VERSION instead of calling protoc --version
* lower verion requirement
* set tags to disable certain warnings instead of removing all
Migrate from protobuf.js 5.x to 6.x (remove long.js and bytebuffer.js)
Upgrade jQuery from 1.x to 3.x
Upgrade jQueryUI to 1.12.x
Use minimized version of js libraries
Disable debug messages
Fix default value for Event_RoomSay’s RoomMessageType field
* Added VIP only room
* Added DONATOR room.
* Extended Room to include privilege level.
* Updated room join logic
* Updated server tab permissions column display based on perm+privlevel definitions
* Fixed new client -> old server blank permissions column on server tab
Added the ability for registered user - VIP/DONATOR/PRIVILEGED room.
* Creating of server side audit table for auditing actions such as password resets, account registrations and log queries.
* Add migration script
Add migration script for database
* Update database script
Update database script to reflect new audit table
* Creating of server side audit table for auditing actions such as password resets, account registrations and log queries.
* Add migration script
Add migration script for database
* Update database script
Update database script to reflect new audit table
* Corrected results column possible value(s).
* Fixed migration script.
* Added boolean audit logic
Added enable/disable audit options
Added audit functionality for forgot password
* Added registration auditing
Added registration auditing
* Updated ActivateAccount Function
Created clientid variable and used it in preporation for future
potential protocol expansion.
* Extended activation protocol
Added clientid to activation command protocol
* Typo correction
Fix typo's
* Missed type fix
Found the infamous E!
* Updated database function syntax
Updated if/else syntax in db add audit function
* Untabify content
Untab files changed in PR
* Added registration email blacklist
Added the ability to define email blacklist for user registration. Now
server operators can prevent users from registering accounts that
contain providers they do not wish users to use.
* Update ini option for clarity
Updated servatrice ini option name for clarity.
* Updated description for clarity
Added implicit explination
* Server side idle timeout
Initial commit for server side idle timeout counter. This adds a new
int value that is updated when room/game/mod/admin commands occur and is
checked during the regular ping timout function that if the users new
"idle" value exceeds the idleclienttimeout value defined in the servers
configuration file the user is logged out. The user will receive a
warning at the 90% time frame mark about being idle.
* Use round instead of ceil
Travis fix for older xcode issue's.
* Fixed requested items
Mis-spelleed function, added header, added warning message sent check
value. Also corrected the protobuf declaration file for
event_notifyuser
* Moved bool to protected
* Re-Ordered Declarations
* Removed most stylistic items
Resolved most noted things.
* Remove client side idle timeout
Removed client side idle timeout functionality
* Update log path example when running under windows
Added example of log path syntax when running servatrice under windows.
* Missed example bra cket
* Added user privilege level
Added a enum column in the users table named "privilevel" with the
current values of "none", "vip", and "donator". Also allowed anyone
with a higher privilege level than "none" to log in even if the server
is set to limit the user total and the user limit is reached. This
change add's the new user information into the users container that gets
populated and passed between client and server.
* Added user privilege level
Added a enum column in the users table named "privilevel" with the
current values of "none", "vip", and "donator". Also allowed anyone
with a higher privilege level than "none" to log in even if the server
is set to limit the user total and the user limit is reached. This
change add's the new user information into the users container that gets
populated and passed between client and server.
* don't use corrected name when downloading card (#2164)
* Fix dynamic user limit settings
PR #2220 removed the ability to be able to change the max user limit
count while the server is running requiring a restart to make the
settings change. This PR reverts the behavior back to how it operated
prior to the PR.
* Call class functions for consistency
Updated code to call functions for consistency.
* don't use corrected name when downloading card (#2164)
* Added user privilege level
Added a enum column in the users table named "privilevel" with the
current values of "none", "vip", and "donator". Also allowed anyone
with a higher privilege level than "none" to log in even if the server
is set to limit the user total and the user limit is reached. This
change add's the new user information into the users container that gets
populated and passed between client and server.
* Corrected Typo
Corrected typo in DB Migration Script
* Git fuckup?
* Added word column
Added the word column to migration script for backwards compatibility
This change accomplishes two goals. The first is it moves the checking
for if the servers set user limit is reached out of the socket interface
and into the protocol handler portion of the code (were it should live).
It also eleminates the need for a DB query at login to check the user
count. The user account is actually already maintained by the server
and a function already existed to get the user count total.
* main.cpp: removed path checking and db loading
* card database: merge card loading methods into a single one
* settings cache: take care of returning safe paths for decks,
replays, etc..
* main window: if db loading fails (eg. first run), propose to run
oracle
NSIS: propose to run cockatrice instead of oracle
Rework card database loading
* Move carddatabase-related method out of deckeditor tab
* Load cards in another thread and render them progressively
* Optimize database reload after enabled sets change
Fix deck editor column width
* removed the noCard hack.
* getCard() no more creates cards instead of just returning existing
ones
* Fix the “edit tokens” dialog.
* PictureLoader: avoid trying to download twice the same card
* PictureLoader: correct return of card background
* AbstractCardItem: avoid recalculating card color at every paint
Use a different file to save custom tokens
Misc required improvements
* Use nullptr;
* Refactor CardInfoWidget to use CardInfoPicture and CardInfoText
instead of duplicating code;
* Added CardInfo::getColorChar()
* Fixed some potential crashes
* removed dead code related to CardInfoWidget
* Don't require a restart after adding a new custom sets file
* Bump CMake requirements to 3.1
That marker is only recognized by pb3-compatible compilers, meaning that
tools which are otherwise compatible with our files break on them.
Notably, this includes hprotoc (for haskell).
With this update a new chat history definition is added on a per
room bases which allows operators to specify the number of chat
messages to store and present to the user on join. Please see
the sample ini for room definitions.
Stub for registration command handling in server
First draft of handling registration requests
WIP (will be rebased)
clean up bad imports (rebase this later)
Finish checkUserIsBanned method
Add username validity check
Check servatrice registration settings
WIP
Finish(?) server side of registration
Needs testing
Fix switch case compile failure
I have no idea why I have to do this
WIP for registration testing python script
Stub register script initial attempt
Rearrange register script
First try at sending reg
register.py sends commands correctly now
Add more debug to register.py
Pack bytes the right way - servatrice can parse py script sends now
register.py should be working now
Parse xml hack correctly
Log registration enabled settings on server start
Insert gender correctly on register
Show tcpserver error message on failed gameserver listen
Fail startup if db configured and can't be opened.
TIL qt5 comes without mysql by default in homebrew...
Will need @ctrlaltca to confirm this wont mess anything up. I have
removed a option to se set from the cmake file. This option is not
needed.
Windows users, you will need to run cmake to create the sln again.
+ Added the ability to see the account age of registered users. Changes
are both in server and client. The server will now send back the
registration date along with the user data. The client will then use
this to calculate the account age and display it in the user details
window.
Implemented the ability to set the server to only allow registered
users. Also updated client to reflect the log-in rejection as well as
put a check in place for the server to not start if db connection is not
available yet registration is required.