..
qt-json
Converted PriceUpdater from QScriptEngine to Qt-Json. I don't feel comfortable running unchecked JS code from an external source.
2012-06-03 20:16:12 +02:00
abstractcarddragitem.cpp
new picture downloader finished
2011-02-11 18:20:17 +01:00
abstractcarddragitem.h
card menu improvement, change controller support (bug #3 )
2010-12-23 19:21:47 +01:00
abstractcarditem.cpp
fixed game list update bug, minor optimizations, restrict client protocol output to QT_DEBUG mode
2012-04-06 17:52:23 +02:00
abstractcarditem.h
AlwaysRevealTopCard done, issue #31 fixed
2012-04-01 11:45:01 +02:00
abstractclient.cpp
minor fix wrt issue #42
2012-05-09 23:25:29 +02:00
abstractclient.h
Fixed compile warnings due to missing \n at EOF.
2013-05-15 21:31:47 +02:00
abstractcounter.cpp
protobuf client->server communication almost working
2011-12-18 18:35:14 +01:00
abstractcounter.h
reworked in-game avatar display
2011-01-04 23:16:02 +01:00
abstractgraphicsitem.cpp
nicer looking counters on cards
2010-06-17 21:54:05 +02:00
abstractgraphicsitem.h
reworked in-game avatar display
2011-01-04 23:16:02 +01:00
arrowitem.cpp
PB: everything compiles except for deck storage
2012-01-01 02:48:24 +01:00
arrowitem.h
arrow crash fix. this fixes bug #0000001
2010-09-08 21:11:30 +02:00
arrowtarget.cpp
removed debug message
2010-09-15 18:52:05 +02:00
arrowtarget.h
Fixed compile warnings due to missing \n at EOF.
2013-05-15 21:31:47 +02:00
carddatabase.cpp
fixed issue #37 : add option to manually add token cards to the database
2012-05-17 18:29:35 +02:00
carddatabase.h
fixed issue #37 : add option to manually add token cards to the database
2012-05-17 18:29:35 +02:00
carddatabasemodel.cpp
Added some paranthases to supress compiler warnings
2013-02-07 12:49:09 -08:00
carddatabasemodel.h
fixed DlgEditTokens crash when removing a token
2012-06-02 18:09:19 +02:00
carddragitem.cpp
PB: more client files compile
2011-12-30 22:29:57 +01:00
carddragitem.h
switched from qmake to cmake
2012-01-21 19:21:57 +01:00
cardinfowidget.cpp
updated Spanish; adjusted details for release
2012-06-24 16:40:05 +02:00
cardinfowidget.h
CardInfoWidget fix
2012-02-20 12:53:33 +01:00
carditem.cpp
Fixed a cursor bugo
2013-04-16 18:12:48 -07:00
carditem.h
added peeking at facedown cards, fixing issue #7
2012-03-24 18:52:08 +01:00
cardlist.cpp
new zone view code
2010-03-08 15:55:35 +01:00
cardlist.h
new zone view code
2010-03-08 15:55:35 +01:00
cardzone.cpp
introduced more general grammatical cases
2012-04-22 17:23:10 +02:00
cardzone.h
preliminary AlwaysRevealTopCard support related to issue #31 , server code cleanup (finally removed getGameState)
2012-03-31 21:47:30 +02:00
chatview.cpp
factored out duplicated code in [card] tag parsing
2013-01-19 17:29:15 +01:00
chatview.h
Fixed compile warnings due to missing \n at EOF.
2013-05-15 21:31:47 +02:00
client_metatypes.h
Fixed compile warnings due to missing \n at EOF.
2013-05-15 21:31:47 +02:00
counter_general.cpp
nicer looking counters
2011-01-21 21:20:24 +01:00
counter_general.h
Fixed compile warnings due to missing \n at EOF.
2013-05-15 21:31:47 +02:00
deck_loader.cpp
Fix #34
2014-01-17 20:30:06 -05:00
deck_loader.h
Fix #34
2014-01-17 20:30:06 -05:00
decklistmodel.cpp
fixed issue #49 : when editing a remote deck, be able to directly save it there
2012-05-09 21:52:09 +02:00
decklistmodel.h
fixed issue #49 : when editing a remote deck, be able to directly save it there
2012-05-09 21:52:09 +02:00
deckstats_interface.cpp
added deckstats.net interface in deck editor, fixing issue #39
2012-05-17 20:11:46 +02:00
deckstats_interface.h
added deckstats.net interface in deck editor, fixing issue #39
2012-05-17 20:11:46 +02:00
deckview.cpp
fixed issue #49 : when editing a remote deck, be able to directly save it there
2012-05-09 21:52:09 +02:00
deckview.h
fixed issue #49 : when editing a remote deck, be able to directly save it there
2012-05-09 21:52:09 +02:00
dlg_cardsearch.cpp
initial commit for card search dialog
2009-12-20 16:39:26 +01:00
dlg_cardsearch.h
Fixed compile warnings due to missing \n at EOF.
2013-05-15 21:31:47 +02:00
dlg_connect.cpp
Changed default server to woogerworks
2013-05-08 23:56:09 +02:00
dlg_connect.h
added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed
2012-03-30 21:09:35 +02:00
dlg_create_token.cpp
fixed issue #37 : add option to manually add token cards to the database
2012-05-17 18:29:35 +02:00
dlg_create_token.h
improved token dialog w/ storage inside the deck list - now we need a reliable online source for token data (preferably with pictures)
2012-04-06 15:16:52 +02:00
dlg_creategame.cpp
fixed game list update bug, minor optimizations, restrict client protocol output to QT_DEBUG mode
2012-04-06 17:52:23 +02:00
dlg_creategame.h
added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed
2012-03-30 21:09:35 +02:00
dlg_edit_tokens.cpp
fixed DlgEditTokens crash when removing a token
2012-06-02 18:09:19 +02:00
dlg_edit_tokens.h
fixed DlgEditTokens crash when removing a token
2012-06-02 18:09:19 +02:00
dlg_filter_games.cpp
fixed #101 : added option to filter password protected games
2013-01-19 17:16:04 +01:00
dlg_filter_games.h
fixed #101 : added option to filter password protected games
2013-01-19 17:16:04 +01:00
dlg_load_deck_from_clipboard.cpp
fixed issue #49 : when editing a remote deck, be able to directly save it there
2012-05-09 21:52:09 +02:00
dlg_load_deck_from_clipboard.h
fixed issue #49 : when editing a remote deck, be able to directly save it there
2012-05-09 21:52:09 +02:00
dlg_load_remote_deck.cpp
client: disable Ok button in 'load deck from server' dialog by default
2012-06-26 20:22:50 +02:00
dlg_load_remote_deck.h
added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed
2012-03-30 21:09:35 +02:00
dlg_settings.cpp
Added setting to enable/disable notifications
2013-12-06 21:04:00 -05:00
dlg_settings.h
Added setting to enable/disable notifications
2013-12-06 21:04:00 -05:00
gamescene.cpp
fix for rare condition when the game screen would remain white when the game starts
2012-04-01 21:15:13 +02:00
gamescene.h
Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12 .
2012-03-24 17:48:25 +01:00
gameselector.cpp
fixed #101 : added option to filter password protected games
2013-01-19 17:16:04 +01:00
gameselector.h
context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes
2012-04-08 23:48:02 +02:00
gamesmodel.cpp
fixed #101 : added option to filter password protected games
2013-01-19 17:16:04 +01:00
gamesmodel.h
fixed #101 : added option to filter password protected games
2013-01-19 17:16:04 +01:00
gametypemap.h
Fixed compile warnings due to missing \n at EOF.
2013-05-15 21:31:47 +02:00
gameview.cpp
fix for rare condition when the game screen would remain white when the game starts
2012-04-01 21:15:13 +02:00
gameview.h
improved rubber band drag
2010-12-14 04:37:13 +01:00
handcounter.cpp
show hand context menu when hand counter is rightclicked
2011-10-16 11:51:06 +02:00
handcounter.h
PB: enough for today
2011-12-31 00:12:46 +01:00
handzone.cpp
merged from NicolasPerrenoud
2012-06-02 20:13:21 +02:00
handzone.h
improved facedown moving
2011-09-15 14:19:29 +02:00
localclient.cpp
minor cleanups, server-side deck storage code is working again
2012-01-02 00:11:33 +01:00
localclient.h
Fixed compile warnings due to missing \n at EOF.
2013-05-15 21:31:47 +02:00
localserver.cpp
servatrice: create correct game ids when not using a database
2012-07-17 18:47:00 +02:00
localserver.h
servatrice: create correct game ids when not using a database
2012-07-17 18:47:00 +02:00
localserverinterface.cpp
database interface separated from server, multiple concurrent database connections are now possible
2012-05-28 16:32:45 +02:00
localserverinterface.h
Fixed compile warnings due to missing \n at EOF.
2013-05-15 21:31:47 +02:00
main.cpp
Windows client: translation path fix
2012-06-27 20:41:42 +02:00
main.h
mac fixes
2012-04-27 00:39:34 +02:00
messagelogwidget.cpp
use proper anchors in MessageLogWidget, effectively fixing issue #54
2012-06-02 17:22:19 +02:00
messagelogwidget.h
use proper anchors in MessageLogWidget, effectively fixing issue #54
2012-06-02 17:22:19 +02:00
pending_command.h
The remote client now runs in an extra thread, fixing issue #29
2012-03-25 13:19:40 +02:00
phasestoolbar.cpp
Fixed implicit conversions from double to int warnings regarding
2013-05-11 17:41:11 +02:00
phasestoolbar.h
PB: everything compiles except for deck storage
2012-01-01 02:48:24 +01:00
pilezone.cpp
AlwaysRevealTopCard done, issue #31 fixed
2012-04-01 11:45:01 +02:00
pilezone.h
AlwaysRevealTopCard done, issue #31 fixed
2012-04-01 11:45:01 +02:00
pixmapgenerator.cpp
Fixed implicit conversions from double to int warnings regarding
2013-05-11 17:41:11 +02:00
pixmapgenerator.h
context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes
2012-04-08 23:48:02 +02:00
player.cpp
To-be permanents on the stack now enter the battlefield when double-clicked
2013-04-17 08:23:31 -07:00
player.h
fixed 'open deck in deck editor' option in game, fixed freeze when closing local game
2012-05-28 19:34:07 +02:00
playerlistwidget.cpp
context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes
2012-04-08 23:48:02 +02:00
playerlistwidget.h
moved the user list context menu to a separate class to avoid redundant code
2012-04-07 23:05:45 +02:00
playertarget.cpp
client local game crash fix
2012-05-08 12:48:24 +02:00
playertarget.h
Fixed compile warnings due to missing \n at EOF.
2013-05-15 21:31:47 +02:00
priceupdater.cpp
Fix two bugs in the price tag feature
2013-07-11 13:50:31 -04:00
priceupdater.h
extra files
2011-06-16 16:43:26 +02:00
remoteclient.cpp
cleaned up remoteclient.cpp compiler warnings
2012-06-03 20:29:33 +02:00
remoteclient.h
fixed issue #42 : make 'client deprecated' message work for v13 client <-> v14 server
2012-05-09 23:13:23 +02:00
remotedecklist_treewidget.cpp
The remote client now runs in an extra thread, fixing issue #29
2012-03-25 13:19:40 +02:00
remotedecklist_treewidget.h
deck storage is fully working again, cleaned up some unnecessarily large messages
2012-01-02 15:46:14 +01:00
remotereplaylist_treewidget.cpp
fixed #43 : add delete button to local dir view in deck storage tab and in remote dir view in replays tab
2012-05-01 12:08:09 +02:00
remotereplaylist_treewidget.h
fixed #43 : add delete button to local dir view in deck storage tab and in remote dir view in replays tab
2012-05-01 12:08:09 +02:00
replay_timeline_widget.cpp
added icon for expiration lock button, added close button to replay tab, minor GUI fixes
2012-03-04 12:05:28 +01:00
replay_timeline_widget.h
added icon for expiration lock button, added close button to replay tab, minor GUI fixes
2012-03-04 12:05:28 +01:00
selectzone.cpp
PB: more client files compile
2011-12-30 22:29:57 +01:00
selectzone.h
improved rubber band drag
2010-12-14 04:37:13 +01:00
setsmodel.cpp
configurable set priority for card pictures
2009-06-20 20:09:19 +02:00
setsmodel.h
configurable set priority for card pictures
2009-06-20 20:09:19 +02:00
settingscache.cpp
Added setting to enable/disable notifications
2013-12-06 21:04:00 -05:00
settingscache.h
Added setting to enable/disable notifications
2013-12-06 21:04:00 -05:00
soundengine.cpp
don't call QAudioOutput constructor unless sound is enabled
2012-04-22 12:51:33 +02:00
soundengine.h
Fixed compile warnings due to missing \n at EOF.
2013-05-15 21:31:47 +02:00
stackzone.cpp
Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12 .
2012-03-24 17:48:25 +01:00
stackzone.h
improved facedown moving
2011-09-15 14:19:29 +02:00
tab.cpp
preliminary changes to make deck editor a tab
2012-04-22 05:06:51 -04:00
tab.h
preliminary changes to make deck editor a tab
2012-04-22 05:06:51 -04:00
tab_admin.cpp
changed ShutdownDialog to use QDialogButtonBox
2012-10-14 11:19:04 +02:00
tab_admin.h
Fixed compile warnings due to missing \n at EOF.
2013-05-15 21:31:47 +02:00
tab_deck_editor.cpp
Fix #34
2014-01-17 20:30:06 -05:00
tab_deck_editor.h
added deckstats.net interface in deck editor, fixing issue #39
2012-05-17 20:11:46 +02:00
tab_deck_storage.cpp
added missing confirmation dialogue for remote folder deletion
2013-01-10 00:16:52 +01:00
tab_deck_storage.h
fixed issue #49 : when editing a remote deck, be able to directly save it there
2012-05-09 21:52:09 +02:00
tab_game.cpp
Fix #34
2014-01-17 20:30:06 -05:00
tab_game.h
fixed issue #66 : game creators can't kick spectators; unfortunately, this fix is client-side
2012-07-17 19:06:12 +02:00
tab_message.cpp
preliminary changes to make deck editor a tab
2012-04-22 05:06:51 -04:00
tab_message.h
preliminary changes to make deck editor a tab
2012-04-22 05:06:51 -04:00
tab_replays.cpp
included 'view replay' icon
2012-06-27 21:27:41 +02:00
tab_replays.h
fixed #43 : add delete button to local dir view in deck storage tab and in remote dir view in replays tab
2012-05-01 12:08:09 +02:00
tab_room.cpp
added missing retranslateUi calls
2012-06-25 03:03:38 +02:00
tab_room.h
preliminary changes to make deck editor a tab
2012-04-22 05:06:51 -04:00
tab_server.cpp
don't use Server_Room::getInfo when updating
2013-02-15 19:31:37 +01:00
tab_server.h
The remote client now runs in an extra thread, fixing issue #29
2012-03-25 13:19:40 +02:00
tab_supervisor.cpp
Deck Load Mods and Movable Tabs
2014-01-08 11:54:02 -04:00
tab_supervisor.h
fixed issue #49 : when editing a remote deck, be able to directly save it there
2012-05-09 21:52:09 +02:00
tab_userlists.cpp
context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes
2012-04-08 23:48:02 +02:00
tab_userlists.h
context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes
2012-04-08 23:48:02 +02:00
tablezone.cpp
Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12 .
2012-03-24 17:48:25 +01:00
tablezone.h
PB: enough for today
2011-12-31 00:12:46 +01:00
translation.h
introduced more general grammatical cases
2012-04-22 17:23:10 +02:00
user_context_menu.cpp
fixed issue #66 : game creators can't kick spectators; unfortunately, this fix is client-side
2012-07-17 19:06:12 +02:00
user_context_menu.h
updated German translation; added some missing retranslateUi() calls
2012-04-08 23:58:25 +02:00
userinfobox.cpp
context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes
2012-04-08 23:48:02 +02:00
userinfobox.h
Fixed compile warnings due to missing \n at EOF.
2013-05-15 21:31:47 +02:00
userlist.cpp
added missing retranslateUi calls
2012-06-25 03:03:38 +02:00
userlist.h
Fixed compile warnings due to missing \n at EOF.
2013-05-15 21:31:47 +02:00
window_main.cpp
Fixed duplicate case compile error
2013-04-02 12:04:37 +02:00
window_main.h
preliminary changes to make deck editor a tab
2012-04-22 05:06:51 -04:00
window_sets.cpp
Crash fixes (bug #0000006 ). Also cleaned up some includes to speed up compilation.
2010-09-08 22:52:04 +02:00
window_sets.h
some gui code
2009-11-16 17:18:13 +01:00
zoneviewwidget.cpp
added size contraints for zone view & scroll bars, fixing issue #34
2012-04-01 14:01:20 +02:00
zoneviewwidget.h
added size contraints for zone view & scroll bars, fixing issue #34
2012-04-01 14:01:20 +02:00
zoneviewzone.cpp
added size contraints for zone view & scroll bars, fixing issue #34
2012-04-01 14:01:20 +02:00
zoneviewzone.h
added size contraints for zone view & scroll bars, fixing issue #34
2012-04-01 14:01:20 +02:00