servatrice/cockatrice/src
2013-01-19 17:29:15 +01:00
..
qt-json Converted PriceUpdater from QScriptEngine to Qt-Json. I don't feel comfortable running unchecked JS code from an external source. 2012-06-03 20:16:12 +02:00
abstractcarddragitem.cpp new picture downloader finished 2011-02-11 18:20:17 +01:00
abstractcarddragitem.h card menu improvement, change controller support (bug #3) 2010-12-23 19:21:47 +01:00
abstractcarditem.cpp fixed game list update bug, minor optimizations, restrict client protocol output to QT_DEBUG mode 2012-04-06 17:52:23 +02:00
abstractcarditem.h AlwaysRevealTopCard done, issue #31 fixed 2012-04-01 11:45:01 +02:00
abstractclient.cpp minor fix wrt issue #42 2012-05-09 23:25:29 +02:00
abstractclient.h minor fix wrt issue #42 2012-05-09 23:25:29 +02:00
abstractcounter.cpp protobuf client->server communication almost working 2011-12-18 18:35:14 +01:00
abstractcounter.h reworked in-game avatar display 2011-01-04 23:16:02 +01:00
abstractgraphicsitem.cpp nicer looking counters on cards 2010-06-17 21:54:05 +02:00
abstractgraphicsitem.h reworked in-game avatar display 2011-01-04 23:16:02 +01:00
arrowitem.cpp PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
arrowitem.h arrow crash fix. this fixes bug #0000001 2010-09-08 21:11:30 +02:00
arrowtarget.cpp removed debug message 2010-09-15 18:52:05 +02:00
arrowtarget.h switched from qmake to cmake 2012-01-21 19:21:57 +01:00
carddatabase.cpp fixed issue #37: add option to manually add token cards to the database 2012-05-17 18:29:35 +02:00
carddatabase.h fixed issue #37: add option to manually add token cards to the database 2012-05-17 18:29:35 +02:00
carddatabasemodel.cpp fixed issue #37: add option to manually add token cards to the database 2012-05-17 18:29:35 +02:00
carddatabasemodel.h fixed DlgEditTokens crash when removing a token 2012-06-02 18:09:19 +02:00
carddragitem.cpp PB: more client files compile 2011-12-30 22:29:57 +01:00
carddragitem.h switched from qmake to cmake 2012-01-21 19:21:57 +01:00
cardinfowidget.cpp updated Spanish; adjusted details for release 2012-06-24 16:40:05 +02:00
cardinfowidget.h CardInfoWidget fix 2012-02-20 12:53:33 +01:00
carditem.cpp if cards in multiple zones are selected, don't create drag items for the ones you're not supposed to move 2012-04-22 11:19:37 +02:00
carditem.h added peeking at facedown cards, fixing issue #7 2012-03-24 18:52:08 +01:00
cardlist.cpp new zone view code 2010-03-08 15:55:35 +01:00
cardlist.h new zone view code 2010-03-08 15:55:35 +01:00
cardzone.cpp introduced more general grammatical cases 2012-04-22 17:23:10 +02:00
cardzone.h preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState) 2012-03-31 21:47:30 +02:00
chatview.cpp factored out duplicated code in [card] tag parsing 2013-01-19 17:29:15 +01:00
chatview.h factored out duplicated code in [card] tag parsing 2013-01-19 17:29:15 +01:00
client_metatypes.h merge 2012-03-25 17:06:48 +02:00
counter_general.cpp nicer looking counters 2011-01-21 21:20:24 +01:00
counter_general.h reworked in-game avatar display 2011-01-04 23:16:02 +01:00
deck_loader.cpp fixed issue #49: when editing a remote deck, be able to directly save it there 2012-05-09 21:52:09 +02:00
deck_loader.h fixed issue #49: when editing a remote deck, be able to directly save it there 2012-05-09 21:52:09 +02:00
decklistmodel.cpp fixed issue #49: when editing a remote deck, be able to directly save it there 2012-05-09 21:52:09 +02:00
decklistmodel.h fixed issue #49: when editing a remote deck, be able to directly save it there 2012-05-09 21:52:09 +02:00
deckstats_interface.cpp added deckstats.net interface in deck editor, fixing issue #39 2012-05-17 20:11:46 +02:00
deckstats_interface.h added deckstats.net interface in deck editor, fixing issue #39 2012-05-17 20:11:46 +02:00
deckview.cpp fixed issue #49: when editing a remote deck, be able to directly save it there 2012-05-09 21:52:09 +02:00
deckview.h fixed issue #49: when editing a remote deck, be able to directly save it there 2012-05-09 21:52:09 +02:00
dlg_cardsearch.cpp initial commit for card search dialog 2009-12-20 16:39:26 +01:00
dlg_cardsearch.h updated german translation 2009-12-20 16:55:19 +01:00
dlg_connect.cpp added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed 2012-03-30 21:09:35 +02:00
dlg_connect.h added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed 2012-03-30 21:09:35 +02:00
dlg_create_token.cpp fixed issue #37: add option to manually add token cards to the database 2012-05-17 18:29:35 +02:00
dlg_create_token.h improved token dialog w/ storage inside the deck list - now we need a reliable online source for token data (preferably with pictures) 2012-04-06 15:16:52 +02:00
dlg_creategame.cpp fixed game list update bug, minor optimizations, restrict client protocol output to QT_DEBUG mode 2012-04-06 17:52:23 +02:00
dlg_creategame.h added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed 2012-03-30 21:09:35 +02:00
dlg_edit_tokens.cpp fixed DlgEditTokens crash when removing a token 2012-06-02 18:09:19 +02:00
dlg_edit_tokens.h fixed DlgEditTokens crash when removing a token 2012-06-02 18:09:19 +02:00
dlg_filter_games.cpp fixed #101: added option to filter password protected games 2013-01-19 17:16:04 +01:00
dlg_filter_games.h fixed #101: added option to filter password protected games 2013-01-19 17:16:04 +01:00
dlg_load_deck_from_clipboard.cpp fixed issue #49: when editing a remote deck, be able to directly save it there 2012-05-09 21:52:09 +02:00
dlg_load_deck_from_clipboard.h fixed issue #49: when editing a remote deck, be able to directly save it there 2012-05-09 21:52:09 +02:00
dlg_load_remote_deck.cpp client: disable Ok button in 'load deck from server' dialog by default 2012-06-26 20:22:50 +02:00
dlg_load_remote_deck.h added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed 2012-03-30 21:09:35 +02:00
dlg_settings.cpp fixed issue #37: add option to manually add token cards to the database 2012-05-17 18:29:35 +02:00
dlg_settings.h fixed issue #37: add option to manually add token cards to the database 2012-05-17 18:29:35 +02:00
gamescene.cpp fix for rare condition when the game screen would remain white when the game starts 2012-04-01 21:15:13 +02:00
gamescene.h Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
gameselector.cpp fixed #101: added option to filter password protected games 2013-01-19 17:16:04 +01:00
gameselector.h context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00
gamesmodel.cpp fixed #101: added option to filter password protected games 2013-01-19 17:16:04 +01:00
gamesmodel.h fixed #101: added option to filter password protected games 2013-01-19 17:16:04 +01:00
gametypemap.h added missing files 2011-07-02 16:44:12 +02:00
gameview.cpp fix for rare condition when the game screen would remain white when the game starts 2012-04-01 21:15:13 +02:00
gameview.h improved rubber band drag 2010-12-14 04:37:13 +01:00
handcounter.cpp show hand context menu when hand counter is rightclicked 2011-10-16 11:51:06 +02:00
handcounter.h PB: enough for today 2011-12-31 00:12:46 +01:00
handzone.cpp merged from NicolasPerrenoud 2012-06-02 20:13:21 +02:00
handzone.h improved facedown moving 2011-09-15 14:19:29 +02:00
localclient.cpp minor cleanups, server-side deck storage code is working again 2012-01-02 00:11:33 +01:00
localclient.h PB: server compiles again, standalone RemoteClient is able to log in 2011-12-30 21:50:25 +01:00
localserver.cpp servatrice: create correct game ids when not using a database 2012-07-17 18:47:00 +02:00
localserver.h servatrice: create correct game ids when not using a database 2012-07-17 18:47:00 +02:00
localserverinterface.cpp database interface separated from server, multiple concurrent database connections are now possible 2012-05-28 16:32:45 +02:00
localserverinterface.h database interface separated from server, multiple concurrent database connections are now possible 2012-05-28 16:32:45 +02:00
main.cpp Windows client: translation path fix 2012-06-27 20:41:42 +02:00
main.h mac fixes 2012-04-27 00:39:34 +02:00
messagelogwidget.cpp use proper anchors in MessageLogWidget, effectively fixing issue #54 2012-06-02 17:22:19 +02:00
messagelogwidget.h use proper anchors in MessageLogWidget, effectively fixing issue #54 2012-06-02 17:22:19 +02:00
pending_command.h The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
phasestoolbar.cpp converted SetCardAttr attr_name to enum 2012-01-02 20:20:31 +01:00
phasestoolbar.h PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
pilezone.cpp AlwaysRevealTopCard done, issue #31 fixed 2012-04-01 11:45:01 +02:00
pilezone.h AlwaysRevealTopCard done, issue #31 fixed 2012-04-01 11:45:01 +02:00
pixmapgenerator.cpp context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00
pixmapgenerator.h context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00
player.cpp updated Spanish; adjusted details for release 2012-06-24 16:40:05 +02:00
player.h fixed 'open deck in deck editor' option in game, fixed freeze when closing local game 2012-05-28 19:34:07 +02:00
playerlistwidget.cpp context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00
playerlistwidget.h moved the user list context menu to a separate class to avoid redundant code 2012-04-07 23:05:45 +02:00
playertarget.cpp client local game crash fix 2012-05-08 12:48:24 +02:00
playertarget.h Qt 4.8 crash fix 2012-04-27 00:03:08 +02:00
priceupdater.cpp Converted PriceUpdater from QScriptEngine to Qt-Json. I don't feel comfortable running unchecked JS code from an external source. 2012-06-03 20:16:12 +02:00
priceupdater.h extra files 2011-06-16 16:43:26 +02:00
remoteclient.cpp cleaned up remoteclient.cpp compiler warnings 2012-06-03 20:29:33 +02:00
remoteclient.h fixed issue #42: make 'client deprecated' message work for v13 client <-> v14 server 2012-05-09 23:13:23 +02:00
remotedecklist_treewidget.cpp The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
remotedecklist_treewidget.h deck storage is fully working again, cleaned up some unnecessarily large messages 2012-01-02 15:46:14 +01:00
remotereplaylist_treewidget.cpp fixed #43: add delete button to local dir view in deck storage tab and in remote dir view in replays tab 2012-05-01 12:08:09 +02:00
remotereplaylist_treewidget.h fixed #43: add delete button to local dir view in deck storage tab and in remote dir view in replays tab 2012-05-01 12:08:09 +02:00
replay_timeline_widget.cpp added icon for expiration lock button, added close button to replay tab, minor GUI fixes 2012-03-04 12:05:28 +01:00
replay_timeline_widget.h added icon for expiration lock button, added close button to replay tab, minor GUI fixes 2012-03-04 12:05:28 +01:00
selectzone.cpp PB: more client files compile 2011-12-30 22:29:57 +01:00
selectzone.h improved rubber band drag 2010-12-14 04:37:13 +01:00
setsmodel.cpp configurable set priority for card pictures 2009-06-20 20:09:19 +02:00
setsmodel.h configurable set priority for card pictures 2009-06-20 20:09:19 +02:00
settingscache.cpp fixed issue #37: add option to manually add token cards to the database 2012-05-17 18:29:35 +02:00
settingscache.h fixed issue #37: add option to manually add token cards to the database 2012-05-17 18:29:35 +02:00
soundengine.cpp don't call QAudioOutput constructor unless sound is enabled 2012-04-22 12:51:33 +02:00
soundengine.h don't call QAudioOutput constructor unless sound is enabled 2012-04-22 12:51:33 +02:00
stackzone.cpp Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
stackzone.h improved facedown moving 2011-09-15 14:19:29 +02:00
tab.cpp preliminary changes to make deck editor a tab 2012-04-22 05:06:51 -04:00
tab.h preliminary changes to make deck editor a tab 2012-04-22 05:06:51 -04:00
tab_admin.cpp changed ShutdownDialog to use QDialogButtonBox 2012-10-14 11:19:04 +02:00
tab_admin.h moderators can override game restrictions and kick players when spectating; game host privileges shift when host leaves 2011-11-13 13:13:41 +01:00
tab_deck_editor.cpp fixed DlgEditTokens crash when removing a token 2012-06-02 18:09:19 +02:00
tab_deck_editor.h added deckstats.net interface in deck editor, fixing issue #39 2012-05-17 20:11:46 +02:00
tab_deck_storage.cpp added missing confirmation dialogue for remote folder deletion 2013-01-10 00:16:52 +01:00
tab_deck_storage.h fixed issue #49: when editing a remote deck, be able to directly save it there 2012-05-09 21:52:09 +02:00
tab_game.cpp fixed issue #66: game creators can't kick spectators; unfortunately, this fix is client-side 2012-07-17 19:06:12 +02:00
tab_game.h fixed issue #66: game creators can't kick spectators; unfortunately, this fix is client-side 2012-07-17 19:06:12 +02:00
tab_message.cpp preliminary changes to make deck editor a tab 2012-04-22 05:06:51 -04:00
tab_message.h preliminary changes to make deck editor a tab 2012-04-22 05:06:51 -04:00
tab_replays.cpp included 'view replay' icon 2012-06-27 21:27:41 +02:00
tab_replays.h fixed #43: add delete button to local dir view in deck storage tab and in remote dir view in replays tab 2012-05-01 12:08:09 +02:00
tab_room.cpp added missing retranslateUi calls 2012-06-25 03:03:38 +02:00
tab_room.h preliminary changes to make deck editor a tab 2012-04-22 05:06:51 -04:00
tab_server.cpp The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
tab_server.h The remote client now runs in an extra thread, fixing issue #29 2012-03-25 13:19:40 +02:00
tab_supervisor.cpp added missing retranslateUi() call in TabMessage; minor Swedish fixes 2012-06-25 12:16:02 +02:00
tab_supervisor.h fixed issue #49: when editing a remote deck, be able to directly save it there 2012-05-09 21:52:09 +02:00
tab_userlists.cpp context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00
tab_userlists.h context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00
tablezone.cpp Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
tablezone.h PB: enough for today 2011-12-31 00:12:46 +01:00
translation.h introduced more general grammatical cases 2012-04-22 17:23:10 +02:00
user_context_menu.cpp fixed issue #66: game creators can't kick spectators; unfortunately, this fix is client-side 2012-07-17 19:06:12 +02:00
user_context_menu.h updated German translation; added some missing retranslateUi() calls 2012-04-08 23:58:25 +02:00
userinfobox.cpp context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00
userinfobox.h PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
userlist.cpp added missing retranslateUi calls 2012-06-25 03:03:38 +02:00
userlist.h context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00
window_main.cpp updated Spanish; adjusted details for release 2012-06-24 16:40:05 +02:00
window_main.h preliminary changes to make deck editor a tab 2012-04-22 05:06:51 -04:00
window_sets.cpp Crash fixes (bug #0000006). Also cleaned up some includes to speed up compilation. 2010-09-08 22:52:04 +02:00
window_sets.h some gui code 2009-11-16 17:18:13 +01:00
zoneviewwidget.cpp added size contraints for zone view & scroll bars, fixing issue #34 2012-04-01 14:01:20 +02:00
zoneviewwidget.h added size contraints for zone view & scroll bars, fixing issue #34 2012-04-01 14:01:20 +02:00
zoneviewzone.cpp added size contraints for zone view & scroll bars, fixing issue #34 2012-04-01 14:01:20 +02:00
zoneviewzone.h added size contraints for zone view & scroll bars, fixing issue #34 2012-04-01 14:01:20 +02:00