* Support getting a user's password salt via initial websocket connection (added to Event_ServerIdentification)
* Nonsense stuff to figure out later
* move passwordhasher to correct location
* protobuf changes
* add ext to protobuf
* implement request password salt server side
* add supportspasswordhash to server identification
* check backwards compatibility
* reset some changes to master
* implement get password salt client side
* implement checking hashed passwords on server login
* check for registration requirement on getting password salt
* properly check password salt response and show errors
* remove unused property
* add password salt to list of response types
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
* Add ability to limit number of account registrations with same email address
This commit adds server side functionality that will allow operators to
limit the number of accounts that can be registered to the server with
the same email address.
* Updated ini wording
Updated configuration file wording for better description.
Stub for registration command handling in server
First draft of handling registration requests
WIP (will be rebased)
clean up bad imports (rebase this later)
Finish checkUserIsBanned method
Add username validity check
Check servatrice registration settings
WIP
Finish(?) server side of registration
Needs testing
Fix switch case compile failure
I have no idea why I have to do this
WIP for registration testing python script
Stub register script initial attempt
Rearrange register script
First try at sending reg
register.py sends commands correctly now
Add more debug to register.py
Pack bytes the right way - servatrice can parse py script sends now
register.py should be working now
Parse xml hack correctly
Log registration enabled settings on server start
Insert gender correctly on register
Show tcpserver error message on failed gameserver listen
Fail startup if db configured and can't be opened.
TIL qt5 comes without mysql by default in homebrew...