Commit graph

203 commits

Author SHA1 Message Date
ebbit1q
994704d353
implement max lengths for input dialogs that are sent to the server (#4522)
* implement max lengths for input dialogs that are sent to the server

* missed a double setMaxLength

* implement max string lengths server side

* add custom getText dialog with max length

* fix deck storage tab and miscellaneous server side

* add max size for deck uploads

* final pass on client side limits
2022-01-16 17:57:01 -05:00
ebbit1q
b0845837c2
add extra null check to set active card (#4460) 2021-11-04 22:20:20 -04:00
Danny Piper
689f65b38a
Fix for poor performance with large decks (#4347)
* Fix for #4284

-> The menus have the update menu thing emitted when they get triggered.
| -> works surprising well https://youtu.be/KOOmhxvHA2c is a demo on a 10000ish card deck

* changed my comment to make sense

* fix to the issues that @ebbit1q found

what caued them idk

* Revert "fix to the issues that @ebbit1q found"

This reverts commit 20b1ad9f7a675fd3b0d1be7452f71160ce06de71.

* actual fix for the issues @ebbit1q found

* its dirty but works

* fix cards in zoneviews not having a menu

* deleted isempty check as it is updated after the check

* key binds should work now

-> menus updated on zone change/attach/retranslate UI if selected

* clangify

* remove updateCardMenu from carditem entirely

updateCardMenu is done by the player and having it in carditem led to it
often being run multiple times, I've opted to instead run it in the
player and remove the signal entirely

the new logic updates the cardMenu every time a card is set as the
activeCard in the game tab

additionally a cardmenu can change while selected if the selected card:
moves zone, is flipped, or is attached (it receives the unattach action)

this is done in the player instead now, checking if the card is the
activeCard

this however exposes a flaw in the selection management where if you
unselect a card the activeCard is set to nullptr, this was an existing
bug and causes the action on selected cards to suddenly disappear, even
if there are other cards selected!

* revert null test of aCardMenu

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2021-09-14 16:35:47 -04:00
ebbit1q
61f1141fe8
fix #3840 (#4348) 2021-05-13 12:51:34 -04:00
ebbit1q
5f32892e75
check if player is null when updating card menu (#4346) 2021-05-12 09:51:56 -04:00
Derek Chiang
38606bdb87
Display a system tray notification when a player joins your game (#4194)
* Display a system tray notification when a player joins your game

* Display game ID in join message
2020-11-29 21:11:35 -05:00
tooomm
0405c82cb2
File name cleanup (#4154) 2020-11-01 19:03:08 -05:00
Zach H
e10446f5b8
Remove annoying spectator log messages (#4138) 2020-10-22 16:46:50 +02:00
Zach H
bec02b4952
Judges can talk in games (#4091) 2020-09-09 13:20:59 -04:00
fdipilla
b0c7b9078d
Multiple bg images zone (#4005) 2020-08-23 15:55:53 -04:00
olegshtch
44297dcd1c
Fix release tests (#4063) 2020-08-13 10:18:01 -04:00
Xenos6666
63b4f9b2f0
Add keyboard shorcuts to focus and unfocus chat (#3898)
* Added keyboard shorcuts to focus and unfocus chat

* Fixed format

* Changed the Esc behavior to work on any QLineEdit in the main Window and ignore shortcut conflicts

* Fixed a conflict with shortcuts

* Configurable unfocus shortcut and format fixes

* minor style fix
2020-03-16 21:48:05 -04:00
ebbit1q
9eebc590c1 [WIP] add shortcuts for readying and sideboarding in the lobby (#3832)
* add shortcuts for readying and sideboarding in the lobby

* clangify
2019-10-08 23:59:48 -04:00
ebbit1q
cd29e2f252 add disable tearoffmenu option (#3826) 2019-10-02 14:58:22 -04:00
ctrlaltca
f54165025e Add a new command to reverse turn order (#3802) 2019-08-27 20:04:27 -04:00
Rob Blanckaert
2ef3e6fc93 Enable tear-off on menus. (#3772) 2019-07-11 22:53:43 -04:00
ebbit1q
c874f201c3 add a bunch of parents to dialogs (#3658)
* add a bunch of parents to dialogs

works on #3651

* use game as parent instead

* add more parents

* fix create token dialog modality

* add parent to game information window

* replace a bunch of nullptrs with the magic of sed

* add parent to tip of the day and counters

* reorder game ptr

* set parent for life counter

* clangify
2019-03-26 14:54:47 -04:00
Rob Blanckaert
ea8201af5c Judge mode (#3531)
* Judge mode

* Use seperate judge icon

* Fix clang init ordering complaint

* Create gavel.svg

* Add judge level

* Adjust judge permissions.

* - Tag events caused by judges
- Allow judges access to card right click menus.

* Allow judges to  change phase / turn.

* Remove gavel from pawn

* Make judge action text black.

* Create scales

* Rename scales to scales.svg

* Use scales

* remove gavel

* - Address PR feedback
- Fix sort order

* Zach

* add option to servatrice.ini
2019-02-21 14:00:00 -05:00
Rob Blanckaert
612edae5f6 Click replay timeline to seek. (#3570)
* Click replay timeline to seek.

* Fix seek for long games

* Erase log when rewinding

* zach cleanup

Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
2019-02-08 20:32:56 -05:00
Rob Blanckaert
2bf444e4b7 Add shortcut for next phase with action (#3548)
* Add shortcut for next phase with action

* zach cleanup

Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>

* cleanup and niceties

* clangify

* rename cleanup

Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
2019-02-03 22:57:41 +01:00
Rob Blanckaert
7cd9b9c0c8 Unconcede (#3515) 2019-01-27 12:50:41 -05:00
ebbit1q
06081bd940 add keybinds to mill cards (#3439)
* add keybinds to mill cards

Add functions to move single card from top of deck to the graveyard and
exile.
Add keybinds to move single or multiple cards from top of deck to exile
or graveyard.
Add new keybinds to settings menu.
Move settings menu items around for a better fit.
Rename a few of the items in the settings menu.
Add default keybinds: ctrl alt d/e for single/multiple cards from top of
deck to the graveyard. No defaults are set for moving to exile.

* fix shortcut menu

* fix missing tag

* rename mismatched functions

* fixed your typos

* refactor shortcutsettings

correct a lot of typos
optimize a lot of functions
this could merit a pr on its own

* set mill keybinds

* refactor add related card actions

I found a function that was completely unintelligible so I made it
remotely legible and removed the duplication.

* shorten line by 17 characters

replace a lot of function calls with just a single reference

* add brackets

add brackets to all single line if statements etc.
readability improvements
2018-11-23 22:21:20 -05:00
Bers
91b3c7343d fixed 2 warning-errors on archlinux(gcc 8.1): implicit fallthrough, ignored qualifiers (#3270) 2018-06-09 10:28:17 +02:00
David Szabo
7cfbf114b7 "Show related card" option added to ingame context menu (#3115) 2018-02-19 01:12:25 -05:00
Vafthrudnir
11ad677fe8 Sending card name to chat on shift+click (#3106) 2018-02-13 02:50:37 -05:00
ctrlaltca
b29bd9e070
Clang-format (#3028)
* 1/3 Add .clang-format file and travis compilation check

* 2/3 Run clang-format

* 3/3 Fix compilation problems due to include reordering

* 3bis/3 AfterControlStatement: false
2018-01-27 10:41:32 +01:00
Zach H
261d3ac591
better null check (#3036) 2018-01-20 14:54:34 -05:00
Zach H
bc52882ac4
Fix Bad Gameplay (#3034) 2018-01-19 20:34:14 -05:00
Zach H
691bf36fbe
Disable sideboard button w/o deck (#3025) 2018-01-19 10:50:18 -05:00
Zach H
e8dbdc3c6d Add token creation for opponent board items (#2744) 2017-06-28 23:09:10 -04:00
backendr
d9230d6c6b Message Log Widget changes (#2709)
* Message Log Widget changes

* Gravard now logs as before

* removed redundant QString()
2017-05-13 11:47:43 +02:00
Zach H
62d8f5a039 change cards from sb<->mb with double-click (#2606) 2017-04-25 14:05:25 -04:00
Fabio Bas
2c551bdd35 Revert "fix #2332"
This reverts commit 0fd77346df.
2017-04-25 19:35:07 +02:00
Fabio Bas
0fd77346df fix #2332 2017-04-25 18:58:01 +02:00
ctrlaltca
29904c49da Specify reason when on game leave; fix #2624 (#2633)
* fix #2624

* feedback++
2017-04-24 22:20:08 +02:00
Zach H
176ea444ba revert clear focus (#2619) 2017-04-21 17:52:14 +02:00
Zach H
5f3a3f535a clear focus only if needed (#2604) 2017-04-20 05:21:30 -04:00
Zach H
dc6c375220 clear focus when changing phases (#2583) 2017-04-15 14:37:01 -04:00
Gavin Bisesi
d65a444ac5 Remove direct usages of TabSupervisor from Chatview
- There still might be inherited usages
- It's still used in the ctor

Areas to test
- Mentions
- Chat notifications
- Username clickable links
2017-03-22 20:44:05 -04:00
Zach H
c850ae98d8 add player numbers to in game (#2435) 2017-03-04 11:03:39 -05:00
woogerboy21
dbf7d7f748 Fix replay chatview with new gummys (#2340)
Fix #2334
This update fixes the violation that happens when watching replays to
determin the proper user privlevel in order to generate the correct
gummy.
2017-01-06 15:28:30 -05:00
woogerboy21
6962777ded Rework idle timeout, now server side (#2259)
* Server side idle timeout

Initial commit for server side idle timeout counter.  This adds a new
int value that is updated when room/game/mod/admin commands occur and is
checked during the regular ping timout function that if the users new
"idle" value exceeds the idleclienttimeout value defined in the servers
configuration file the user is logged out.  The user will receive a
warning at the 90% time frame mark about being idle.

* Use round instead of ceil

Travis fix for older xcode issue's.

* Fixed requested items

Mis-spelleed function, added header, added warning message sent check
value.  Also corrected the protobuf declaration file for
event_notifyuser

* Moved bool to protected

* Re-Ordered Declarations

* Removed most stylistic items

Resolved most noted things.

* Remove client side idle timeout

Removed client side idle timeout functionality
2016-11-08 22:18:12 -05:00
woogerboy21
7af2f3f057 Idle Client Timeout Functionality
Added the functionality client side to log users out of servers if they
are idle for more than 1 hour without joining either a game or room.
Sending a message (room/game/private) or performing a game action.
2016-10-09 13:55:07 -04:00
Kevin Boxhoorn
c1aebc1af5 Fix member variable initialization order 2016-10-03 13:16:16 +11:00
Kevin Boxhoorn
3680f40981 Disable "Load remote deck..." button in local game 2016-10-03 12:36:18 +11:00
Kevin Boxhoorn
2a7fc827f4 Add getIsLocalGame to TabGame 2016-10-03 12:33:40 +11:00
poixen
f2cd276e5f more screen space 2016-07-21 20:06:45 +02:00
Fabio Bas
bb5292aa8d Drop Qt4, libgcrypt, qtmobility dependencies 2016-05-11 12:45:58 +02:00
Fabio Bas
a8c723326d Game tab: use short title for undocked wdgets
fix #1777
2016-02-12 14:49:37 +01:00
Fabio Bas
ae8296a50e Game tab: reset docks sizes on "reset layout" 2016-02-11 18:29:50 +01:00