Max-Wilhelm Bruker
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e326f9613a
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added numberPools=0 option to make server unthreaded
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2012-06-24 23:49:10 +02:00 |
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Max-Wilhelm Bruker
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7d1ad3b4fa
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Merge branch 'master' of git://github.com/mbruker/Cockatrice into devel
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2012-06-10 13:00:58 +02:00 |
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Daenyth
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00c03d857e
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Fix compile error with gcc >= 4.7
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2012-06-10 00:11:12 -04:00 |
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Max-Wilhelm Bruker
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80439762cf
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hide login passwords from server log; call logDebugMessage in S_PH thread instead of Server thread
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2012-06-03 19:23:15 +02:00 |
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Max-Wilhelm Bruker
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d7e7606104
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fixed 'open deck in deck editor' option in game, fixed freeze when closing local game
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2012-05-28 19:34:07 +02:00 |
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Max-Wilhelm Bruker
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9af69f53af
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server compile fix for older Qt versions
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2012-05-28 19:03:05 +02:00 |
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Max-Wilhelm Bruker
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9d0133bae6
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fix for older Qt versions
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2012-05-28 19:01:29 +02:00 |
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Max-Wilhelm Bruker
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520300dc86
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made server threaded, fixing issue #51
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2012-05-28 18:51:58 +02:00 |
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Max-Wilhelm Bruker
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b328c1ed4d
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database interface separated from server, multiple concurrent database connections are now possible
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2012-05-28 16:32:45 +02:00 |
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Max-Wilhelm Bruker
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2b89c353bf
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merged security fix from master
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2012-05-22 22:18:45 +02:00 |
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Max-Wilhelm Bruker
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887ee0e86d
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fixed server security issue concerning deck deletion
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2012-05-22 21:43:22 +02:00 |
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Max-Wilhelm Bruker
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981db47f9e
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initial commit for connection pools
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2012-05-20 18:47:28 +02:00 |
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Max-Wilhelm Bruker
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b9087715bf
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fixed issue #42: make 'client deprecated' message work for v13 client <-> v14 server
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2012-05-09 23:13:23 +02:00 |
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Max-Wilhelm Bruker
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f7975d8ace
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fixed issue #50: ensure that tcp_nodelay is set
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2012-05-09 21:57:06 +02:00 |
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Max-Wilhelm Bruker
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0eee6d7ab9
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fixed issue #49: when editing a remote deck, be able to directly save it there
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2012-05-09 21:52:09 +02:00 |
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Max-Wilhelm Bruker
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f6f8ad82b2
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server code cleanup
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2012-05-01 12:48:59 +02:00 |
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Max-Wilhelm Bruker
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e5a0a08569
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fixed #43: add delete button to local dir view in deck storage tab and in remote dir view in replays tab
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2012-05-01 12:08:09 +02:00 |
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Max-Wilhelm Bruker
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7c8b3fc5e3
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fixed #45: Terminate servatrice if critical error in e.g. listen() happens during initialization
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2012-05-01 10:58:08 +02:00 |
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Max-Wilhelm Bruker
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c7fa2fe985
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fixed clone function, updated servatrice.ini.example to reflect changes in room creation syntax
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2012-04-26 16:22:48 +02:00 |
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Max-Wilhelm Bruker
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ae19d3dc4b
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fixed game list update bug, minor optimizations, restrict client protocol output to QT_DEBUG mode
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2012-04-06 17:52:23 +02:00 |
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Max-Wilhelm Bruker
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f553fd7456
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some token code
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2012-04-05 11:48:13 +02:00 |
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Max-Wilhelm Bruker
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13b992cf12
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show ban duration in client
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2012-03-31 12:07:25 +02:00 |
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Max-Wilhelm Bruker
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d251078feb
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fixed user list bug in threaded client, fixed buddy list crash in server
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2012-03-26 00:54:44 +02:00 |
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Max-Wilhelm Bruker
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542fd2c5c8
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added menu item: game->game information, issue #1 fixed
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2012-03-24 22:09:06 +01:00 |
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Max-Wilhelm Bruker
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af8e357487
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improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL
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2012-03-18 21:57:21 +01:00 |
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Max-Wilhelm Bruker
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5db0fcd6ae
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cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
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2012-03-18 18:48:14 +01:00 |
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Max-Wilhelm Bruker
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c9a8429044
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always get next game/replay id from database to avoid id collisions in multi-server mode
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2012-03-17 23:01:56 +01:00 |
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Max-Wilhelm Bruker
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9706ecd98a
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added mutex for RNG, moved game command implementation from S_PH to S_Player in preparation for forwarding of game commands via tunneling interface
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2012-03-17 22:26:12 +01:00 |
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Max-Wilhelm Bruker
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671214c60e
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mutex fixes, server shutdown works again
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2012-03-17 19:05:22 +01:00 |
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Max-Wilhelm Bruker
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c23af44749
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changed a lot of thread locking code in the server, rooms are working with ISL now
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2012-03-17 16:09:00 +01:00 |
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Max-Wilhelm Bruker
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572e4eaafa
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more ISL code, mutex fixes
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2012-03-12 00:36:44 +01:00 |
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Max-Wilhelm Bruker
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0ae18d7b2e
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more ISL code: join, leave, and userMessage work on both sides
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2012-03-11 17:25:45 +01:00 |
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Max-Wilhelm Bruker
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5963c2239c
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renamed servernetwork to ISL (inter-server link), join/leave is working
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2012-03-10 19:02:15 +01:00 |
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Max-Wilhelm Bruker
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decf1c04bd
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switched NetworkServerThread to new thread creation method, SSL is working
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2012-03-10 16:16:31 +01:00 |
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Max-Wilhelm Bruker
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0719d4c6ed
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client-side SSL works, thread initialization needs fixing
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2012-03-04 23:15:39 +01:00 |
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Max-Wilhelm Bruker
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c9b66e4239
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more ServerNetwork code
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2012-03-04 19:23:43 +01:00 |
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Max-Wilhelm Bruker
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6bbc76af2b
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Merge branch 'devel' into servernetwork
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2012-03-04 12:23:22 +01:00 |
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Max-Wilhelm Bruker
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acb03c2bf2
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replays expire after two weeks, lock can be toggled to prevent that
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2012-03-04 11:35:56 +01:00 |
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Max-Wilhelm Bruker
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a876a0bf5f
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tell logged in clients about new replays
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2012-03-03 18:10:16 +01:00 |
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Max-Wilhelm Bruker
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8481e61e8f
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Replays split up, one for each subgame
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2012-03-02 20:45:04 +01:00 |
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Max-Wilhelm Bruker
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50e53fbe53
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initial commit for server network support
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2012-02-26 21:00:05 +01:00 |
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Max-Wilhelm Bruker
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65d4c77ee8
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cmake fix
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2012-02-25 23:18:08 +01:00 |
|
Max-Wilhelm Bruker
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c6c6a970c6
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interface & client tab for replay transfer
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2012-02-25 19:33:44 +01:00 |
|
Max-Wilhelm Bruker
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89eaa14ec2
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cmake fix
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2012-02-25 14:48:31 +01:00 |
|
Max-Wilhelm Bruker
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89c920479c
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cmake fix
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2012-02-21 01:21:32 +01:00 |
|
Max-Wilhelm Bruker
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89bb8e72ee
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use 'git describe' to generate version info for the about box and servatrice. fixes issue #20
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2012-02-21 01:08:16 +01:00 |
|
Max-Wilhelm Bruker
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d50d179b2f
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server-side replay support
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2012-02-20 22:13:48 +01:00 |
|
cockatrice
|
10cbe4bf2e
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protobuf compile fix
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2012-01-30 11:02:33 +00:00 |
|
Max-Wilhelm Bruker
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eb06d6b4ea
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when banning an ip address, terminate the connection of everyone with that address
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2012-01-29 20:55:24 +01:00 |
|
Max-Wilhelm Bruker
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4895f2b4fd
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server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes
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2012-01-29 13:36:43 +01:00 |
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