Commit graph

2719 commits

Author SHA1 Message Date
Basile Clement
9a7b15d19b
Allow revealing specific cards from hand and library (#4743)
Currently Cockatrice allows revealing the whole hand, or one card at
random from the hand. Sometimes, a player needs to reveal a specific
card from their hand instead, which is not supported. To achieve a
similar effect, players usually move the corresponding card (or cards)
to a public zone, then back to their hand. While this works, it is
unsatisfactory (compared to a regular reveal, you can't keep the
"revealed" window around, for one) and somewhat unintuitive.

This patch adds a "Reveal to..." menu to cards and card selections in
the player's hand or in custom zones (this includes looking at the
player's library). This menu allows revealing a card or set of cards to
any given player, or to all players.

To implement this functionality at the protocol level, the existing
RevealCards command is extended to support revealing multiple specific
cards. This is done by making `card_id` a non-packed repeated field in
the `Command_RevealCards` and `Event_RevealCards` protobufs.  Using a
non-packed repeated fields allows maintaining backwards compatibility:
an empty optional field is encoded the same way as an empty non-packed
list, an optional field with a value is encoded the same way as a
one-element non-packed list, and when decoding a multi-elements
non-packed list as an optional, only the last item in the list is read.

Since the RevealCards command already exists, and due to the compatible
encodings, a new client connecting to an old server can reveal a single
specific card from their hand. When trying to reveal multiple cards at
once, the old server will only see the request for one of the cards to
be revealed, and the player will have to reveal each card separately.

On the other hand, `Event_RevealedCards` already has an explicit list of
cards revealed by the server, and the `card_id` field is only used when
exactly one card has been revealed: thus, old and new clients will
behave identically when receiving a new `Event_RevealedCards`. In
particular, if a player using a new client reveals multiple cards from
their hand on a new server, another player using an old client will
correctly see all the revealed cards.

The approach used to build the "Reveal to..." menu is slightly different
from the approach used to build other player selection menus. Because
the "Reveal to..." menu is specific to each card, but must also be
updated whenever a player is added to or removed from the game, I chose
to re-create it on the fly whenever a card is clicked, as that seemed
the safest way to avoid both memory leaks and inconsistent state given
my understanding of the code.
2023-02-07 17:12:04 -05:00
Basile Clement
00c9efe541
Enable buttons for current game when receiving server response (#4737)
* Enable buttons for current game when receiving server response

Previously, upon joining a game, we were unconditionally re-enabling the
"Join" button in the lobby, even if it was not enabled in the first
place, causing #4698. This could also lead to issues where if the user
selects a different game after joining (which they can do in case of
e.g. network connectivity issues), the "Join as spectator" button could
get incorrectly disabled.

This fixes #4698 by re-enabling the buttons based on the state of the
currently selected game at the time the response is received. This also
avoids inconsistencies if a different game has been selected in between
joining and receiving a response from the server.

* Typo: enable gameButton in enableButtons

The "create game" button was incorrectly being disabled in enableButtons
whereas (as the name indicates) it should have been enabled

* Remove misleading comment about race conditions
2023-02-06 13:49:45 +01:00
cajun
44d1ab348b
Add Oracle support for persistent & Fix persistent on reverse-related (#4742)
* fix persistent reverse-related

* create relations from spellbook property

* run format.sh
2023-02-06 07:00:54 -05:00
Zach H
f25e4785ae
FIX #4665: Address missing sound on Qt5 Builds (#4733)
* FIX #4665: Address missing sound on Qt5 Builds

* FIX #4665: Address missing sound on Qt5 Builds

* Include both engines
2023-02-05 22:05:47 -05:00
Zach H
4c290aec57
Fix #4706: don't replace ampersands when loading from plain text (#4734)
* Fix #4706: Exit linting early if a card with the exact name is found first

* Remove ampersand conversion

* put back

* Update tests

* Format

* don't use qsizetype

---------

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2023-01-30 00:37:28 +01:00
SlightlyCircuitous
e9f1992c7f
Add URL to explain message macros (#4712)
* Add URL Link to Explain Message Macros

* Add URL Link to Explain Message Macros

* Revert custom shortcuts wiki link

* Conform to formatting guidelines
2022-12-11 23:54:06 +01:00
transifex-integration[bot]
2c94a6a64e
Apply translations in it (#4714)
translation completed for the source file '/cockatrice/cockatrice_en@source.ts'
on the 'it' language.

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2022-12-11 23:42:51 +01:00
ebbit1q
3d4858b840
use qt6 in arch builds (#4691)
* use qt6 in arch builds

* fix 6.4.0 deprecations
2022-10-31 23:26:13 +01:00
ebbit1q
dec2a252fa
remove dependency on deprecated qt5 libraries for qt6 (#4692)
* remove dependency on deprecated qt5 libraries for qt6

removes the use of qt6-5compat for builds
replaces use of QRegExp with QRegularExpression
fixes incorrect usage of QRegExp
removes use of QTextCodec
fixes incorrect usage of QTextCodec
sets qtlinguist as a required component for qt6

* fix anchoredPattern not existing in qt 5.11
2022-10-31 23:24:11 +01:00
Antoine Dahan
72743e834e
Selecting game already open in a tab brings user to that tab. (#4653)
* When trying to join a game from GameSelector that's already been joined by you, navigate to its game tab.

* return immediately, do not change button states

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2022-10-29 15:46:50 +02:00
Tobyclark
8e4ddf366c
Added hint when drawing 0 cards (#4697)
* Logging a player drawing 0 cards will now result in the message "player had no cards left to draw."

* Added hint when drawing when deck is empty

* Added hint when drawing when deck is empty

* Added hint when drawing when deck is empty

* Update cockatrice/src/messagelogwidget.cpp

update log message to present tense

Co-authored-by: ebbit1q <ebbit1q@gmail.com>

* added deckIsEmpty parameter to messagelogwidget::logDrawCards

* run format

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2022-10-29 15:46:29 +02:00
ebbit1q
3f78235a74
fix updater with changes in release name (#4666)
* fix updater with changes in release name

* clangify
2022-10-17 16:42:08 -04:00
ebbit1q
c8a2fd78b0
fix crash when right clicking a user's name in a replay (#4681)
this happened when viewing a replay with the "view replay" option in the
top menu, instead of using the replays tab while connected to a server.
this uses the local game player instead of the online one which does not
initialize the player info of the local spectating player, this causes a
crash when opening the context menu on another player in the replay from
one of their chat messages as it tries to check if you're a registered
user and could add them as a friend etc.
it now regards the uninitialized player info as an unregistered user and
will not show these options.
2022-10-17 16:40:27 -04:00
ebbit1q
45cf08111a
fix crash when a cardmenu becomes an orphan (#4682)
* fix crash when a cardmenu becomes an orphan

when a cardmenu is closed the cursor on that card reverts to the open
hand, this crashed the client when that card would be destroyed or moved
the act of reverting to the open hand now happens as an emitted signal,
this way it just doesn't exist anymore when the card is deleted.

* simplify fix
2022-10-17 16:38:44 -04:00
ebbit1q
527ac36129
update card menu immediately on card counter event (#4686)
fixes #4658
2022-10-17 16:37:32 -04:00
ebbit1q
235adbbdf1
fix sound slider on qt6 (#4642) 2022-09-01 19:01:20 +02:00
cajun
40c88fe385
Conjured tokens xml attribute (#4646)
* Conjured xml attr

Add conjured attribute to related xml tags that makes those cards not be destroyed when they leave the battlefield.

* fix build errors, add sarkhan to test

* update oracle importer to support spellbooks from json

* debugging

* fix weird spacing

* fix oracle spacing too

* simplify if/else

Co-authored-by: Zach H <zahalpern+github@gmail.com>

* rename, remove oracle update

* remove extra linebreak

* run format.sh again
2022-09-01 08:45:04 +02:00
ebbit1q
2f100f2ba3
fix keepalive being multiplied in server timeout (#4663)
* fix keepalive being multiplied in server timeout

a timeout happened after the client not receiving anything for
keepalive * keepalive * maxtimeout (5 * 5 * 10) seconds instead of what
you'd expect, it now only uses keepalive once instead of twice this
means it should now take 50 seconds to time out when disconnected

* change timeout to 15 seconds instead

change time between pings to 3 from 5 seconds
change timout to 5 from 10 repeats
2022-09-01 02:38:10 +02:00
cajun
b5305aa5e4
Attach and Unattach apply to entire selection (#4651)
* (un)attach applies to entire selection

* additional code formatting, just because it's nicer

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2022-08-25 21:26:29 -04:00
transifex-integration[bot]
540511befd
Apply translations in es (#4656)
translation completed for the source file '/cockatrice/cockatrice_en@source.ts'
on the 'es' language.

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2022-08-10 16:35:09 +02:00
ebbit1q
28aa473362
rework formatting with cmake-format (#4627)
* merge clangify and cmakify into format.sh

update desktop lint workflow to 22.04

print cmake-format version as well

um, rename things?

add extra examples to format.sh --help
add option to not run clang-format
fix version display in .ci/lint_cpp.sh
fix relative paths in format.sh

fix formatting dirs

* run ./format.sh --cmake --branch ""

* revert formatting of cmake comments
2022-06-08 21:14:26 -04:00
ebbit1q
afbd7252ac
remove stopping sounds from interrupting each other (#4640) 2022-06-08 21:06:44 -04:00
ebbit1q
3e5b7cd392
remove unused variables (#4636) 2022-06-08 00:32:11 +02:00
Impyrical
273ebb22e4
Tackling #4041 (#4625)
Copy contents of selected cell from card database when ctrl-c is
pressed, mimicking the behavior of ctrl-c in the deck editor.
2022-05-21 01:22:08 +02:00
Zach H
6b86e4d463
Update configuration path to be backwards compatible (#4620)
* Update configuration path to be backwards compatible
Windows users have used AppData/Local/Cockatrice, whereas the new system was using AppData/Roaming/Cockatrice. This reverts the behavior in a Qt5/6 way.
2022-05-12 18:13:49 -04:00
Zach H
a95b338c80
Add cmake format (#4618)
* Support CMakeify operation

* Run Cmakeify

* Update cmakeify.sh

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2022-05-08 21:22:43 +02:00
Zach H
3e90f109a2
Prevent bad access potential for removals by checking bounds (#4617)
* Prevent bad access potential for removals by checking bounds
Fix #4616

Switch to removeOne instead of bound checking removeAt

* Revert server cardzone check
2022-05-08 20:26:50 +02:00
ZeldaZach
b02adccf87 Support Qt6, Min Qt5.8, Fix Win32, Fix Servatrice
Add lock around deleting arrows for commanding cards

Add support for Qt6 w/ Backwards Qt5

Handle Qt5/6 cross compilation better

Last cleanups

caps matter

Fix serv

Prevent crash on 6.3.0 Linux & bump to 5.8 min

Prevent out of bounds indexing

Delete shutdown timer if it exists

Fixup ticket comments, remove unneeded guards

Try to add support for missing OSes

Update .ci/release_template.md

Update PR based on comments

Update XML name after done and remove Hirsute

Address local game crash

Address comments from PR (again)
Tests don't work on mac, will see if a problem on other OSes

make soundengine more consistent across qt versions

disable tests on distros that are covered by others

Fix Oracle Crash due to bad memory access

Update Oracle to use new Qt6 way of adding translations

Add support for Qt5/Qt6 compiling of Cockatrice

Remove unneeded calls to QtMath/cmath/math.h

Update how we handle bitwise comparisons for enums with Tray Icon

Change header guards to not duplicate function

Leave comment & Fix Path for GHA Qt

Update common/server.h

Update cockatrice/src/window_main.cpp

Rollback change on cmake module path for NSIS

check docker image requirements

add size limit to ccache

put variables in quotes

properly set build type on mac

avoid names used in cmake

fix up cmake module path

cmake 3.10 does not recognize prepend

Support Tests in FindQtRuntime

set ccache size on non debug builds as well

immediately return when removing non existing client

handle incTxBytes with a signal instead

don't set common link libraries in cockatrice/CMakeLists.txt

add comments

set macos qt version to 6

Try upgrading XCode versions to latest they can be supported on

Ensure Qt gets linked

add tmate so i can see what's going on

Qt6 points two directories further down than Qt5 with regard to the top lib path, so we need to account for this

Establish Plugins directory for Qt6

Establish TLS plugins for Qt6 services

Minor change for release channel network manager

Let windows build in parallel cores

Wrong symbols

Qt6 patch up for signal

add missing qt6 package on deb builds

boolean expressions are hard

negative indexes should go to the end

Intentionally fail cache

move size checks to individual zone types

Hardcode libs needed for building on Windows, as the regex was annoying

Update wording

use the --parallel option in all builds

clean up the .ci scripts some more

tweak fedora build

add os parameter to compile.sh

I don't really like this but it seems the easiest way
I'd prefer if these types of quirks would live in the main configuration
file, the yml

fixup yml

readd appended cache key to vcpkg step

fix windows 32 quirk

the json hash is already added to the key as well

remove os parameter and clean up ci files

set name_build.sh to output relative paths

set backwards compatible version of xcode and qt on mac

set QTDIR for mac builds on qt5

has no effect for qt6

export BUILD_DIR to name_build.sh

merge mac build steps

merge homebrew steps, set package suffix

link qt5

remove brew link

set qtdir to qt5 only

compile.sh vars need to be empty not 0

fix sets manager search bar on qt 5.12/15

fix oracle subprocess errors being ignored on qt 5

clean up translation loading

move en@source translation file so it will not get included in packages
NOTE: this needs to be done at transifex as well!

Use generator platform over osname

Short circuit if not Win defined
2022-05-06 17:31:08 -04:00
Jeremy Letto
4899b6cfef
add kosovo flag (#4597)
* add kosovo flag

* add xk and eu flags to cockatrice

Co-authored-by: Jeremy Letto <jeremy.letto@datasite.com>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2022-03-19 20:07:40 -05:00
ebbit1q
baaf261116
use utf8 instead of the system encoding (#4582)
* use utf8 instead of the system preference

* found another toLocal8Bit
2022-02-27 22:33:36 +01:00
ebbit1q
217dc09c0f
fix image downscaling (#4567) 2022-02-23 23:46:53 +01:00
ebbit1q
7108eb42c8
implement custom protobuf debug string creation (#4532)
* implement custom protobuf debug log string creation

* add version guards

* add missing header

* debian10 repository misses headers

* clean up logging messages a bit

* fix some more formatting on debug messages
2022-02-23 23:46:23 +01:00
ebbit1q
eb3ce1fd7e
hide revealed cards when they are shuffled (#4570) 2022-02-23 23:46:07 +01:00
ZeldaZach
7aba404f2e Add i18n for Oracle and fix Transifex 2022-01-22 00:17:29 -05:00
Zach H
1b7e8f3a16
Re-add handling of i18n for Oracle (since it was manual before) (#4541)
Removes en@source from options menu intentionally
2022-01-21 23:35:04 -05:00
ZeldaZach
5cf93ad61c Remove empty languages 2022-01-21 22:59:47 -05:00
ZeldaZach
5a52e085a7 Translation Dump! 2022-01-21 22:28:07 -05:00
ebbit1q
5d31b70406
[WIP] add english translation (#4120)
* move en.ts to en@source.ts

* run lupdate

Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2022-01-21 21:35:26 -05:00
tooomm
69edc73585
cleanup (#4530) 2022-01-18 16:40:05 +01:00
tooomm
ead1143f2e
Prettier settings dialog (#4357)
* prevent stretched layout in settings

* restore layout of settings pages with already expanding elements

* Support full screen resolution and set a minimum that works well no matter the screen size

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2022-01-16 21:06:52 -05:00
ebbit1q
2fc85e0c08
use hashed passwords in all commands (#4493)
* protocol changes

* server changes

* client changes for password reset and registration

* add hashed password to change password in client

* always use hashed password to log in

* add warning to client when using plain text password

* require real password for changing email on server

this is backwards compatible as users logged in with a real password on
older clients will not need this, only users logged in with a hashed
password

* implement password dialog when changing email

* require min password length

* use qstringlist to build query instead

* use clear instead of = ""

* add max to password dialog

* use proper const ness in abstractclient

* reject too long passwords instead of trimming
2022-01-16 20:32:30 -05:00
ebbit1q
fcafcb340a
remove all instances of the type long (#4519)
the long type has different sizes across operating systems and should
not be used

in the timeline an overflow could occur if the width in pixels
multiplied by the total amount of milliseconds in the replay is larger
than 2^31 which is easy enough considering with only 500 pixels width
you'll reach this number with only 1.2 hours of replay (about 4 million
millis), note that this would be windows exclusive as *nix uses 64 bits

~~qt-json's own repo suggests using qt5's implementation instead, testing
revealed this is quite a bit faster, contrary to #3480~~ testing proved
this to not be compatible with older qt versions

servatrice uses the qthread usleep function which used to be protected
but is now public

cockatrice is not compatible with qt4 and hasn't been for a while
2022-01-16 18:05:24 -05:00
ebbit1q
ae9b8b8f34
miscellaneous refactors (#4521) 2022-01-16 17:58:53 -05:00
ebbit1q
994704d353
implement max lengths for input dialogs that are sent to the server (#4522)
* implement max lengths for input dialogs that are sent to the server

* missed a double setMaxLength

* implement max string lengths server side

* add custom getText dialog with max length

* fix deck storage tab and miscellaneous server side

* add max size for deck uploads

* final pass on client side limits
2022-01-16 17:57:01 -05:00
Zach H
d61c604bf4
Address macOS issue where right-clicking a username in the main chat (#4523)
* Address macOS issue where right-clicking a username in the main chat (or game chat) areas would pop up a seemingly empty user profile. This is because the resize event is overridden and doesn't actually attempt to resize based on the size hint of the dialog. Now that we're explicit with the call, this resize should be forced and have comparable results to popping up user profile from the user list.

* use datetime for calculating account age (#4526)

* use datetime for calculating account age

make translating easier by using tr multiples
automatically account for leap days

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2022-01-16 16:51:13 -05:00
tooomm
baaf22d0c4
UI: Improve alignment in user info (#4524)
* fix alignment

* tweaking

* lint

* limit flag to one column

* lint

* cleanup

* Update userinfobox.cpp

* re-add manual window resizing

* Update cockatrice/src/userinfobox.cpp

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2022-01-16 22:49:41 +01:00
ebbit1q
f6634de18d
replace fixed size of criteria in log tab (#4515)
it's now a max size with expanding policy, looks fine I guess
fixes #4510
2022-01-11 21:35:18 -05:00
ebbit1q
7903cd520a
perform restartLayout conditionally (#4513)
* Revert "Fixed layout on Deck Editor not using last layout. It was reseting layout on ctor. (#4420)"

This reverts commit 3bc90003b3.

* restart layout on fresh installs
2022-01-08 16:03:53 -05:00
ebbit1q
26d1fcc944
simplify search string (#4516) 2022-01-08 16:02:54 -05:00
ebbit1q
59d4e64a8d
use multiline input dialog for annotations (#4517) 2022-01-08 16:02:25 -05:00
ebbit1q
1347d88ddb
also forgot this in #4496 (#4514) 2022-01-08 16:01:54 -05:00
ebbit1q
6981cca2ae
use qt round for better cross platform consistency (#4518)
* use qt round for better cross platform consistency

* remove unnecessary casts
2022-01-08 16:01:15 -05:00
ebbit1q
4d6c9ede8c
missed this in #4496 (#4512) 2022-01-07 00:34:56 -05:00
ebbit1q
07e6aadbbe
deprecate the gender property from the protocol entirely (#4496)
* deprecate the gender property from the protocol entirely

* use obsolete instead of deprecated

* add the database migration

* update internal database version as well
2021-12-14 01:51:57 -05:00
Johannes
5652b56b45 Respect device pixel ratio when scaling card imgs (#4467) 2021-11-13 17:01:27 -05:00
ebbit1q
45d86e7ab7
allow login using hashed passwords (#4464)
* Support getting a user's password salt via initial websocket connection (added to Event_ServerIdentification)

* Nonsense stuff to figure out later

* move passwordhasher to correct location

* protobuf changes

* add ext to protobuf

* implement request password salt server side

* add supportspasswordhash to server identification

* check backwards compatibility

* reset some changes to master

* implement get password salt client side

* implement checking hashed passwords on server login

* check for registration requirement on getting password salt

* properly check password salt response and show errors

* remove unused property

* add password salt to list of response types

Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2021-11-09 20:00:41 -05:00
ebbit1q
b0845837c2
add extra null check to set active card (#4460) 2021-11-04 22:20:20 -04:00
gus
b095d9b82f
Fixed issue #4332 - changed error message for replay folder download (#4455) 2021-11-02 02:08:41 +01:00
ebbit1q
bbbf3e2a65
don't reset pt if there is nothing to reset (#4438)
* don't reset pt if there is nothing to reset

when the client resets the pt of a card it intentionally does not
include cards that already have the correct pt, this can lead to the
client sending an empty command to the server, which will be rejected

* clangify
2021-10-23 20:04:52 -04:00
Rafael Ritzel Tischler
3bc90003b3
Fixed layout on Deck Editor not using last layout. It was reseting layout on ctor. (#4420) 2021-09-14 16:41:04 -04:00
Danny Piper
689f65b38a
Fix for poor performance with large decks (#4347)
* Fix for #4284

-> The menus have the update menu thing emitted when they get triggered.
| -> works surprising well https://youtu.be/KOOmhxvHA2c is a demo on a 10000ish card deck

* changed my comment to make sense

* fix to the issues that @ebbit1q found

what caued them idk

* Revert "fix to the issues that @ebbit1q found"

This reverts commit 20b1ad9f7a675fd3b0d1be7452f71160ce06de71.

* actual fix for the issues @ebbit1q found

* its dirty but works

* fix cards in zoneviews not having a menu

* deleted isempty check as it is updated after the check

* key binds should work now

-> menus updated on zone change/attach/retranslate UI if selected

* clangify

* remove updateCardMenu from carditem entirely

updateCardMenu is done by the player and having it in carditem led to it
often being run multiple times, I've opted to instead run it in the
player and remove the signal entirely

the new logic updates the cardMenu every time a card is set as the
activeCard in the game tab

additionally a cardmenu can change while selected if the selected card:
moves zone, is flipped, or is attached (it receives the unattach action)

this is done in the player instead now, checking if the card is the
activeCard

this however exposes a flaw in the selection management where if you
unselect a card the activeCard is set to nullptr, this was an existing
bug and causes the action on selected cards to suddenly disappear, even
if there are other cards selected!

* revert null test of aCardMenu

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2021-09-14 16:35:47 -04:00
ebbit1q
c8bb8b0aae
add reset paths button to settings (#4384) 2021-09-14 16:10:40 -04:00
ebbit1q
1e995cd97c
add option to delete a user's messages (#4362)
* add option to delete a user's messages

add optional parameter remove_messages to the ban and warn commands
add event for clients to redact messages
implement server side command and message handling
implement server history removal
todo: client side implementation

add option to remove messages to moderator action dialogs

add storage of message beginnings to chatview

add redactMessage command
handle Event_RemoveMessages on rooms

this approach is favored over parsing the chatroom after the fact but
will use additional memory to store the block indexes

this also leaves a problem in that user messages from the chat backlog
are not removed in the same way because they don't have a user
associated with them

add workaround for old qt versions

add action for users to remove messages from users in chats

add chat history to userMessagePositions with regex

proper const usage for userName

allow removing the messages of unregistered users

add menus to usernames in chat history

this allows you to remove user messages on chat history as well
this also allows moderators to take actions on users in chat history

Apply suggestions from code review

* readd missing call to handler
2021-09-14 16:05:20 -04:00
Zach H
051be37419
Server Config Whitelist Email Providers (#4416)
* Support registration domain whitelist (registration/emailproviderwhitelist) that, if set, will require a user to have an email with one of the specified domain providers. Will require client updates to see the Whitelist message, otherwise they'll be greeted with a default alert.

This also works to remove the pain of Google Email addresses and their infinite combination of usernames for the same account (i.e. remove periods and everything after the first plus sign).

* Make blacklist response show custom dialog
2021-08-18 21:18:53 -04:00
Michael Stanaszak
904e740460
#4316: Wording change: CMC --> MV (#4388)
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2021-07-27 17:30:55 +02:00
ebbit1q
da9222929b
add werror flags when making a debug build using llvm (#4344)
* add werror flags when making a debug build using llvm

this would get bugs like
https://github.com/Cockatrice/Cockatrice/pull/4337
get signalled earlier to us

* fix error: 'Servatrice_DatabaseInterface::registerUser' hides overloaded virtual function

* remove unused field

* mac machines have 3 cores

see
https://docs.github.com/en/actions/using-github-hosted-runners/about-github-hosted-runners#supported-runners-and-hardware-resources

* typo
2021-06-01 21:57:37 -04:00
marsnicholas
b858e36183
Closes all library views when shuffled (#4261) (#4324) 2021-06-01 21:53:43 -04:00
ebbit1q
ebe2c494aa
remove the stop dump zone command from the protocol (#4326)
the stop dump zone command was implemented as a courtesy to other
players in order to take into account when they would stop looking at
unknown information

however, this can be abused, a malicious client can send this command
whenever they would like

cockatrice is not a physical tabletop nor does it aim to be, if you can
take a screenshot of your deck and then close the view, you are not
cheating as you have been given this information

in order to prevent anyone from abusing this we should remove the
command from the protocol, this means servers will ignore this message
and clients will get a little invalid command reply in their debug log

the extension id will remain reserved

shuffling your deck will always invalidate any card view looking at
those cards

if players wish to signal that they stopped looking at their deck for
whatever reason they should just use the chat instead, optionally using
one of the chat macros
2021-06-01 21:52:20 -04:00
ebbit1q
294229622d
tell the filter widget that games can have 0 players now (#4359) 2021-05-18 23:03:58 -04:00
ebbit1q
66d24f086e
properly enable notification checkboxes (#4356) 2021-05-17 02:37:12 +02:00
ebbit1q
61f1141fe8
fix #3840 (#4348) 2021-05-13 12:51:34 -04:00
ebbit1q
5f32892e75
check if player is null when updating card menu (#4346) 2021-05-12 09:51:56 -04:00
ebbit1q
ff6f28390a
fix macos update logic (#4337) 2021-05-08 23:16:52 -04:00
ebbit1q
1062894397
change number dialog defaults (#4318) 2021-04-18 14:50:24 -04:00
ebbit1q
5969656429
check multiple file extension inclusions for custom cards (#4308) 2021-04-16 11:23:46 -04:00
ebbit1q
ad0f313c9d
add menus for top and bottom actions (#4314)
* add menus for top and bottom actions

* style points

* github online editor is literally the worst

* add moving cards from bottom of deck to hand

fix getting multiple cards from the bottom
note that moving cards from the bottom of the deck does not get
remembered by or disrupt undoing draws

* Apply suggestions from code review

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2021-04-16 11:23:28 -04:00
tooomm
88a8ee09bd
pass reset Small fixes (#4310) 2021-04-12 13:28:47 -04:00
ebbit1q
7d1f082b27
add _fill_with_ template notation to picture loader (#4287) 2021-04-01 23:37:11 -04:00
ebbit1q
8e954b10e6
add more info to dialogs (#4293)
* add more info to dialogs

adds descriptive strings to the register, password reset request,
password reset challenge request, password reset token dialogs
adds tip to set manager to use ctrl a to select all sets
change sizes in set manager
moves default server info to settings instead of having it hardcoded in
each dialog

* make sets manager smaller

* clangify

* cleanup
2021-04-01 23:34:25 -04:00
ebbit1q
1b4543aa11
Fix 4294 (#4302)
* save forgot password settings when opening dialog

* add restore password menu item
2021-04-01 01:46:53 -04:00
ebbit1q
07ea2d4334
add button to open themes location to settings (#4289)
* add button to open themes location to settings

botton creates directory if it doesn't exist yet
themes path is no longer hardcoded but included in settings
themes now default to None  the default theme is no longer required
themes set to None  will not look for empty directories anymore
this is backwards compatible
users with a nonexistant theme (Default) set will get the new None  theme

* remove default theme from install instructions
2021-03-21 13:11:34 -04:00
omegaula
073349fd05
Always look at top card (#4238)
* Add option to always look at top card of deck

Similar to "always reveal", but reveals card only to the owner,
not all players.

* Add option to always look at top card of deck

Similar to "always reveal", but reveals card only to the owner,
not all players.

* Update bug_report.md (#4246)

* Update bug_report.md

* reproduction steps

* Update to address review comments

* Clangify

* set playerId on dumpEvent

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
Co-authored-by: Zach H <zahalpern+github@gmail.com>
2021-03-13 14:54:13 -05:00
ebbit1q
00ed5c370c
implement a maximum amount of cardmenus generated for views (#4262) 2021-03-13 14:44:57 -05:00
ebbit1q
8e1d7d12e0
allow multiple zoneviews (#4263) 2021-03-13 14:43:50 -05:00
ebbit1q
06bfc0291a
Create game as spectator (#4281)
* refactoring

* allow for creation of games as spectator

allow setting the amount of games per user to none
remove limit on amount of games when creating a game as judge as
spectator

* refactor common/server_player.cpp

* do not close games with spectating host automatically

* remove check that filters out 0 player games

this check didn't really do anything, deleted games are removed before
it would be reached

* don't transfer host to spectators

this seems to cause a bug, also present on master
2021-03-13 14:39:25 -05:00
ebbit1q
9bbe2f36bc
disallow rich text in deck comments (#4273) 2021-02-26 11:17:25 -05:00
ctrlaltca
1bfcca91be
add window icons in wayland (#4232)
Co-authored-by: Fabio Bas <fabio.bas@officineinformatiche.net>
2021-01-28 15:21:11 -05:00
ZeldaZach
6fa5f4f9a5 Translations from Transifex 2021-01-26 14:50:05 -05:00
ebbit1q
b63145c0a1
merge build workflows (#4197)
* merge build workflows

* fix mac version comparisons
2021-01-24 15:20:06 -05:00
ebbit1q
0ce813b826
restore saved previous server (#4206)
fix #3617
2020-12-05 21:36:27 -05:00
Zach H
34e951298f
Address a handful of warnings from #6095 (#4199) 2020-12-01 11:30:22 -05:00
Derek Chiang
38606bdb87
Display a system tray notification when a player joins your game (#4194)
* Display a system tray notification when a player joins your game

* Display game ID in join message
2020-11-29 21:11:35 -05:00
Joel Bethke
56a51c7834
ui: Fix Qt depreaction warnings (#4195) 2020-11-29 02:33:13 -05:00
Joel Bethke
c047a8ae3c
ui: Add shortcut for "Save deck as..." (#4188)
Fixes: #4174
2020-11-26 22:22:44 +01:00
tooomm
589fbcdcd5
clearify wording (#4173) 2020-11-23 12:24:49 -05:00
ebbit1q
51b24bb92c
refactor getting game age (#4095) 2020-11-22 20:28:56 -05:00
Zach H
6e00db4ef6
Fix racetime condition with token cloning (#4156)
* Fix #2820 by removing (this->setCursor) as this was null by the time we hit this component due to a racetime condition.

* check if card player pointer is valid before setting cursor

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2020-11-22 20:25:23 -05:00
ebbit1q
0d842b5a35
Resurrect 2655 (#4136)
* fix #2640

* clangify

Co-authored-by: Fabio Bas <ctrlaltca@gmail.com>
2020-11-22 20:23:18 -05:00
Zach H
45d838a0b3
Search full subdirectory for custom databases (#4137)
* Fix #2324 by allowing for iteration & symlinks

* Ensure alphabetical sorting
2020-11-22 20:06:25 -05:00
ebbit1q
ca5f1dd434
do some guesswork if cards can't be found (#4131)
modify up the simplifyCardName function to ignore right halves
add guessCard function that prioritises full card names the simple ones
fix imports for misformatted split cards or double faced cards
introduces a small concession: not completely formatted names with a
shared name on the left side will get mixed up, eg "bind" but not "Bind"
this should be fine considering how this would fix a lot more cards
2020-11-22 19:57:51 -05:00