PR #2220 removed the ability to be able to change the max user limit
count while the server is running requiring a restart to make the
settings change. This PR reverts the behavior back to how it operated
prior to the PR.
This change accomplishes two goals. The first is it moves the checking
for if the servers set user limit is reached out of the socket interface
and into the protocol handler portion of the code (were it should live).
It also eleminates the need for a DB query at login to check the user
count. The user account is actually already maintained by the server
and a function already existed to get the user count total.
With this update a new chat history definition is added on a per
room bases which allows operators to specify the number of chat
messages to store and present to the user on join. Please see
the sample ini for room definitions.
When in none auth mode, registered users don't exist; hence the setting
makes the game impossible to join.
Normally the setting would be greyed out when the user is unregistered,
but commit 475c54bf introduced a new edge case where the stored setting
would apply to the field even if the user is unregistered, making the
setting possible to apply in no-reg mode. Regardless, any client could
have done this, not just the default cockatrice.
The server side fix should prevent all issues in the future.
Changed the default value for the client keep alive variable back to 1 (since that is what the setting is if the value is not found in the configuration ini file).
Stub for registration command handling in server
First draft of handling registration requests
WIP (will be rebased)
clean up bad imports (rebase this later)
Finish checkUserIsBanned method
Add username validity check
Check servatrice registration settings
WIP
Finish(?) server side of registration
Needs testing
Fix switch case compile failure
I have no idea why I have to do this
WIP for registration testing python script
Stub register script initial attempt
Rearrange register script
First try at sending reg
register.py sends commands correctly now
Add more debug to register.py
Pack bytes the right way - servatrice can parse py script sends now
register.py should be working now
Parse xml hack correctly
Log registration enabled settings on server start
Insert gender correctly on register
Show tcpserver error message on failed gameserver listen
Fail startup if db configured and can't be opened.
TIL qt5 comes without mysql by default in homebrew...
Mullling through 2 hands will give a flood warning, a user thought this
should not happen. It is very similar to drawing cards, which is in the
white list.
Implemented the ability to set the server to only allow registered
users. Also updated client to reflect the log-in rejection as well as
put a check in place for the server to not start if db connection is not
available yet registration is required.