Commit graph

94 commits

Author SHA1 Message Date
Danny Piper
689f65b38a
Fix for poor performance with large decks (#4347)
* Fix for #4284

-> The menus have the update menu thing emitted when they get triggered.
| -> works surprising well https://youtu.be/KOOmhxvHA2c is a demo on a 10000ish card deck

* changed my comment to make sense

* fix to the issues that @ebbit1q found

what caued them idk

* Revert "fix to the issues that @ebbit1q found"

This reverts commit 20b1ad9f7a675fd3b0d1be7452f71160ce06de71.

* actual fix for the issues @ebbit1q found

* its dirty but works

* fix cards in zoneviews not having a menu

* deleted isempty check as it is updated after the check

* key binds should work now

-> menus updated on zone change/attach/retranslate UI if selected

* clangify

* remove updateCardMenu from carditem entirely

updateCardMenu is done by the player and having it in carditem led to it
often being run multiple times, I've opted to instead run it in the
player and remove the signal entirely

the new logic updates the cardMenu every time a card is set as the
activeCard in the game tab

additionally a cardmenu can change while selected if the selected card:
moves zone, is flipped, or is attached (it receives the unattach action)

this is done in the player instead now, checking if the card is the
activeCard

this however exposes a flaw in the selection management where if you
unselect a card the activeCard is set to nullptr, this was an existing
bug and causes the action on selected cards to suddenly disappear, even
if there are other cards selected!

* revert null test of aCardMenu

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2021-09-14 16:35:47 -04:00
Zach H
bec02b4952
Judges can talk in games (#4091) 2020-09-09 13:20:59 -04:00
Xenos6666
63b4f9b2f0
Add keyboard shorcuts to focus and unfocus chat (#3898)
* Added keyboard shorcuts to focus and unfocus chat

* Fixed format

* Changed the Esc behavior to work on any QLineEdit in the main Window and ignore shortcut conflicts

* Fixed a conflict with shortcuts

* Configurable unfocus shortcut and format fixes

* minor style fix
2020-03-16 21:48:05 -04:00
ebbit1q
cd29e2f252 add disable tearoffmenu option (#3826) 2019-10-02 14:58:22 -04:00
ctrlaltca
f54165025e Add a new command to reverse turn order (#3802) 2019-08-27 20:04:27 -04:00
ebbit1q
c874f201c3 add a bunch of parents to dialogs (#3658)
* add a bunch of parents to dialogs

works on #3651

* use game as parent instead

* add more parents

* fix create token dialog modality

* add parent to game information window

* replace a bunch of nullptrs with the magic of sed

* add parent to tip of the day and counters

* reorder game ptr

* set parent for life counter

* clangify
2019-03-26 14:54:47 -04:00
Rob Blanckaert
ea8201af5c Judge mode (#3531)
* Judge mode

* Use seperate judge icon

* Fix clang init ordering complaint

* Create gavel.svg

* Add judge level

* Adjust judge permissions.

* - Tag events caused by judges
- Allow judges access to card right click menus.

* Allow judges to  change phase / turn.

* Remove gavel from pawn

* Make judge action text black.

* Create scales

* Rename scales to scales.svg

* Use scales

* remove gavel

* - Address PR feedback
- Fix sort order

* Zach

* add option to servatrice.ini
2019-02-21 14:00:00 -05:00
Rob Blanckaert
2bf444e4b7 Add shortcut for next phase with action (#3548)
* Add shortcut for next phase with action

* zach cleanup

Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>

* cleanup and niceties

* clangify

* rename cleanup

Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
2019-02-03 22:57:41 +01:00
David Szabo
7cfbf114b7 "Show related card" option added to ingame context menu (#3115) 2018-02-19 01:12:25 -05:00
Vafthrudnir
11ad677fe8 Sending card name to chat on shift+click (#3106) 2018-02-13 02:50:37 -05:00
ctrlaltca
b29bd9e070
Clang-format (#3028)
* 1/3 Add .clang-format file and travis compilation check

* 2/3 Run clang-format

* 3/3 Fix compilation problems due to include reordering

* 3bis/3 AfterControlStatement: false
2018-01-27 10:41:32 +01:00
Zach H
bc52882ac4
Fix Bad Gameplay (#3034) 2018-01-19 20:34:14 -05:00
Zach H
691bf36fbe
Disable sideboard button w/o deck (#3025) 2018-01-19 10:50:18 -05:00
Zach H
e8dbdc3c6d Add token creation for opponent board items (#2744) 2017-06-28 23:09:10 -04:00
ctrlaltca
29904c49da Specify reason when on game leave; fix #2624 (#2633)
* fix #2624

* feedback++
2017-04-24 22:20:08 +02:00
Zach H
c850ae98d8 add player numbers to in game (#2435) 2017-03-04 11:03:39 -05:00
woogerboy21
6962777ded Rework idle timeout, now server side (#2259)
* Server side idle timeout

Initial commit for server side idle timeout counter.  This adds a new
int value that is updated when room/game/mod/admin commands occur and is
checked during the regular ping timout function that if the users new
"idle" value exceeds the idleclienttimeout value defined in the servers
configuration file the user is logged out.  The user will receive a
warning at the 90% time frame mark about being idle.

* Use round instead of ceil

Travis fix for older xcode issue's.

* Fixed requested items

Mis-spelleed function, added header, added warning message sent check
value.  Also corrected the protobuf declaration file for
event_notifyuser

* Moved bool to protected

* Re-Ordered Declarations

* Removed most stylistic items

Resolved most noted things.

* Remove client side idle timeout

Removed client side idle timeout functionality
2016-11-08 22:18:12 -05:00
woogerboy21
7af2f3f057 Idle Client Timeout Functionality
Added the functionality client side to log users out of servers if they
are idle for more than 1 hour without joining either a game or room.
Sending a message (room/game/private) or performing a game action.
2016-10-09 13:55:07 -04:00
Kevin Boxhoorn
2376a7dbc0 Make isLocalGame const 2016-10-05 09:43:22 +11:00
Kevin Boxhoorn
2a7fc827f4 Add getIsLocalGame to TabGame 2016-10-03 12:33:40 +11:00
Fabio Bas
058b913455 Game: save and restore dock sizes 2016-02-07 21:58:51 +01:00
woogerboy21
f57e0454bb Dockified the game & replay review areas 2016-01-16 00:54:14 +01:00
Jeff
05f2bc8392 Fix Conflicts 2015-08-20 22:27:46 -04:00
Jeff
e9bad2cacb Merge branch 'master' into fix_1387
Conflicts:
	cockatrice/CMakeLists.txt
	cockatrice/src/tab_game.h
	cockatrice/src/tab_room.cpp
2015-08-20 22:23:47 -04:00
marco
c6aba5a6d0 Renamed file + reduced window size + resfresh on change 2015-08-20 20:23:08 +02:00
Jeff
a64ea17357 Add LineEditCompleter to Tab_Game 2015-08-19 18:46:08 -04:00
mildmongrel
124788d217 Added ability to rotate player positions in the local game view. 2015-07-08 09:16:37 -07:00
Fabio Bas
c400d6d4ec use the new card frame in game; mitigates #1144 2015-06-19 14:57:20 +02:00
Matt Lowe
7ac0f6f420 Added game type to tab title
+ The game type(s) is now displayed in the tab
+ Reformatted tab title
2015-05-22 10:39:49 +02:00
Matt Lowe
45542243b7 Reworked replay buttons
+ Removed unused buttons
+ remade button art
+ fixed crash with font colors/replays
+ removed unused timestamp label in replay
2015-04-09 16:05:12 +02:00
Fabio Bas
8be5563563 Added user notification for RespChatFlood 2015-03-19 10:10:19 +01:00
Gavin Bises
11bd2444d8 Do not alert the application for game events when spectating.
Add a configuration toggle to enable alerts when spectating.

Default behavior is to not alert.
2015-02-20 20:29:36 -05:00
Matt Lowe
222105be61 Added functionality in game 2015-01-19 21:29:15 +01:00
Matt Kelly
1bc48a7849 Convert rest of source to 4-space indent 2014-02-11 11:14:19 -05:00
Max-Wilhelm Bruker
28b18575f2 fixed issue #66: game creators can't kick spectators; unfortunately, this fix is client-side 2012-07-17 19:06:12 +02:00
Max-Wilhelm Bruker
d7e7606104 fixed 'open deck in deck editor' option in game, fixed freeze when closing local game 2012-05-28 19:34:07 +02:00
Max-Wilhelm Bruker
0eee6d7ab9 fixed issue #49: when editing a remote deck, be able to directly save it there 2012-05-09 21:52:09 +02:00
Max-Wilhelm Bruker
cc516823d7 deck editor is tab, replay viewer is tab, deck editor shown by default, cache window geometry between sessions, 'open this deck in deck editor' open in game 2012-04-22 12:23:33 +02:00
Max-Wilhelm Bruker
38cf2621b4 preliminary changes to make deck editor a tab 2012-04-22 05:06:51 -04:00
Max-Wilhelm Bruker
95cd293b9c context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00
Max-Wilhelm Bruker
6b14b4e543 added game filter dialog in GameSelector; switched all dialogs to QDialogButtonBox; issue #32 fixed 2012-03-30 21:09:35 +02:00
Max-Wilhelm Bruker
b2b7242802 changed lock icon, added sideboard locking, issue #15 fixed 2012-03-27 20:32:24 +02:00
Max-Wilhelm Bruker
0b51af888c Don't close the game tab immediately when kicked out of a game. Fixes bug #25 2012-03-26 19:32:27 +02:00
Max-Wilhelm Bruker
542fd2c5c8 added menu item: game->game information, issue #1 fixed 2012-03-24 22:09:06 +01:00
Max-Wilhelm Bruker
5ff1fd8ec6 added peeking at facedown cards, fixing issue #7 2012-03-24 18:52:08 +01:00
Max-Wilhelm Bruker
adbb607700 Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
Max-Wilhelm Bruker
b0378544c4 added icon for expiration lock button, added close button to replay tab, minor GUI fixes 2012-03-04 12:05:28 +01:00
Max-Wilhelm Bruker
4dc712286f preliminary client-side replay watching code 2012-02-26 16:35:34 +01:00
Max-Wilhelm Bruker
c6c6a970c6 interface & client tab for replay transfer 2012-02-25 19:33:44 +01:00
Max-Wilhelm Bruker
a1bcd9854f preliminary client-side replay support, works in principle 2012-02-21 00:09:03 +01:00