woogerboy21
62ffcde6bd
Added logs tab to allow moderators the ability to review log history/details
2015-09-23 00:50:01 -04:00
woogerboy21
6ad2a59367
Added official warning messages moderators can use to inform users
2015-09-22 22:27:46 -04:00
woogerboy21
b0693299c7
Added server private message functionality to allow server based PM notifications.
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Ban based notification to other online moderators is the first form implemented by this PR.
2015-09-17 22:40:29 -04:00
woogerboy21
90cb890cc2
Added the ability or moderation staff to request user ban history
2015-09-10 16:02:45 -04:00
woogerboy21
d7d50def51
Added user analytics table to database
2015-09-08 14:56:10 -04:00
woogerboy21
044c2356ff
Added server/client feature set communication
2015-09-02 17:54:06 -04:00
Daenyth
6170c9037f
Fix #1351 - Server ignores only-reg if in "none" auth mode.
...
When in none auth mode, registered users don't exist; hence the setting
makes the game impossible to join.
Normally the setting would be greyed out when the user is unregistered,
but commit 475c54bf
introduced a new edge case where the stored setting
would apply to the field even if the user is unregistered, making the
setting possible to apply in no-reg mode. Regardless, any client could
have done this, not just the default cockatrice.
The server side fix should prevent all issues in the future.
2015-08-21 20:30:46 -04:00
woogerboy21
17392f1ae5
Moved the RegOnlyRequirement functions out of the Database interface into the proper Server block of code.
2015-08-08 16:24:37 -04:00
woogerboy21
bc99024e4f
Added server side setting to allow the requirement of a client id from clients.
2015-08-08 08:52:19 -04:00
woogerboy21
52db13a1ca
Initial release of client ID generation.
2015-08-05 10:15:49 -04:00
woogerboy21
eb9ca58fd0
Updated pingClockTimeout to account for adjustments in client keep alive settings value.
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Changed the default value for the client keep alive variable back to 1 (since that is what the setting is if the value is not found in the configuration ini file).
2015-07-30 16:38:02 -04:00
Fabio Bas
471f6371b5
More work
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* Refactored code out of common/ into servatrice/
* added smtp client library
* disable registration when connected
* validate email address
* send activation token via email
2015-05-24 23:02:51 +02:00
Fabio Bas
ff1aed717e
Added token generation, user activation command and response.
2015-05-24 00:37:45 +02:00
Fabio Bas
5ace0dd892
Almost completed registration
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* added missing bits of serverside code;
* added fronted in client;
* removed demo python scripts;
2015-05-23 20:13:03 +02:00
Gavin Bises
735fcbf311
Add first draft of protocol extension for registration
...
Stub for registration command handling in server
First draft of handling registration requests
WIP (will be rebased)
clean up bad imports (rebase this later)
Finish checkUserIsBanned method
Add username validity check
Check servatrice registration settings
WIP
Finish(?) server side of registration
Needs testing
Fix switch case compile failure
I have no idea why I have to do this
WIP for registration testing python script
Stub register script initial attempt
Rearrange register script
First try at sending reg
register.py sends commands correctly now
Add more debug to register.py
Pack bytes the right way - servatrice can parse py script sends now
register.py should be working now
Parse xml hack correctly
Log registration enabled settings on server start
Insert gender correctly on register
Show tcpserver error message on failed gameserver listen
Fail startup if db configured and can't be opened.
TIL qt5 comes without mysql by default in homebrew...
2015-05-22 18:55:51 +02:00
Fabio Bas
0e437cf13b
Anti flood for game commands
2015-03-14 19:44:32 +01:00
Gavin Bisesi
5c46cfc169
Merge pull request #179 from woogerboy21/registered-user-only-server
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Registered Only Server
2014-08-11 09:03:57 -04:00
Fabio Bas
3102dd60f9
Hide unused parameters in common/ to avoid warnings
2014-07-24 18:09:28 +02:00
woogerboy21
021f0911c4
Merge remote-tracking branch 'upstream/master' into registered-user-only-server
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Conflicts:
common/server.cpp
common/server_protocolhandler.cpp
servatrice/src/servatrice.cpp
2014-07-18 23:46:56 -04:00
arxanas
4e8ba699d2
Tabs to spaces.
2014-07-08 22:53:02 -04:00
woogerboy21
d246fa39fe
Registered Only Server
...
Implemented the ability to set the server to only allow registered
users. Also updated client to reflect the log-in rejection as well as
put a check in place for the server to not start if db connection is not
available yet registration is required.
2014-07-02 20:52:22 -04:00
Daenyth
347d30a84b
Merge branch 'master' of git://github.com/mbruker/Cockatrice
2013-02-27 12:36:14 -05:00
Max-Wilhelm Bruker
d5ccda49a1
server code cleanup
2013-01-23 11:51:59 +01:00
Max-Wilhelm Bruker
43d7cf6a1a
removed recursive lock in server; moved object serialisation to worker thread
2012-10-14 13:19:03 +02:00
Daenyth
af09d0d294
Reject more invalid usernames from clients.
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Specifically this should cover people connecting with a username of
"\u200C"
2012-07-25 00:12:35 -04:00
Max-Wilhelm Bruker
a1e35ccda5
servatrice: create correct game ids when not using a database
2012-07-17 18:47:00 +02:00
Max-Wilhelm Bruker
80439762cf
hide login passwords from server log; call logDebugMessage in S_PH thread instead of Server thread
2012-06-03 19:23:15 +02:00
Max-Wilhelm Bruker
d7e7606104
fixed 'open deck in deck editor' option in game, fixed freeze when closing local game
2012-05-28 19:34:07 +02:00
Max-Wilhelm Bruker
b328c1ed4d
database interface separated from server, multiple concurrent database connections are now possible
2012-05-28 16:32:45 +02:00
Max-Wilhelm Bruker
981db47f9e
initial commit for connection pools
2012-05-20 18:47:28 +02:00
Max-Wilhelm Bruker
13b992cf12
show ban duration in client
2012-03-31 12:07:25 +02:00
Max-Wilhelm Bruker
542fd2c5c8
added menu item: game->game information, issue #1 fixed
2012-03-24 22:09:06 +01:00
Max-Wilhelm Bruker
af8e357487
improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL
2012-03-18 21:57:21 +01:00
Max-Wilhelm Bruker
5db0fcd6ae
cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
2012-03-18 18:48:14 +01:00
Max-Wilhelm Bruker
c9a8429044
always get next game/replay id from database to avoid id collisions in multi-server mode
2012-03-17 23:01:56 +01:00
Max-Wilhelm Bruker
9706ecd98a
added mutex for RNG, moved game command implementation from S_PH to S_Player in preparation for forwarding of game commands via tunneling interface
2012-03-17 22:26:12 +01:00
Max-Wilhelm Bruker
c23af44749
changed a lot of thread locking code in the server, rooms are working with ISL now
2012-03-17 16:09:00 +01:00
Max-Wilhelm Bruker
572e4eaafa
more ISL code, mutex fixes
2012-03-12 00:36:44 +01:00
Max-Wilhelm Bruker
0ae18d7b2e
more ISL code: join, leave, and userMessage work on both sides
2012-03-11 17:25:45 +01:00
Max-Wilhelm Bruker
5963c2239c
renamed servernetwork to ISL (inter-server link), join/leave is working
2012-03-10 19:02:15 +01:00
Max-Wilhelm Bruker
c9b66e4239
more ServerNetwork code
2012-03-04 19:23:43 +01:00
Max-Wilhelm Bruker
a876a0bf5f
tell logged in clients about new replays
2012-03-03 18:10:16 +01:00
Max-Wilhelm Bruker
8481e61e8f
Replays split up, one for each subgame
2012-03-02 20:45:04 +01:00
Max-Wilhelm Bruker
c6c6a970c6
interface & client tab for replay transfer
2012-02-25 19:33:44 +01:00
Max-Wilhelm Bruker
d50d179b2f
server-side replay support
2012-02-20 22:13:48 +01:00
Max-Wilhelm Bruker
ff3eb9b5f4
display reason for ban to banned user
2012-01-01 19:38:52 +01:00
Max-Wilhelm Bruker
c4eb7ba6cf
PB: more client files compile
2011-12-30 22:29:57 +01:00
Max-Wilhelm Bruker
d3b96b1a88
PB: server compiles again, standalone RemoteClient is able to log in
2011-12-30 21:50:25 +01:00
Max-Wilhelm Bruker
1455c093cc
store sessions in database
2011-12-04 13:36:53 +01:00
Max-Wilhelm Bruker
ef42c7518a
added argentina to countries
2011-07-05 12:44:39 +02:00