Commit graph

141 commits

Author SHA1 Message Date
ebbit1q
28f80e18a0
add ctrl enter as shortcut for ok when setting annotation (#4929) 2023-12-15 13:55:11 -05:00
ebbit1q
90679d5669
fix issues with #4648 (#4864) 2023-08-18 12:34:17 -04:00
ebbit1q
7c20e9ab34
add move cards from top of library until dialog (#4648)
a bit of a hack, the client will use the play top card action and then
compare it with the propmpted expression, as if you were cascading
normally but really fast

the new keybind for this is ctrl shift y

I have ratelimited the action to 10 cards a second
2023-08-06 17:53:07 -04:00
Basile Clement
42e7a8b423
Better support Double-Faced Cards (#4753)
* Better support Double-Faced Cards

This patch allows cards to be (virtually) transformed into other cards
while preserving their state, essentially implemeting the MTG mechanic
of the same name.

On the server side, this is implemented by allowing cards to be "stashed
away". A card that is stashed away is not in any zone, but is instead
owned by another card. When a token is destroyed due to a zone change,
if it had a card stashed away, that card is placed in the target zone
instead of the token.

On the database side, `attach="transform"` is used on `<reverse>` and
`<reverse-related>` to indicate that the created token should be
transformed this way.

Old servers ignore the new field in `Command_CreateToken` and will
perform a regular attachment, as currently.

* Address review comments

* Prevent tokens from being stashed

* format.sh
2023-03-03 16:54:51 +01:00
Basile Clement
9a7b15d19b
Allow revealing specific cards from hand and library (#4743)
Currently Cockatrice allows revealing the whole hand, or one card at
random from the hand. Sometimes, a player needs to reveal a specific
card from their hand instead, which is not supported. To achieve a
similar effect, players usually move the corresponding card (or cards)
to a public zone, then back to their hand. While this works, it is
unsatisfactory (compared to a regular reveal, you can't keep the
"revealed" window around, for one) and somewhat unintuitive.

This patch adds a "Reveal to..." menu to cards and card selections in
the player's hand or in custom zones (this includes looking at the
player's library). This menu allows revealing a card or set of cards to
any given player, or to all players.

To implement this functionality at the protocol level, the existing
RevealCards command is extended to support revealing multiple specific
cards. This is done by making `card_id` a non-packed repeated field in
the `Command_RevealCards` and `Event_RevealCards` protobufs.  Using a
non-packed repeated fields allows maintaining backwards compatibility:
an empty optional field is encoded the same way as an empty non-packed
list, an optional field with a value is encoded the same way as a
one-element non-packed list, and when decoding a multi-elements
non-packed list as an optional, only the last item in the list is read.

Since the RevealCards command already exists, and due to the compatible
encodings, a new client connecting to an old server can reveal a single
specific card from their hand. When trying to reveal multiple cards at
once, the old server will only see the request for one of the cards to
be revealed, and the player will have to reveal each card separately.

On the other hand, `Event_RevealedCards` already has an explicit list of
cards revealed by the server, and the `card_id` field is only used when
exactly one card has been revealed: thus, old and new clients will
behave identically when receiving a new `Event_RevealedCards`. In
particular, if a player using a new client reveals multiple cards from
their hand on a new server, another player using an old client will
correctly see all the revealed cards.

The approach used to build the "Reveal to..." menu is slightly different
from the approach used to build other player selection menus. Because
the "Reveal to..." menu is specific to each card, but must also be
updated whenever a player is added to or removed from the game, I chose
to re-create it on the fly whenever a card is clicked, as that seemed
the safest way to avoid both memory leaks and inconsistent state given
my understanding of the code.
2023-02-07 17:12:04 -05:00
Tobyclark
8e4ddf366c
Added hint when drawing 0 cards (#4697)
* Logging a player drawing 0 cards will now result in the message "player had no cards left to draw."

* Added hint when drawing when deck is empty

* Added hint when drawing when deck is empty

* Added hint when drawing when deck is empty

* Update cockatrice/src/messagelogwidget.cpp

update log message to present tense

Co-authored-by: ebbit1q <ebbit1q@gmail.com>

* added deckIsEmpty parameter to messagelogwidget::logDrawCards

* run format

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2022-10-29 15:46:29 +02:00
cajun
40c88fe385
Conjured tokens xml attribute (#4646)
* Conjured xml attr

Add conjured attribute to related xml tags that makes those cards not be destroyed when they leave the battlefield.

* fix build errors, add sarkhan to test

* update oracle importer to support spellbooks from json

* debugging

* fix weird spacing

* fix oracle spacing too

* simplify if/else

Co-authored-by: Zach H <zahalpern+github@gmail.com>

* rename, remove oracle update

* remove extra linebreak

* run format.sh again
2022-09-01 08:45:04 +02:00
ebbit1q
ebe2c494aa
remove the stop dump zone command from the protocol (#4326)
the stop dump zone command was implemented as a courtesy to other
players in order to take into account when they would stop looking at
unknown information

however, this can be abused, a malicious client can send this command
whenever they would like

cockatrice is not a physical tabletop nor does it aim to be, if you can
take a screenshot of your deck and then close the view, you are not
cheating as you have been given this information

in order to prevent anyone from abusing this we should remove the
command from the protocol, this means servers will ignore this message
and clients will get a little invalid command reply in their debug log

the extension id will remain reserved

shuffling your deck will always invalidate any card view looking at
those cards

if players wish to signal that they stopped looking at their deck for
whatever reason they should just use the chat instead, optionally using
one of the chat macros
2021-06-01 21:52:20 -04:00
ebbit1q
1062894397
change number dialog defaults (#4318) 2021-04-18 14:50:24 -04:00
ebbit1q
ad0f313c9d
add menus for top and bottom actions (#4314)
* add menus for top and bottom actions

* style points

* github online editor is literally the worst

* add moving cards from bottom of deck to hand

fix getting multiple cards from the bottom
note that moving cards from the bottom of the deck does not get
remembered by or disrupt undoing draws

* Apply suggestions from code review

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2021-04-16 11:23:28 -04:00
omegaula
073349fd05
Always look at top card (#4238)
* Add option to always look at top card of deck

Similar to "always reveal", but reveals card only to the owner,
not all players.

* Add option to always look at top card of deck

Similar to "always reveal", but reveals card only to the owner,
not all players.

* Update bug_report.md (#4246)

* Update bug_report.md

* reproduction steps

* Update to address review comments

* Clangify

* set playerId on dumpEvent

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
Co-authored-by: Zach H <zahalpern+github@gmail.com>
2021-03-13 14:54:13 -05:00
fdipilla
1a94261490
Multiple background images on all zones (#4144) 2020-10-23 15:36:02 -04:00
fdipilla
b0c7b9078d
Multiple bg images zone (#4005) 2020-08-23 15:55:53 -04:00
ebbit1q
18a07274d4
clangify everything with the new header sorting (#3908) 2020-03-18 17:36:02 -04:00
ebbit1q
a3fc9b6ee5 add move top card to stack keybind (#3827) 2019-10-09 00:10:23 -04:00
ebbit1q
cd29e2f252 add disable tearoffmenu option (#3826) 2019-10-02 14:58:22 -04:00
Rob Blanckaert
8682367b52 View hand window (#3731)
* Roar

* Add View Hand menu to player

* Add shortcut

* reorder right click menu
2019-05-31 16:53:24 +02:00
ebbit1q
9411396b97 rework pt setting (#3584)
* rework pt setting

save pt as a string serverside
set the pt of cards that enter the battlefield to empty (was -1/0)
implement old behaviour as changePT clientside
display old pt to messagelog
add new keybind for new set behaviour (default ctrl+shift+p)
add flow pt actions and keybinds that increase while decreasing
put more braces everywhere
various refactors like adding consts and for loops
remove a single superfluous semicolon
does not change the way pt is displayed client side
does not fix 3455 fully

* fix drawing of pt

remove search for / in carditem's paint() (crash)
ptstring is now always orange unless it's a faceup card with a pt that
matches the cardinfo pt
set changept to remove the pt if the field is empty
set changept to keep the old value if one side is empty
return in changept for +0/+0
clean up some if statements

* return on change to +0/+0

* change log message for empty original pts

* typo

* remove changept

add parsept to unify reading pt strings
change setpt behavior to be an "upgraded" version of the old setpt
add arbitrary strings as anything that starts with /

* clangify

* remove debug lines

* add tip of the day

* add missing images

* clangify
2019-03-03 16:24:57 -05:00
Rob Blanckaert
ea8201af5c Judge mode (#3531)
* Judge mode

* Use seperate judge icon

* Fix clang init ordering complaint

* Create gavel.svg

* Add judge level

* Adjust judge permissions.

* - Tag events caused by judges
- Allow judges access to card right click menus.

* Allow judges to  change phase / turn.

* Remove gavel from pawn

* Make judge action text black.

* Create scales

* Rename scales to scales.svg

* Use scales

* remove gavel

* - Address PR feedback
- Fix sort order

* Zach

* add option to servatrice.ini
2019-02-21 14:00:00 -05:00
Rob Blanckaert
d932581f4a Move to bottom of library in random order. (#3549)
* - Allow shuffling a subset of a zone
- When moving cards to the bottom of library, shuffle them after
- Process events in the correct order serverside

* Zach fixes

Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>

* Comments + additional guard
2019-02-07 14:08:44 -05:00
Fabio Bas
ec081b8b03 Fix active player game area highlightning 2019-02-03 19:15:30 +01:00
Rob Blanckaert
5e38214675 Playing a tableRow 3 card from the stack puts it to grave. (#3547)
* Playing a tableRow 3 card from the stack puts it to grave.

* move to top by resetting pos

* Zach touch

Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
2019-02-03 11:33:38 +01:00
Rob Blanckaert
7cd9b9c0c8 Unconcede (#3515) 2019-01-27 12:50:41 -05:00
ebbit1q
495e232c22 add the amount of cards logged to the reveal cards event (#3516)
* add the amount of cards logged to the reveal cards event

sets cardname to the amount for the call if not 1 for the fromstr only
add braces for single line statements

* zach cleanup
2019-01-24 08:53:05 +01:00
ctrlaltca
ed70099e36 Rework of the card database, xml format and oracle parser (#3511)
* CardDB: merge all card properties in a new structure

* Pre Json parser changes

 * Cockatrice: use qt's builtin json support
 * Move qt-json src dir from cockatrice to oracle
 * Add dummy cockatricexml4 parser (yet to be implemented)

* Implement a new parser and xml format

 * cockatricexml4: new xml parser following the "generic properties hash" pattern;
 * oracleimporter: refactor the parsing code to better adapt to cockatricexml4; rewrote split cards parsing
 * carddb: change "colors" from a stringlist to a string
 * carddb: move the getMainCardType() method to the cockatricexml3 parser
 *

* CardInfo: show all properties (stil missing: nice name + translation)

* Rework the "add related card" feature so that it doesn't change the card name in the carddb

Also, fix token count display

* Picture loader: Added support for transform cards

* Fix side information for flip cards

Mtgjson uses side a/b for flip cards, while scryfall doesn't

* Pictureloader: dynamic tag resolution from card properties

Examples old => new
* !cardid! => !set:muid!
* !uuid!   => !set:uuid!
* !collectornumber! => !set:num!
New examples:
 * !prop:type!
 * !prop:manacost!

* Start moving mtg-related property names to a specific file

* Clangify

* Fix tests

* Make gcc an happy puppy

* Revert "Make gcc an happy puppy"

This reverts commit 446ec5f27516c4d3b32dbfc79557f4827c5c5bdf.

* Some gcc fixes

* Share set list between different db parsers, so they won't overwrite one each other

* All glory to the hypnoclangifier!

* Fix test compilation

* Cleanup edited files in the prior PR. (#3519)

* Cleanup edited files in the prior PR.

Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>

* Fix includes

Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>

* Update carddatabase.h
2019-01-23 18:17:10 -05:00
ebbit1q
06081bd940 add keybinds to mill cards (#3439)
* add keybinds to mill cards

Add functions to move single card from top of deck to the graveyard and
exile.
Add keybinds to move single or multiple cards from top of deck to exile
or graveyard.
Add new keybinds to settings menu.
Move settings menu items around for a better fit.
Rename a few of the items in the settings menu.
Add default keybinds: ctrl alt d/e for single/multiple cards from top of
deck to the graveyard. No defaults are set for moving to exile.

* fix shortcut menu

* fix missing tag

* rename mismatched functions

* fixed your typos

* refactor shortcutsettings

correct a lot of typos
optimize a lot of functions
this could merit a pr on its own

* set mill keybinds

* refactor add related card actions

I found a function that was completely unintelligible so I made it
remotely legible and removed the duplication.

* shorten line by 17 characters

replace a lot of function calls with just a single reference

* add brackets

add brackets to all single line if statements etc.
readability improvements
2018-11-23 22:21:20 -05:00
ebbit1q
75203cf385 add reset power and toughness option #3402 (#3412)
* add reset power and toughness function on cards

Add actResetPT to set the power and toughness in the same way as
actSetPT but instead of prompting the user it will fetch the original
pt from the card info for each card.
Add the new command to the card rmb list, keybinds and settings.

* changed style to .clang-format

Please change the contributing guidelines to use this style instead.
2018-10-20 23:33:35 -04:00
David Szabo
7cfbf114b7 "Show related card" option added to ingame context menu (#3115) 2018-02-19 01:12:25 -05:00
ctrlaltca
517420cccb Replace CardInfo* and Carset* with smart pointers (#3053)
* Replace CardInfo* and Carset* with smart pointers

* fixes to help memory & c++11 stuff
2018-02-02 12:52:47 -05:00
ctrlaltca
b29bd9e070
Clang-format (#3028)
* 1/3 Add .clang-format file and travis compilation check

* 2/3 Run clang-format

* 3/3 Fix compilation problems due to include reordering

* 3bis/3 AfterControlStatement: false
2018-01-27 10:41:32 +01:00
Zach H
bc52882ac4
Fix Bad Gameplay (#3034) 2018-01-19 20:34:14 -05:00
Zach H
691bf36fbe
Disable sideboard button w/o deck (#3025) 2018-01-19 10:50:18 -05:00
Zach H
297f1f2555
remove untap option, combine w/ tap (#2964) 2017-12-17 17:31:31 -05:00
Psithief
ae15f5df06 Handling of tokens/related cards improved. (#2773) 2017-06-20 18:35:06 -04:00
Zach H
12c9e4b81a allow placement below top X cards (#2666)
Close #2666
2017-04-27 20:32:24 -04:00
Zach H
7c1a18da5e Add "Random card from graveyard" (#2652) 2017-04-26 18:12:56 -04:00
Zach H
bd850fa3ff create related token if you press the 'Token:' button (#2455)
* create related token if you press the 'Token:' button

* function set
2017-03-12 11:51:59 +01:00
Mark McDonald
b9cd942308 Add keybaord shortcut for creating related cards (#2426)
* Extract createCard from actCreateRelatedCard

* Merge related cards and reverse related cards before handling

* Add "Create all related cards" action to a card

* Stop displaying all related tokens if only one token is available

* Add shortcut for Creating all tokens related to selected card

* Extract method for adding related card actions

* Prefer foreach to index based iteration

* Guard against null cards, card menus, or cardInfos

* Remove QRegExp dependency from commonly depended header
2017-02-27 08:50:10 +01:00
Fabio Bas
5cfb034452 merged with master 2015-08-31 22:48:14 +02:00
marco
c6aba5a6d0 Renamed file + reduced window size + resfresh on change 2015-08-20 20:23:08 +02:00
Fizztastic
680332a708 keep consistent ordering 2015-07-06 19:18:27 -04:00
Fizztastic
19bd6cc381 Adds Move To... Hand context menu for cards 2015-07-06 19:10:13 -04:00
Fabio Bas
ed24b38add support <tablerow> for tokens; fix #232 2015-06-24 10:31:00 +02:00
Fabio Bas
6b8ebe54e9 Theme manager
This is the first implementation of a theme manager. It’s a rebased and
revisited version of #792.
2015-06-15 14:35:58 +02:00
Fabio Bas
946598375f Expose related cards in card menu 2015-06-11 12:45:25 +02:00
Fabio Bas
e649535211 Add "play top card face down" menu entry to library; fix #762 2015-04-27 23:02:45 +02:00
Jeffrey Oliver
5add56d850 Fixed up whitespace. 2015-02-11 20:25:34 -08:00
Jeffrey Oliver
cc32e8c86e Add a play face down context menu item when in the hand zone. 2015-02-10 22:58:32 -08:00
Jaeic Lee
cc14e3cfc6 Submenus for moving all cards in a zone to another 2015-01-25 11:34:51 +09:00
Michael Callahan
142b42e095 Reset Always reveal top card when starting a new game. 2015-01-01 09:53:29 -07:00